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Gladelords of Tauslech
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The '''Gladelords of Tauslech''' is a collective of 11 puppeteered beings that are bound to an area within the Vale Forest by a skill from the [[Veltras Family]]. == Overview == As the ages pass and the great forests dwindled and perished, remnant beings who were used as puppets remained bound to the location while their original possessors died. With little power and purpose they laid dormant until they sensed something that has woken them up to act to revive the Vale Forest. <ref name="Interlude - The Grove">[https://wanderinginn.com/2024/12/01/interlude-the-grove/ Interlude - The Grove]</ref> There are two requirements in order to enter the Congress of Root and Steel; one is having the bloodline of House Veltras and the other being on Izril.<ref name="Interlude - The Grove"/> == Background == During the invasion of the [[Five Families]] on Northern [[Izril]] several thousand years ago, beings of the Vale Forest made a pact with the Family of House [[Veltras Family|Veltras]] that created a location-bound skill within the Vale Forest which became known as the Congress of Root and Steel. Here 12 beings of the forest would use puppeteered forms to engage with the Veltrases to debate and combat one another in order to come to an accord. <ref name="Interlude - The Grove"/> == Chronology == === Vol. 9 === === Vol. 10 === {{TBA}} == Members == * Vale Forest ''(deceased)'' * Skytree Orelic-Deyana ''(deceased)'' * Swamp of Oswenia * Tree of Sighs * The land that stretches from the ground of quartzite to the land across the River Elsweit * Spirit of the Waters * Tree of Anapulis * 5 Other Gladelords == Trivia == * The group were able to sense when Mrsha gained her level 70 class <ref name="Interlude - The Grove"/> * The Tauslech Woods is another name for the Vale Forest == References == <references /> [[Category:Groups/Organizations]] [[Category:Izril]] [[Category:Vale Forest]]
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