Editing Goblin Kings

From The Wandering Inn Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 6: Line 6:
Each one is incredibly difficult to kill and lays waste to every civilization they encounter. They lead massive armies formed from Goblins that emerge from every part of the world and flock to the Goblin King’s banner. Only the combined efforts of nations can stop Goblin Kings, which is why almost every nation in the world has signed a treaty which requires their aid in destroying a Goblin King, should one appear. Such is their threat that Goblin Lords are actively hunted down to prevent them from becoming Goblin Kings.<ref name=":1">[https://wanderinginn.com/2018/06/23/s02-the-antinium-wars-pt-3/ S02 – The Antinium Wars (Pt.3)]</ref>
Each one is incredibly difficult to kill and lays waste to every civilization they encounter. They lead massive armies formed from Goblins that emerge from every part of the world and flock to the Goblin King’s banner. Only the combined efforts of nations can stop Goblin Kings, which is why almost every nation in the world has signed a treaty which requires their aid in destroying a Goblin King, should one appear. Such is their threat that Goblin Lords are actively hunted down to prevent them from becoming Goblin Kings.<ref name=":1">[https://wanderinginn.com/2018/06/23/s02-the-antinium-wars-pt-3/ S02 – The Antinium Wars (Pt.3)]</ref>


Goblin Kings are a gesalt consciousness of every Goblin King that has existed at that point, with the First Goblin King's personality being notably dominant.<ref name=":2">{{VERef|10.34 MGF}}</ref> They arise when they learn the truth of Goblins. The Goblin King may have been designed by the [[Dead Gods|Gods]] as a reason for other species to war against Goblins, though they never planned for him to become so powerful.<ref>{{VERef|10.35 - Pt. 1}}</ref> Once an individual becomes a Goblin King, they become insane with rage, overcome by the single-minded hatred of the First Goblin King compunded by the rage felt by the other Goblin Kings when they inherited this power, and are compelled to destroy the "playthings" and all that the Gods have wrought.<ref>{{VERef|2.19 G}}</ref>
Goblin Kings are a gesalt consciousness of every Goblin King that has existed at that point, with the First Goblin King's personality being notably dominant.<ref name=":2">{{VERef|10.34 MGF}}</ref> They arise when they learn the truth of Goblins. While this truth is still to be revealed, it is implied that it relates to the origin of their species, as well as their connections to the [[Dead Gods|Gods]] and [[Elves]]. Once an individual becomes a Goblin King, they become insane with rage, overcome by the single-minded hatred of the First Goblin King compunded by the rage felt by the other Goblin Kings when they inherited this power, and are compelled to destroy the "playthings" and all that the Gods have wrought.<ref>{{VERef|2.19 G}}</ref>
 
Once a Goblin becomes the Goblin King, they become untouchable by the [[Grand Design of Isthekenous|Grand Design]], which cannot read their thoughts despite how they still possess their classes and Skills.<ref name=":0">[https://wanderinginn.com/2023/10/17/9-61-g/ Chapter 9.61 G]</ref> Their memories from when they become Kings onward are also harder to access by future Goblins, described as 'burning'.<ref>{{VERef|Arcsinger's Memories – Interlude}}</ref> The Goblin King can see fate and destroy anything. They are also able to alter the thoughts of other Goblins, removing positive memories of non-Goblins that they hold so they will join his war, unless one of the King's consciousnesses resists.<ref name=":2" />


After they die, their ghosts are no longer affected by the Goblin King's rage and their personalities revert to how they were prior to becoming Kings.<ref>{{VERef|10.33 MNK}}</ref>
After they die, their ghosts are no longer affected by the Goblin King's rage and their personalities revert to how they were prior to becoming Kings.<ref>{{VERef|10.33 MNK}}</ref>


==Requirement==
==Requirement==
Knowledge of the Truth of Goblins can lead to a goblin becoming a Goblin King on the spot.<ref>{{VERef|Goblin Days (Pt. 6) – Of Dragons}}</ref>  However, it is unclear if there are other methods or requirements to becoming a Goblin King. Goblin Kings are separate from levels and classes, and not a function of the Grand Design.<ref name=":0">[https://wanderinginn.com/2023/10/17/9-61-g/ Chapter 9.61 G]</ref>
Knowledge of the Truth of Goblins can lead to a goblin becoming a Goblin King on the spot.<ref>{{VERef|Goblin Days (Pt. 6) – Of Dragons}}</ref>  However, it is unclear if there are other methods or requirements to becoming a Goblin King. Goblin Kings are separate from levels and classes, and not a function of the Grand Design.<ref name=":0" />
 
== Powers and Abilities ==
The Goblin King has access to all the Skills, Spells, knowledge and techniques possessed by previous Goblin Kings. Once a Goblin becomes the Goblin King, they become untouchable by the [[Grand Design of Isthekenous|Grand Design]], which cannot read their thoughts despite how they still possess their classes and Skills.<ref name=":0" /> Their memories from when they become Kings onward are also harder to access by future Goblins, described as 'burning'.<ref>{{VERef|Arcsinger's Memories – Interlude}}</ref>
 
The Goblin King can see fate and destroy anything. They are also able to alter the thoughts of other Goblins, removing positive memories of non-Goblins that they hold so they will join his war, unless one of the King's consciousnesses resists.<ref name=":2" /> The Goblin King also knows how to harm the divine in battles of perspective, though he cannot bring forth enough different perspective to deal significant damage.<ref>{{VERef|10.35 - Pt. 2}}</ref>
 
=== Skills: ===
 
* [Body: Greater Bludgeoning Resistance]
* [Body: Rapid Regeneration]
* [Carrying Step]
* [Cleave the Mortal World]
* [Eyes of the Twin Sun]
* [Freeze the World]
* [Hands of the Uncreator]
* [Lightspeed Reaction]
* [March of Annihilation]
* [Realm of the Eternal Tempest]
* [Vorpal Sword]
* [Weapon Art: Titan’s Cleaver]


=== Spells: ===
=== Spells: ===
Please note that all contributions to The Wandering Inn Wiki are considered to be released under the Creative Commons attribution – non commercial – share alike (see The Wandering Inn Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Templates used on this page: