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Dragons

From The Wandering Inn Wiki

Dragons, also known by the Drakes as the Ancestors or The First Parents, are one of the oldest Species of Innworld.

Physiology edit edit source

Appearance edit edit source

Dragons have large reptilian bodies with four legs and two wings. All Dragons have heterochromia. This trait was added to the Dragons of Innworld in the world's inception stage to differentiate from Dragons on other worlds and make them more unique.[1]

Water dragons have fins instead of manes, gills in addition to lungs, and baleen instead of teeth.[2]

Lung Dragons, commonly called Long Dragons, had long winding bodies. They should not be mistaken for Wyrms.

Types edit edit source

All Dragons have an elemental type, with known types/subtypes including Flame, Water, Earth (Gems,[3] Marsh, Forest, Gravity), Lightning (Stormheight), Void, Blood, Frost,[4] Venom,[5] Feathers,[6] Waves, Wind, Dawn, Stars, Skies, War, and Sanctum. They can also be identified by scale color, such as Brass or Silver. Color is not an identifier of elemental type.

Properly categorizing the types and subtypes may be impossible due to the limited information given.

Physical Qualities edit edit source

Brass Dragons can push out or digest pieces of metal in their body,[7] and eating metals helps mend their scales.[8]

Physiology edit edit source

Dragons are an egg-laying species. Their eggs can wait for thousands of years before hatching. Dragons are not considered mature until they are at least two hundred years old. They are also prone to taking naps, which can last decades.

Dragons have a highly attuned sense of smell.

Fully mature Dragons are tough enough to be able to survive fistfights with Giants.[9]

Diet edit edit source

Air and land Dragons are omnivorous but prefer meat. Water Dragons did not hunt by nature or inclination.[2] Earth Dragons were often vegetarians.[10]

Lifespan edit edit source

Dragons are quasi-immortal and are not subject to old age or disease. The current oldest living Dragon, Teriarch, has lived 58,000 years.[11] However, he is a rare outlier, as he was considered even by other Dragons to be ancient.

Magical Qualities edit edit source

Similar to Djinni, Dragons are beings of magic. While they are able to cast different kinds of magic, their natural abilities and breath attack are determined by their elemental type. Their magic increases as they age. They are also capable of shapeshifting, though this ability may not be accessible in their adolescence, at least without an artifact. Some alchemy does not affect Dragons, preventing them from using some potions.[12]

Even after death, the body parts of Dragons remain highly magical and do not wane with time. The Az'muzarre Tribe use armor and weapons made from Dragon parts, making them one of the more powerful Gnoll tribes in Izril. Additionally, Pisces theorized that the enchantments on the walls of the Walled Cities are because of Dragon bones contained within them.

Earth, Gold, and Water Dragons were known to be profficient in healing magic.[7]

Special Abilities edit edit source

Weaknesses edit edit source

The System acknowledges them as immortals, thus they are unable to obtain Classes/Levels and Skills.[13] Under the same rule fall other immortals including for example Djinni, Wyrms, Agelum, Elves and the Lucifen.

Behavior and Culture edit edit source

Personality edit edit source

By and large, Dragons are an arrogant species. They are also very touchy and dislike losing immensely.[14] They are very also formal and conscientious about traditions, which make them rather predictable.[15] Dragons value riches and accumulated hordes.

For a Dragon to give anything away from their hoard, unprompted, was the rarest thing in the world. And it was the rudest thing to ignore when they do so.[16]

In terms of intraspecies conflict, Dragons tend to clash in groups associated with elemental type and color.

Silver Dragons have a predisposition for hypochondria and obsessive cleanliness.[17]

Mourning edit edit source

To mourn their own, Dragons first built great memorials. But those would be eventually torn down by mortal races, or simply break and wear with time. Later, they would gift a cherished item from their hoard to mortals who knew the deceased Dragon, and to others of their kind. This would inspire the Drakes' practice of keeping wills.[18]

History edit edit source

Once, Dragons ruled over their descendants, the Drakes, as they were slaves and fought bitter wars with every nation on the globe.[19] In ages long past, people of all species would come to the Dragonthrones, highly powerful artifacts which contained pocket worlds, to appeal to the Dragonlords, leaders of Dragons.[20] Eight Dragonthrones had ever been built, though five have been lost or destroyed.[21]

According to Teriarch, at the last meeting of dragons inside his Dragonthrone there were sixteen Dragonlords.

Dragons once undertook the Trials of Levelling, and had a tower eight hundred feet tall made out of precious gemstones, adamantium and dragonbone inside one of the dragonthrones. It was a hundred feet higher than required to pass the Trial of Creation.[22] However, they did not gain the ability to level afterwards and knowledge of the trials was erased from their minds. The tower was later destroyed in war, by a Tier 8 spell.[23]

Known Dragons edit edit source

Alive: edit edit source

Deceased: edit edit source

  • Aeitendeske - Last Dragonlord of the Wind[24]
  • Berithseid - Lightning-type Dragon, Dragonlord of Lightning
  • Ischeveil - Venom-type Dragon[5]
  • Khetieve - Water-type Dragon, Dragonlord of Waves/Waters
  • Muzarre - Earth-type Dragon, Dragonlord of Earth/Gems[25]
  • Nirayicel - Fire-type Dragon
  • Raendersolis - First Dragonlord of Dawn[21]
  • Saracandre - First Dragonlord of Gems[18]
  • Sasitoret - Wings of Life[24]
  • Xarkouth - Void-type Dragon, Dragonlord of Stars / Dragonlord of the Void
  • Yderigrisel - Silver-type Dragon (Soul Consumed)
  • Unknown young Dragon killed by Tulm the Mithril

Status unconfirmed: edit edit source

Trivia edit edit source

  • Rhetorical questions were first invented by the Dragons, or so Teriarch claims.[26]
  • Dragons are almost extinct in Innworld.[27]
  • It has been ages since a Dragon was last seen anywhere in the world. Usually, there are only rumors—such as stolen cattle or strange burn marks.[28] Terandria, for instance, is one of the places where these rumors come from.[29]
  • Dragons are incapable of leveling.
  • There are at least 3 dragons in Izril,[30] two of whom Niers is aware of.[31]
  • Dragonflesh does not rot.[32]
  • In Innworld there was once an Dragon piece in Chess game that would occupy a four-by-four square and whose deployment eradicated an entire area of pieces but on delay. The original rules had them breathing dragonfire, even if they were ‘slain’, so a player could preserve their Dragon or use them aggressively. It was also common to apologize when using the Dragon-piece and congratulate the opponent for taking it out. A styling of higher-level players was to always take the Dragon out with a pawn-piece for maximum insult. The somewhat pathetic way they were used and the rules around them pointed to the fact that people really didn’t like Dragons.[33]
  • Metal Dragons, like Brass Dragons, find metals a kind of resting place. They could actually lounge on a sea of coins without a problem, were other Dragons who tried it got jammed in crevices and back-aches.[34]

Reference edit edit source