| image = Pallas-by-Enuryn.jpg
| imagecaption = By [[Fanworks/Enuryn|Enuryn]] (commissioned by [[Pirateaba]])
| ruler = Assembly of Crafts
| affiliation = [[Drakes]]
| inhabitants = [[Drakes]], [[Gnolls]], [[Dullahans]], [[Garuda]]
'''Pallass''', also known as the '''City of Inventions''', is one of the six [[Walled Cities]] located in [[Izril]].
Pallass’ symbol consist of scales and a gear in place over a brass plate.<ref name=":2">[https://wanderinginn.com/2023/03/15/interlude-innovation-and-invention/ Innovation and Invention]</ref>
[[File:Coats_of_Arms_Pallass.png|thumb|200px|Coat of Arms for Pallass in tower shield format, by [[Fanworks/Enyavar|Enyavar]]]]
The people of Pallass say that their walls are 300 feet high, but that's only because they reach that exact number at the ''lowest'' spots.<ref name=":5.01" />
Pallass is said to house about a million people.<ref name="6.09" /> Later, it is said that it is a "city of millions".<ref name="6.32" /> <ref name=":1" />The inhabitants are mostly [[Drakes]], but there are large minorities of [[Gnolls]] as well as smaller minorities of [[Dullahans]] and [[Garuda]].
With a distance of roughly three hundred and eighty miles, Pallass is the closest Walled City to [[Liscor]],<ref>[https://wanderinginn.com/2018/06/05/4-43/ Chapter 4.43]</ref> thereby the most northern of the Walled Cities.<ref name="4.16">[https://wanderinginn.com/2018/02/24/4-16/ Chapter 4.16]</ref>
[[File:Pallass_by_mg.jpg|thumb|250px|impression of Pallass, city of invention<br/>by [[Fanworks/mg|mg]]]]
Pallass is a very organized city with a rectangular ground plan. The inhabitants live in several floors on top of each other, connected by regularly spaced, wide ramparts and elevators. Most buildings along the walls are done in large beige-colored stone. The floors follow the outlines of the wall and each floor below the topmost-level is wider than the one above, which leads to the city resemble an inTverted pyramid. The middle of the city is left as open space, although there are factions arguing to build a central tower.
Some of the lower floors are wide enough that Liscor could be placed on them as a whole.<ref name="6.32" />
The four largest stairways connect all the way from the bottom to the top of the city, and are divided into three lanes, designated for going up, down, and one exclusively for Runners.<ref name=":5.01" />
There are magical elevators that connect the floors with each other, but also eight non-magical elevator platforms called Grand Lifts<ref name=":2" /> that only go down and are cranked back up when empty. Drake inventors are still struggling with the details of harnessing the wind as a power source for the nonmagical elevators.<ref name=":5.01" />
For transport of goods along the same floor, carts and horses are in use.<ref name="6.09">[https://wanderinginn.com/2019/04/20/6-09/ Chapter 6.09]</ref>
#1st floor: Bazaar/Markets with hundreds of [Traders] and [Merchants],<ref name="6.32">[https://wanderinginn.com/2019/07/20/6-32/ Chapter 6.32]</ref> Watch’s Barracks.
#2nd floor: ..., Watch’s Barracks, The Noble’s Fancy<ref name="7.02" /><ref>[https://wanderinginn.com/2020/02/16/7-07/ Chapter 7.07]</ref>
#3rd floor: Poorer residential districts near the City Prison, Watch’s Barracks<ref name="7.02">[https://wanderinginn.com/2020/01/26/7-02/ Chapter 7.02]</ref>
#4th floor: Poorer residential districts,<ref>[https://wanderinginn.com/2020/06/24/7-30/ Chapter 7.30]</ref> Melinni's Meats and other warehouses,<ref name="6.09" /> Watch’s Barracks
#5th floor: Residential districts, [[Tails and Scales]],<ref name="6.09" /> Merchant’s Guild,<ref name=":7.31">[https://wanderinginn.com/2020/06/28/7-31/ Chapter 7.31]</ref> Watch’s Barracks,
#6th floor: Wealthier residential districts,<ref>[https://wanderinginn.com/2020/06/24/7-30/ Chapter 7.30]</ref> Watch’s Barracks
#7th floor: Residential districts (home of Lasica and Rufelt?), Baker's area,<ref>[https://wanderinginn.com/2020/06/24/7-30/ Chapter 7.30]</ref> Watch’s Barracks,
#8th floor: Newest floor still under development, mid-upper class residential districts and shops, Watch’s Barracks, [[Magical Door]] to Liscor (transportable, but usually located there in Vol.6<ref name="6.32" />)
#9th floor: Industrial (reconstructed 2 years ago<ref name=":5.01" />) with most prominently the Alchemist's Quarter (Cunning Crafts, owned by Xif) and Blacksmith’s Quarter (workshops of Maughin, Pelt, Bealt).<ref name="6.09" /> Also some private quarters, e.g. of Maughin.<ref name="6.38">[https://wanderinginn.com/2019/08/17/6-38/ Chapter 6.38]</ref>
#(10th floor): Battlements with Siege machines<ref>[[Artillery]]</ref>, as wide as a tennis court at least. Non-troublemaking civilians are allowed in in peace times.<ref name=":5.01" />
