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Before they were come to be known as the Dyed Lands, it was formerly a [[Lizardfolk]] nation known as '''Seequal'''. It had been a prosperous nation, but during the Selphid Empire, the Lizardfolk nation had come under attack. Rather than surrender, their greatest [Mages] had attempted to cast an experimental spell as armies marched on their capital. The result was a magical devastation for hundreds of miles. Both army and nation had been wiped out, but the rampant magic had provoked the natural wildlife to adapt or die. And so—The Dyed Lands had come into existence.  
Before they were come to be known as the Dyed Lands, it was formerly a [[Lizardfolk]] nation known as '''Seequal'''. It had been a prosperous nation, but during the Selphid Empire, the Lizardfolk nation had come under attack. Rather than surrender, their greatest [Mages] had attempted to cast an experimental spell as armies marched on their capital. The result was a magical devastation for hundreds of miles. Both army and nation had been wiped out, but the rampant magic had provoked the natural wildlife to adapt or die. And so—The Dyed Lands had come into existence.  


Thousands of years later, it was, like the [[Bloodfields]], an encroaching land on the ‘normal’ jungles and animals. A wild place, full of highly-charged magical plants and animals. A place of wonder. And of course, terrible danger. The kind that had eaten entire armies who had tried to burn the Dyed Lands and establish control. Now, only a few people made their homes there. [Hunters] and [Alchemists] and [Gatherers], looking for new and rare ingredients, as there was a fortune to be made if you had the wits or courage. The interior Dyed Lands seem to have a dimensional effect, suspected due to the sheer number of monsters that have emerged from there.<ref name=":6">{{VERef|10.52 N}}</ref>
Thousands of years later, it was, like the [[Bloodfields]], an encroaching land on the ‘normal’ jungles and animals. A wild place, full of highly-charged magical plants and animals. A place of wonder. And of course, terrible danger. The kind that had eaten entire armies who had tried to burn the Dyed Lands and establish control. Now, only a few people made their homes there. [Hunters] and [Alchemists] and [Gatherers], looking for new and rare ingredients, as there was a fortune to be made if you had the wits or courage.


But most kept far from the Dyed Lands. It was a kind of death. If you weren’t eaten by the swarms of flying midges who would devour you piece by piece, or ran afoul of one of the giant apex predators, like the ''teleporting cavernous maws'' or stumbled into a field of plants whose poison no [Healer] had ever seen before.<ref name=":0">[https://wanderinginn.com/2020/05/10/7-22-d/ Chapter 7.22 D]</ref> Furthermore, the monsters of the Dyed Lands do not prey on their own colour.<ref>[https://wanderinginn.com/2023/03/12/9-40-gg/ Chapter 9.40 GG]</ref>
But most kept far from the Dyed Lands. It was a kind of death. If you weren’t eaten by the swarms of flying midges who would devour you piece by piece, or ran afoul of one of the giant apex predators, like the ''teleporting cavernous maws'' or stumbled into a field of plants whose poison no [Healer] had ever seen before.<ref name=":0">[https://wanderinginn.com/2020/05/10/7-22-d/ Chapter 7.22 D]</ref> Furthermore, the monsters of the Dyed Lands do not prey on their own colour.<ref>[https://wanderinginn.com/2023/03/12/9-40-gg/ Chapter 9.40 GG]</ref>


Thus the strange land of contaminated magic and colors, a place for [Explorers] and true adventurers, akin to the Bloodfields, had always been dangerous, but contained. Growing, but watched. That was until the [[Timewalker]] had sensed the potential in the Dyed Lands and stepped onto it from the [[Kasignel|Land of the Dead]], and ate away the time, leaving only the future. Thus the Dyed Lands, with everything inside it, were sped up in time to 600 years of change.<ref name=":2">[https://wanderinginn.com/2022/04/17/8-80/ Chapter 8.80]</ref> This event also turned the Dyed Lands into a new Great Forest, suitable for growing a World Tree and germinating a [[Dryads|Dryad]].<ref>{{VERef|The Grove – Interlude}}</ref>
Thus the strange land of contaminated magic and colors, a place for [Explorers] and true adventurers, akin to the Bloodfields, had always been dangerous, but contained. Growing, but watched. That was until the [[Timewalker]] had sensed the potential in the Dyed Lands and stepped onto it from the [[Kasignel|Land of the Dead]], and ate away the time, leaving only the future. Thus the Dyed Lands, with everything inside it, were sped up in time to 600 years of change.<ref name=":2">[https://wanderinginn.com/2022/04/17/8-80/ Chapter 8.80]</ref> This event also turned the Dyed Lands into a new Great Forest, suitable for growing a World Tree and germinating a Dryad.<ref>{{VERef|The Grove – Interlude}}</ref>


