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Nerrhavia's Fallen
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== Notable Features and Culture == Nerrhavia's Fallen is one of the largest and most powerful String Person nations in all of Innworld. Its main draw, therefore, is being a country for String People. In a nation made for them, the Sticth-folk of Nerrhavia's Fallen aren't encouraged to look strictly human, and so non-human features can be seen among the populace, such as red or blue skin, or more easily half-Elf ears. It is still uncommon, however, as it's bothersome to get all the cloth dyed. It also has a minority population of Fox-[[Beastkin]], due to the labours of [[Tottenval]].<ref name=":0" /> Beyond that though, the nation has many strengths and notable features. One of these notable features is the high amounts of magic in the country. There are multiple magical schools in the capital city alone, some with deep foundations, and djinni can be seen flying throughout the capital. The country also has a robust, albeit fairly corrupt, system of apprenticeships for pseudo-magical Classes such as [Alchemists].<ref>[https://wanderinginn.com/2020/03/07/interlude-lifting-ants/ Lifting Ants]</ref> The alchemical trade in Nerrhavia can be very cutthroat and competitive, though it is effective. The nation also has a large amount of coliseums the most prestigious one being the Coliseum of Monarchs which is also in the capital, Tyrant's Rest. Each coliseum has a variety of enslaved and free gladiators that fight for their own freedom or glory. The champions of the most prestigious coliseums can be above level 40.<ref name=":0">[https://wanderinginn.com/2021/12/01/8-54-h/ Chapter 8.54 H]</ref> Fighters in the coliseums generally level as gladiators instead of other warrior classes since they are more interested in putting on a show than fighting to kill.
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