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{{quote|quote=But most kept far from The Dyed Lands. It was a kind of death. If you weren’t eaten by the swarms of flying midges who would devour you piece by piece, or ran afoul of one of the giant apex predators, like the teleporting cavernous maws or stumbled into a field of plants whose poison no [Healer] had ever seen before—why would you live there?|speaker=Dangers of the Dyed Lands{{ref|7.22 B}}}}The Dyed Lands are a magically warped region in Baleros, formed thousands of years ago after a catastrophic spell annihilated the Lizardfolk nation of Seequal during the time of the Selphid Empire. To destroy their enemies, Seequal’s greatest [Mages] unleashed experimental magic that obliterated both their homeland and the invading armies across hundreds of miles. The lingering magical fallout forced rapid evolution on the surrounding ecosystem, creating a new and highly volatile biome filled with flora and fauna, many of which possess extreme adaptations and lethal traits. Similar to the Bloodfields, the Dyed Lands are an invasive system that slowly encroaches on the neighboring jungles, spreading their influence. The Dyed Lands' name stems from their defining feature of distinct "color zones," where the landscape, plant life, and monsters share a dominant hue. Within a given zone, wildlife and monsters share similar abilities and follow a unique set of rules based on "color language" that governs their behavior.<ref name=":6">{{VERef|10.52 N}}</ref> Creatures of the same color typically do not attack one another, while those of different colors are treated as rivals.<ref name=":4" />   
{{quote|quote=But most kept far from The Dyed Lands. It was a kind of death. If you weren’t eaten by the swarms of flying midges who would devour you piece by piece, or ran afoul of one of the giant apex predators, like the teleporting cavernous maws or stumbled into a field of plants whose poison no [Healer] had ever seen before—why would you live there?|speaker=Dangers of the Dyed Lands{{ref|7.22 B}}}}The Dyed Lands are a magically warped region in Baleros, formed thousands of years ago after a catastrophic spell annihilated the Lizardfolk nation of Seequal during the time of the Selphid Empire. To destroy their enemies, Seequal’s greatest [Mages] unleashed experimental magic that obliterated both their homeland and the invading armies across hundreds of miles. The lingering magical fallout forced rapid evolution on the surrounding ecosystem, creating a new and highly volatile biome filled with flora and fauna, many of which possess extreme adaptations and lethal traits. Similar to the Bloodfields, the Dyed Lands are an invasive system that slowly encroaches on the neighboring jungles, spreading their influence. The Dyed Lands' name stems from their defining feature of distinct "color zones," where the landscape, plant life, and monsters share a dominant hue. Within a given zone, wildlife and monsters share similar abilities and follow a unique set of rules based on "color language" that governs their behavior.<ref name=":6">{{VERef|10.52 N}}</ref> Creatures of the same color typically do not attack one another, while those of different colors are treated as rivals.<ref name=":4" />   


Despite the immense dangers of the Dyed Lands—where entire armies have vanished attempting to burn back or claim the territory—the region was regarded as largely “contained.” It was possible for [Hunters], [Alchemists], and [Gatherers] to make a living in search of rare and powerful ingredients, and at least four Fraerling cities were in the region. However, during the [[Seamwalkers|Seamwalker]] incursion of [[Kasignel]], the [[Timewalker]] accelerated the time within the region of the Dyed Lands, causing six hundred years to pass in an instant. Isolated from the rest of the world, the Dyed Lands experienced unchecked growth and evolution, turning it into a new Greatwoods, suitable for growing a World Tree.<ref>{{VERef|The Grove – Interlude}}</ref><ref name=":2">[https://wanderinginn.com/2022/04/17/8-80/ Chapter 8.80]</ref> When the temporal distortion ended, the Dyed Lands erupted in successive waves of monsters surging outwards, overrunning over a hundred miles of territory and wiping out entire cities.<ref name=":6" /> Currently, all the Great Companies - except for the [[Eyes of Baleros]] - are attempting to contain the Dyed Lands.  
Despite the immense dangers of the Dyed Lands—where entire armies have vanished attempting to burn back or claim the territory—the region was regarded as largely “contained.” It was possible for [Hunters], [Alchemists], and [Gatherers] to make a living in search of rare and powerful ingredients, and at least four Fraerling cities were in the region. However, during the [[Seamwalkers|Seamwalker]] incursion of [[Kasignel]], the [[Timewalker]] accelerated the time within the region of the Dyed Lands, causing six hundred years to pass in an instant. Isolated from the rest of the world, the Dyed Lands experienced unchecked growth and evolution, turning it into a new Greatwoods, suitable for growing a World Tree and germinating a [[Dryads|Dryad]].<ref>{{VERef|The Grove – Interlude}}</ref><ref name=":2">[https://wanderinginn.com/2022/04/17/8-80/ Chapter 8.80]</ref> When the temporal distortion ended, the Dyed Lands erupted in successive waves of monsters surging outwards, overrunning over a hundred miles of territory and wiping out entire cities.<ref name=":6" /> Currently, all the Great Companies - except for the [[Eyes of Baleros]] - are attempting to contain the Dyed Lands.  


[[Niers Astoragon]] has theorized that the interior of the Dyed Lands is dimensionally larger than it appears, based on the sheer number of monsters that have emerged from there.<ref name=":6" />
[[Niers Astoragon]] has theorized that the interior of the Dyed Lands is dimensionally larger than it appears, based on the sheer number of monsters that have emerged from there.<ref name=":6" />
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