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The size of a fifth of Izril's original mass, the New Lands were essentially wedged into southwest Izril, doubling or tripling the Great Plains in size.<ref name=":2">{{VERef|Interlude – Singing Ships}}</ref> While most of the land consists of former coastal regions, some people have theorized that some parts are sunken lands containing unearthed dungeons with Kishkeria claiming that the new lands contained the "ruins of the sixth continent".<ref name=":1" /> The New Lands are elevated higher than the rest of Izril, resulting in a wall along the border between old and new Izril. [[Pisces Jealnet]] theorized that the split involved ''moving'' both northern and southern parts of Izril away from the divide,<ref>{{VERef|Chapter 9.00}}</ref> while a [[Blighted Kingdom]] [Strategist] suggested that the raising of the New Lands consisted of rolling the seafloor under the continent upwards.<ref>{{VERef|Chapter 9.04}}</ref>   
The size of a fifth of Izril's original mass, the New Lands were essentially wedged into southwest Izril, doubling or tripling the Great Plains in size.<ref name=":2">{{VERef|Interlude – Singing Ships}}</ref> While most of the land consists of former coastal regions, some people have theorized that some parts are sunken lands containing unearthed dungeons with Kishkeria claiming that the new lands contained the "ruins of the sixth continent".<ref name=":1" /> The New Lands are elevated higher than the rest of Izril, resulting in a wall along the border between old and new Izril. [[Pisces Jealnet]] theorized that the split involved ''moving'' both northern and southern parts of Izril away from the divide,<ref>{{VERef|Chapter 9.00}}</ref> while a [[Blighted Kingdom]] [Strategist] suggested that the raising of the New Lands consisted of rolling the seafloor under the continent upwards.<ref>{{VERef|Chapter 9.04}}</ref>   


The air in the New Lands is mana-negative, draining non-artifact quality items faster and preventing [Mages] from naturally replenishing their full mana capacity.<ref name=":0">{{VERef|Chapter 10.02 Y}}</ref> Because of this feature, undead are less of a threat as they collapse from the lack of mana soon after rising,<ref name=":3">{{VERef|10.39 YN}}</ref> and there is an increased presence of ghosts, as they aren't ejected from the undead bodies due to the mana drain. This drain is caused by [[seith]] deposits scattered across the New Lands. Monsters that find this material quickly evolve into Named-rank threats.<ref>{{VERef|10.42 T}}</ref>
The air in the New Lands is mana-negative, draining non-artifact quality items faster and preventing [Mages] from naturally replenishing their full mana capacity.<ref name=":0">{{VERef|Chapter 10.02 Y}}</ref> Because of this feature, undead are less of a threat as they collapse from the lack of mana soon after rising,<ref name=":3">{{VERef|10.39 YN}}</ref> and there is an increased presence of ghosts, as they aren't ejected from the undead bodies due to the mana drain. The mana drains underground, where is condenses into higly magical seith-like material. Monsters that find this material quickly evolve into Named-rank threats.<ref>{{VERef|10.42 T}}</ref>


The New Lands are reflected in the [[Crossroads of Izril]]. It has purple grass and described to be "unnaturally flat."<ref>{{VERef|Chapter 9.69 H (Pt. 2)}}</ref>
The New Lands are reflected in the [[Crossroads of Izril]]. It has purple grass and described to be "unnaturally flat."<ref>{{VERef|Chapter 9.69 H (Pt. 2)}}</ref>
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=== Areas ===
=== Areas ===


* Gorgelands (Plateau encircled by a huge ravine, with a Drakeish ruin and large number of undead)<ref name=":3" />
* Gorgelands (Plateau encircled by a huge ravine, with a Drakish ruin and large number of undead)<ref name=":3" />


== Trivia==
== Trivia==
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