As of now the Dyed Lands have overwhelmed their old area, and they’re expanding. Armies are forming a containment zone.<ref name=":3">[https://wanderinginn.com/2022/06/03/9-00/ Chapter 9.00]</ref> The hordes of monsters seem to cooperate among their colors, forming something akin to color factions. They also modify the environment to their color in their passage.<ref name=":6" />
As of now the Dyed Lands have overwhelmed their old area, and they’re expanding. Armies are forming a containment zone.<ref name=":3">[https://wanderinginn.com/2022/06/03/9-00/ Chapter 9.00]</ref>
 
Gear made from the Dyed Lands' monsters will have special properties associated with their color, but are only usable if everything else worn also matches the color.<ref name=":6" />


==Geography==
==Geography==
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Chalklands,<ref name=":0" /> also known as chalk-white zone,<ref name=":1">[https://wanderinginn.com/2022/03/27/8-76-b/ Chapter 8.76 B]</ref> or chalk ghostlands of white oblivion.<ref name=":2" /> Is located to the West of the Dyed Lands.<ref name=":0" /> Monsters from there are known for using invisibility.<ref name=":4">[https://wanderinginn.com/2022/08/30/9-12/ Chapter 9.12]</ref>
Chalklands,<ref name=":0" /> also known as chalk-white zone,<ref name=":1">[https://wanderinginn.com/2022/03/27/8-76-b/ Chapter 8.76 B]</ref> or chalk ghostlands of white oblivion.<ref name=":2" /> Is located to the West of the Dyed Lands.<ref name=":0" /> Monsters from there are known for using invisibility.<ref name=":4">[https://wanderinginn.com/2022/08/30/9-12/ Chapter 9.12]</ref>


====Blue Oblivion / Azure Beasts====
====Blue Oblivion====
Dangerous as you need to be at lest Level 40 before attempting to enter it. Located at the in interior of the Dyed Lands.<ref name=":0" /> Seems to have less monsters, but those monsters are very fast.<ref name=":6" />
Dangerous as you need to be at lest Level 40 before attempting to enter it. Located at the in interior of the Dyed Lands.<ref name=":0" />


==== Red Zone / Crimson Blend====
==== Red Zone / Crimson Blend====
The ‘Red Zone’, or the Crimson Blend as it was known, is a red jungle that is compared to the Bloodfields. It was dense and within a few feet you would lose all sense of direction. A hell of confusion. There are camouflaged plants that would attack you, and predators large and small. You wouldn’t even be able to see your blood among all the colors. Is located at the edge (North, South or East) of the Dyed Lands.<ref name=":0" /> Monsters from there are known to grow from consuming.<ref name=":6" />
The ‘Red Zone’, or the Crimson Blend as it was known, is a red jungle that is compared to the Bloodfields. It was dense and within a few feet you would lose all sense of direction. A hell of confusion. There are camouflaged plants that would attack you, and predators large and small. You wouldn’t even be able to see your blood among all the colors. Is located at the edge (North, South or East) of the Dyed Lands.<ref name=":0" />


====Shining Zone====
====Shining Zone====
The Yellow zone. The shining zone is—bright. There Monsters hunt by blinding each other, and the plants make it hard to navigate. Located next to the Chalklands.<ref name=":0" />
The shining zone is—bright. There Monsters hunt by blinding each other, and the plants make it hard to navigate. Located next to the Chalklands.<ref name=":0" />
 
==== ??? / Yellow ====


==== Jade Swarms / Green ====
==== ??? / Green ====
This zone has an overwhelming number of flying parasitic serpentine monsters, which will fuse with and take control of anything alive. They will even "steal" other colors to bolster their ranks.<ref name=":5">{{VERef|10.43 RNG (Pt. 1)}}</ref> They leave more plants in their passage.
This zone has an overwhelming number of flying parasitic serpentine monsters, which will fuse with and take control of anything alive. They will even "steal" other colors to bolster their ranks.<ref name=":5">{{VERef|10.43 RNG (Pt. 1)}}</ref>


==== Stygian / Black ====
==== ??? / Black ====
Black Monsters are all highly poisonous and spew toxins.<ref name=":6" />


==== ??? / Brown ====
==== ??? / Brown ====
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===List of Known Creatures:===
===List of Known Creatures:===


*Azure Hawk - Blue-type flying monster, covered in a breakaway carapace and able to dive like lightning.<ref name=":6" />
*Azure Wolf - Blue-type monster with a jagged nose and covered in a breakaway carapace.<ref name=":6" />
*Azure Wolfman<ref name=":6" />
*Charging Leomouth - Teleporting cavernous maws. Giant Apex Predators.<ref name=":0" />
*Charging Leomouth - Teleporting cavernous maws. Giant Apex Predators.<ref name=":0" />
*Eatswarms - Swarms of flying midges who would devour you piece by piece.<ref name=":0" />
*Eatswarms - Swarms of flying midges who would devour you piece by piece.<ref name=":0" />
*Endless Worms - Green-type supermonster resembling a giant ball of worms. Slow but extremely tough.<ref name=":6" />
*Parasite Serpents<ref name=":5" />
*Parasite Serpents<ref name=":5" />/Jade Infestors<ref name=":6" /> - Green-type monsters that parasitize other creatures.
*Ske-eel<ref name=":0" />
*Ske-eel<ref name=":0" />
*Stygian Embracers - Black-type monsters with bulbous heads and claw-hands folded up to their chest. They are immune to most elements.<ref name=":6" />
*Stygian Stalkers<ref name=":6" />
*[[Three-Headed Grabghast|Three-Headed Grabghasts]]
*[[Three-Headed Grabghast|Three-Headed Grabghasts]]
*White Ghasts<ref name=":6" />
* ??? - Monster the size of a hill.<ref name=":0" />
* ??? - Monster the size of a hill.<ref name=":0" />
* ??? - Poisonous snake-thing.<ref name=":1" />
* ??? - Poisonous snake-thing.<ref name=":1" />
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*??? - Twenty feet long serpent that is virtually invulnerable to ranged fire, but can be harmed in close-quarters fighting.<ref>[https://wanderinginn.com/2023/01/29/9-34/ Chapter 9.34]</ref>
*??? - Twenty feet long serpent that is virtually invulnerable to ranged fire, but can be harmed in close-quarters fighting.<ref>[https://wanderinginn.com/2023/01/29/9-34/ Chapter 9.34]</ref>
*??? - Colonies of multicolored ants.<ref>{{VERef|Erin - Interlude}}</ref>
*??? - Colonies of multicolored ants.<ref>{{VERef|Erin - Interlude}}</ref>
*??? - Black-type poison-spitting monsters with long nose and feathery fronds.<ref name=":6" />
*??? - Black-type long-legged rats.<ref name=":6" />
*??? - Black-type balloon monster that spews ooze.<ref name=":6" />
*??? - Black-type turtle creature with huge jaws and a stonger tail on top of the shell that sprays poison.<ref name=":6" />
*??? - Blue-type two-horned rhino-hippo.<ref name=":6" />
*??? - Massive blue-type monster with lots of teeth.<ref name=":6" />
*??? - Blue-type flying monster resembling a manta ray, carrying smaller versions.<ref name=":6" />
*??? - Giant blue-type flying bird monster.
*??? - Giant Green-type worm monsters, near invulnerable to weapons and spells without a vivid solid color.


==[[Plants]]==
==[[Plants]]==
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