Editing Goblin Kings

From The Wandering Inn Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
'''Goblin Kings''' are the highest rank in the Goblin hierarchy.  
== Background ==
Goblin Kings emerge every few centuries at most and each time herald destruction and death without fail. They appear to be a naturally occurring phenomenon, a rare individual born out of the Goblin population that has immeasurable talent, much like Goblin Chieftains and [[Goblin Lords]].


== Background ==
However, while those lesser leaders of Goblins can lead small armies and be reasoned with, Goblin Kings are different. Each one is incredibly difficult to kill and lays waste to every civilization they encounter. They lead massive armies formed from Goblins that emerge from every part of the world and flock to the Goblin King’s banner.
Goblin Kings emerge every few centuries at most and each time herald destruction and death without fail. They appear to be a naturally occurring phenomenon, a rare individual born out of the Goblin population that has immeasurable talent, much like Goblin Chieftains and [[Goblin Lords]]. However, while Chieftains and Lords can be reasoned with, Goblin Kings are different. Each one is incredibly difficult to kill and lays waste to every civilization they encounter. They lead massive armies formed from Goblins that emerge from every part of the world and flock to the Goblin King’s banner. Only the combined efforts of nations can stop Goblin Kings, which is why almost every nation in the world has signed a treaty which requires their aid in destroying a Goblin King, should one appear. Such is their threat that Goblin Lords are actively hunted down to prevent them from becoming Goblin Kings.<ref name=":1">[https://wanderinginn.com/2018/06/23/s02-the-antinium-wars-pt-3/ S02 – The Antinium Wars (Pt.3)]</ref>


Goblin Kings arise when they learn the truth of Goblins. While this truth is still to be revealed, it is implied that it relates to the origin of their species, as well as their connections to the [[Dead Gods|Gods]] and [[Elves]]. Once an individual becomes a Goblin King, they become insane with rage, and are compelled to destroy the "playthings" and all that the Gods have wrought.<ref>{{VERef|2.19 G}}</ref>
Only the combined efforts of nations can stop Goblin Kings, which is why almost every nation in the world has signed a treaty which requires their aid in destroying a Goblin King, should one appear. Such is their threat that Goblin Lords are actively hunted down to prevent them from becoming Goblin Kings.<ref name=":1">[https://wanderinginn.com/2018/06/23/s02-the-antinium-wars-pt-3/ S02 – The Antinium Wars (Pt.3)]</ref>


Once a Goblin becomes the Goblin King, they become untouchable by the [[Grand Design of Isthekenous|Grand Design]], which cannot read their thoughts despite how they still possess their classes and Skills.<ref name=":0">[https://wanderinginn.com/2023/10/17/9-61-g/ Chapter 9.61 G]</ref> Their memories from when they become Kings onward are also harder to access by future Goblins, described as 'burning'.<ref>{{VERef|Arcsinger's Memories – Interlude}}</ref>
Once a Goblin becomes the Goblin King, they become untouchable by the [[Grand Design of Isthekenous|Grand Design]], which cannot read their thoughts despite how they still possess their classes and Skills.<ref name=":0">[https://wanderinginn.com/2023/10/17/9-61-g/ Chapter 9.61 G]</ref> Their memories from when they become Kings onward are also harder to access by future Goblins, described as 'burning'.<ref>{{VERef|Arcsinger's Memories – Interlude}}</ref>


==Requirement==
==Requirement==
The criteria for becoming a Goblin King is the acquisition of certain knowledge pertaining to the truth of the Goblin race.<ref>{{VERef|Goblin Days (Pt. 6) – Of Dragons}}</ref> This requirement is separate from levels and classes, not a function of the Grand Design.<ref name=":0" />
A Goblin has to fulfill an unknown criteria to ascend to a Goblin King.<ref name=":1" /> Being a Goblin Lord is possibly a step towards that. The requirement is separate from levels and classes, not a function of the Grand Design.<ref name=":0" />


== Known Goblin Kings ==
== Known Goblin Kings ==
Line 21: Line 21:
== Trivia ==
== Trivia ==
* Even a peaceful Goblin Lord like Velan, who desired to live together with the other races, turned bloodthirsty after he became a Goblin King.
* Even a peaceful Goblin Lord like Velan, who desired to live together with the other races, turned bloodthirsty after he became a Goblin King.
* It is implied that Goblin Kings can recall the entirety of the Goblin memories.  
*[[Magnolia Reinhart|Magnolia]] believes that telling a Goblin even an incomplete version of their origin has a credible risk of creating a Goblin King.<ref>[https://wanderinginn.com/2023/01/22/9-33/ Chapter 9.33]</ref>


==References==
==References==
Please note that all contributions to The Wandering Inn Wiki are considered to be released under the Creative Commons attribution – non commercial – share alike (see The Wandering Inn Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Templates used on this page: