A '''Necromancer''' is a Mage Class specialized in death magic.
Necromancers are [[Mages]] that reanimate the dead as [[undead]] and manipulate them as minions. They used to be common, and according to [[Regis Reinhart|Regis]], as valuable as diamonds in the past.<ref>[https://wanderinginn.com/2018/04/07/4-26-m/ Chapter 4.26 M]</ref> Archmage [[Az’kerash|Perril Chandler]] popularized undead-based farming in his time. After his fall from grace, necromancy became reviled and illegal on [[Terandria]] and [[Izril]], and was no longer taught in [[Wistram Academy|Wistram]]. Necromancy spellbooks were purged in Terandria and in occupied land in [[Chandrar]].<ref name=":1">{{VERef|Heroes of Hraace (Pt. 3)}}</ref>
Self-taught [Necromancers] are called hedge-[Necromancers]. They are now the most common practitioners on Terandria and Izril after the Necromancer's infamy. Hedge-[Necromancers] don't learn how to alter the materials of undead.<ref name=":0">[https://wanderinginn.com/2023/04/16/interlude-levels/ Interlude - Levels]</ref>
Trained Necromancers often had safeguards in their creations such as death-words and Writs of Sealing. A death-word is a word that when used will immediately destroy the undead and undo its magical bindings. A Writ of Sealing is a set of inviolible rules the undead must follow.<ref>{{VERef|10.13}}</ref>
Generally Necromancers lack many direct spells to attack their foes. High level necromancers are different of course, but the strength of death magic lies in minions and spells which sap energy. It is said that necromancy, above other schools of magic, is the mastery of preparation.<ref>[https://wanderinginn.com/2018/04/10/4-27-h/ Chapter 4.27 H]</ref>
Low-level necromancer can bring down villages if they are given enough dead bodies, and they level <em>fast</em> when that happens.<ref>[https://wanderinginn.com/2016/08/31/1-10/ Chapter 1.10 ]</ref>
Any Necromancer about Level 30 should be able to command a small horder of the Undead, although already existing ones; they wouldn't necessarily be able to ''raise'' a horde themselves. Furthermore, they would still be rather restricted. They would likely at best be able to direct them only in a general sense. Moreover, It would be difficult to prevent them from fighting or splintering off.<ref>[https://wanderinginn.com/2017/03/25/2-05/ Chapter 2.05 ]</ref> One of the common Skills Necromancers receive upon reaching Level 30 is the ability to create a Draugr or the greater mastery of bone shaping.<ref>[https://wanderinginn.com/2018/05/19/4-37-o/ Chapter 4.37 0]</ref> Level 50 is the lowest level at which a Neceomancer can cast [Deathblast] unaided.<ref>{{VERef|10.36 - Pt. 1}}</ref>
A Necromancer with an authority-Skill over death can not only command undead, but be acknoweldged by the world in a way which lets them change the natural order. This let's them be able to create a Natural Death's Door, or Death Spot, which uncontrollably sucks in death mana to create powerful rogue undead.<ref name=":1" />
* [Adventurer of Necromantic Duels]
* [Apotheosis of Undeath, the Herald of the Breathless Age]
*[Knight-Artisan of Bones]
*[Necromancer of Reclaimed Grandeur]
*[Necromancer of Slaughter]
*[Queen of the Eternal Necrocracy]
*[Undying Lich, Myth of Death and Vengeance]
*[Animate Frostmarrow Behemoth]
*[Artisan Bone Construct]?
*[Bone Circle: Animate Undead]
*[Death King’s Mirage of the Living]
*[Lance of the Bone Giant]
*[Mass Corpse Detonation]
*[Might of the Glomroath Beast]
*[Nekhret’s Ritual of the Underworld — Summon Soul: (''Individual Name'')]
* [Rapier: Boneclad Enchantment]
*[Ritual of the Lord of Bones]
*[Summon Spectral Skeletal Warriors]
*[Animate Undead (Objects)]
*[Arise, Legions of the Damned]
*[Authority of Death (Lesser)]
*[Binding: Quickivory Bones]
*[Corpse: Remembered Activity]
*[Create Spectral Undead]
*[Death Magic Proficiency]
*[Gravesummon Skeleton Retainer]
*[Manufacture Stellar Ivory]
*[Reanimation: Reclaim Earthly Possessions]
*[Sanctum: Death Magic Leyline]
*[Undead: Boundless Speed]
*[Undead: Duelist Instincts]
* Greater mastery of bone shaping
*[[Elosaith Soulbound|Elosaith]]
* [[Zacheales]] / The Putrid One
* [[Army of the Goblin Lord]] - Goblin army that made heavy use of necromancy.
* [[Liscor's Dungeon|Liskaldreth the City of Graves]] - A former Walled City implied to be based around necromancy.
* [[Ghostly Hand Tribe]] - Goblin tribe with necromantic shamanism and whose members can see ghosts.
* [[Khelt]] - Chandrar Necrocracy.
* [[Noelictus]] - Terandrian kingdom built on necromancy. No longer practices it.
*[[Rheirgest]] - Northern Izrilian village that practices necromancy and exports ivory mined from a giant skeleton.
* [[Rustängmarder]] - Mercenary army with necromancy-based forces.
*"Silvaria be with thee" is a phrase used by Necromancers to identify each other in places where their class is illegal or despised.<ref>[https://wanderinginn.com/2022/07/10/9-05-npr/ Chapter 9.05 NPR]</ref>
*An old [Necromancer] trick to gauge a skeleton's strength is to pull on its arm and seeing how hard it was to move against its will.<ref name=":0" />
*[Deathbolt] doesn't work well on flora.<ref>[https://wanderinginn.com/2023/12/06/9-69-pt-1/ Chapter 9.69 H (Pt. 1)]</ref>
[[Category:Necromancers]]