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Magical Door
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== Enchantments == ==== '''Teleportation''' ==== The door has a [Teleport] spell enhancement capable of teleporting a user towards a linked anchor, while the main door includes a primary anchor. Pisces was able to modify the effect so that the anchor could be used to teleport back towards the door, which enabled the possibility of sending people back and forth between door and anchor. It is possible to move both the door itself as it's possible to move the anchor. Also, it's possible to change the anchors that the door is linked to, by replacing the primary mana stone that is kept in the door. The teleportation spell uses up [[mana]], and these costs increase disproportionately with increasing distance to the linked anchor. [[Pisces]], [[Moore]], [[Typhenous]] and [[Ryoka]] sat together once to measure the mana consumption for teleportations between [[Liscor]] and [[Celum]] and came up with an amount of 50 passages of Ryoka-sized people who could pass to Celum and back to Liscor before Erin's [Magical Grounds] would be depleted of mana and would need to recharge. [[File:Door_Graph.png|thumb|500px|Graph of Magical door mana consumption. [[:File:Door_Graph.png#Description|Further Details]]]] They then measured the amount of mana needed for smaller distances, and measured the recharge rates of Erin's [Magical Grounds] at that point in time. It was also calculated (just hypothetically) after some extensive experiments, that the door would be able to send someone of Ryoka’s general weight, give or take twenty pounds, 536 miles, given minimal change in altitude or magical ambience. The door would exhaust its magic after such a teleport however, and require roughly 8.2 hours to recharge fully. The door itself can only store a limited amount of mana.<ref>[https://wanderinginn.com/2018/02/13/4-12/ Chapter 4.12]</ref> ==== '''Durability''' ==== The door was not possible to break or destroy - Pisces had to let Undead hack at its hinges to 'unlock' it. It was also possible to use it as a shield against an extremely hot fire golem. The durability has not been further tested later.<ref>[https://wanderinginn.com/2017/08/26/3-07-h/ Chapter 3.07 H]</ref> ==== '''Mana Recharge''' ==== The door has a mechanism that allow it to recharge itself by passively absorbing mana. The higher the ambient mana is, the faster it recharged. [Mages] can also recharge it faster by giving it their own mana. ==== <u>Former Enchantments:</u> ==== ==== '''Detection Trap''' ==== The door had a triggering mechanism that detects people magically investigating its enhancement spells. Once triggered, it activated its automatic teleportation effect.<ref name=":3.02 H" /> Pisces would later alter the enchantment to isolate and disable the detection trap.<ref>[https://wanderinginn.com/2017/10/21/3-25/ Chapter 3.25]</ref>
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