* Five Bathhouses able to fit thousands of guests each; all of them outfitted in the way of one of the five continents<ref name="6.32" />
* Pallass Hunting (safari organization)<ref name="7.01" />
* Alchemium Scholaris, a fully-stocked laboratory and home for [Alchemists]<ref>[https://wanderinginn.com/2020/09/23/7-49/ Chapter 7.49]</ref>
* Crafter’s Theatre<ref>[https://wanderinginn.com/2021/03/14/interlude-the-rower-and-the-bartender/ Interlude – The Rower and the Bartender]</ref>
Pallass is ruled by a democratic Council, called the Assembly of Crafts, who vote on issues. Composed of hundreds of [Senators], the members consist of numerous representatives from all of the major Guilds.<ref name=":5.01">[https://wanderinginn.com/2018/07/14/5-01/ Chapter 5.01]</ref> Additionally, they are divided amongst various political factions such as the Protectorate.<ref name="6.09" /> The Assembly of Welfare is a subdivision of the Assembly of Crafts.<ref name=":2" />
* [[Errif Jealwind]] - Head of the Merchant’s Guild
*Wishill<ref name=":1">[[Chapter 7.53]]</ref>
The Military of Pallass consists of eight armies.<ref name=":1" /> Those known are:
* 1st Army, under command of [[Edellein Blackwing]].<ref name="7.03">[https://wanderinginn.com/2020/01/29/7-03/ Chapter 7.03]</ref> Always stationed in Pallass, made up of the best soldiers and rotates in promising candidates and veterans.<ref name=":1" />
* 2nd Army, under command of [[Shirka]].<ref name="4.16" /><ref name="7.02" /><ref name=":4">{{VERef|10.25 MG}}</ref> Fights in matters of foreign affairs and campaigns abroad,<ref name=":1" /> as well as intercity warfare.<ref name=":4" />
* 3rd Army, formerly under command of [[Shirka]], known as Blackwing's Gold.<ref name=":0">[[Interlude – Saliss the Adventurer|Interlude - Saliss the Adventurer]]</ref> Monster slayers.<ref name=":1" /> Mobile and quick-response specialty, but for non-difficult terrain.<ref name=":4" />
* 4th Army, formerly under command of [[Edellein Blackwing]],<ref name="7.01">[https://wanderinginn.com/2020/01/22/7-01/ Chapter 7.01]</ref><ref name="7.02" /> know as Pallass' Bandits. Specialized towards resource acquisition. Quick mobilization to secure and area and lay ambushes.<ref name=":1" />
* 8th Army, known as Hellholders.<ref>[https://wanderinginn.com/2023/10/21/9-62/ Chapter 9.62]</ref> The border-keeping forces.<ref>[https://wanderinginn.com/2023/10/15/9-60/ Chapter 9.60]</ref>
* 4th Cavalry<ref name=":5.01" />
* 7th Armored Division, just 400 strong, but fast-moving<ref>[https://wanderinginn.com/2019/02/16/5-60/ Chapter 5.60]</ref>
Pallass' Generals have seniority based on their army position, with an assumed ranking based on levels.<ref name=":1" />
While Pallass doesn't have the flier corps of [[Oteslia]], they do still have a few hundred [Fliers] in their army, recruited from [[Oldblood Drakes]] and [[Garuda]].<ref name="6.32" />
Pallass is known for making greater use of potions in warfare, and have unique units of [Alchemical Infantrymen], who throw alchemical weapons and use interesting salves on their weapons,<ref>[https://wanderinginn.com/2021/08/24/8-39/ Chapter 8.39]</ref> and heavy alchemical support such as [Slingers] launching military potions.<ref name=":0" /> Being supplemented by [Alchemists], they comparatively don't field as many [Mages].<ref name=":4" />
The spies and covert agents of the city are called the Eyes of Pallass, and are considered the best at surveillance among the Walled Cities' spy groups.<ref name=":3">{{VERef|Saliss the Architect}}</ref>
Uniquely among the armies, the 2nd Army has three [Spearmasters], as well as a number of [Slayer] groups specialized against certain enemies.<ref name=":4" />
Pallass' City Watch maintains Watch Houses on each level except the ninth floor,<ref name="7.02" /> and there are at least as many Watch Captains as floors.<ref name="6.38" />
In the defense of Liscor against the joint attack by Reiss and Veltras, the part of the Pallass Army that helped manning the city walls, shed 28 times as much blood as did the 4th Division of Liscor, which was also present.<ref>[https://wanderinginn.com/2019/06/29/6-29/ Chapter 6.29]</ref>
Pallass acquired captured [[Raskghar|Raskghars]] and planned an experimental program to create a military unit from them, which may take years.<ref name=":1" />
The economy of Pallass is diversified and on the cusp of industrialization. Its exports of manufactured metals, notably steel, and alchemical concoctions are known throughout Drake lands. Considering the necessity of these goods for warfare and defense, Pallass's ability to threaten other cities' supplies is considerable leverage in negotiations such as when they almost force Liscor to hand over Erin's magical door.
Pallass also has a booming market, with thousands of gold pieces going through it each day. It also has the [Sinew Mage] Grimalkin who helps to regularly train [Mages] and [Soldiers] in the city. As the City of Invention, Pallass is also known for its [Engineers] and weaponry they can produce such as siege weaponry.
Pallass has two capable [Geomancers], who are usually booked out.<ref>[https://wanderinginn.com/2019/12/07/6-62-l/ Chapter 6.62 L]</ref>
Pallas imposes a 6% income tax on incoming goods from the human lands.<ref>[https://wanderinginn.com/2023/03/01/9-38-tv-pt-1/ Chapter 9.38 TV (Pt. 1)]</ref>
<blockquote>“''So long as our heads rise to the sky''</blockquote>
<blockquote>''Ne’er shall our city silent lie.”''</blockquote>
<blockquote>“''Dragon marvel from behind''</blockquote>
<blockquote>''At the glorious mortal design!”''</blockquote>
<blockquote>''“Dawn beholds a day it never dreamed,''</blockquote>
<blockquote>''onwards our armies scream!''</blockquote>
<blockquote>''Pallass may you never be the same!''</blockquote>
<blockquote>''Let the world hear thy eternal name''</blockquote>
<blockquote>''City to put all others to shame!''</blockquote>
<blockquote>''Issrysil marvels! Issrysil marvels!”''</blockquote>
*[[Adalton Serristail]], [[Innkeepers|[Innkeeper]]] of [[The Noble’s Fancy]]<ref>[[Chapter 7.17 S]]</ref>
*[[Chaldion Oliwing]], [Grand Strategist of Victory]
*[[Edellein Blackwing]], General of Pallass's 4th Army, current supreme military commander
*Frasi<ref name="6.09" />
*[[Grimalkin]], Sinew Magus<ref name="6.09" />
*[[Kel]], Guardsman<ref name="6.09" />/Desk Sergeant
*[[Keldrass]], Gold-rank Adventurer of the Wings of Pallass
*[[Lasica]], Level 40+ Cook<ref name="6.09" />
*[[Melinni]], Butcher<ref name="6.09" />
*[[Osthia Blackwing]], True Oldblood [Captain]
*Oza<ref name="6.09">[https://wanderinginn.com/2019/04/20/6-09/ Chapter 6.09]</ref>
*[[Relz Hauscale]], Commentator
*[[Saliss Oliwing]], Level 56 [Alchemiaform Oldblood, Grand Alchemist of War], Pallass's only full-time Named Adventurer.
*[[Shirka]], 2nd Army, Level 47 [General of Will, Wardchild of the Savior] <Guardian: Saliss Oliwing>
*[[Thrissiam Blackwing]], General of Pallass 2nd Army (''Deceased'')
*[[Venim]], Day Watch Captain
*[[Mirn]], [Protector], former secret service member and soldier, now a bar owner
*[[Bealt]], Blacksmith and Farrier
*[[Errif Jealwind]], Senator
*[[Felkhr]], Flying Gnoll of Pallass
*[[Reikhle]], Master Builder<ref name="6.56">[https://wanderinginn.com/2019/11/12/6-56/ Chapter 6.56]</ref>
*[[Rufelt]], Level 40+ Bartender<ref name="6.09" />
* [[Xif]], Level 41 [Master Alchemist]<ref name="6.09" />
*[[Duln]], General of Pallass's 1st Army (''Deceased'')
*[[Lorent]], Sharpener<ref name="6.09" />
*[[Maughin]], Blacksmith<ref name="6.09" />
*[[Bevussa Slenderscale]], Gold-rank Adventurer
*Esor, [Strategist] under Chaldion<ref>[https://wanderinginn.com/2021/06/22/8-29/ Chapter 8.29]</ref>
*Toiese, Guildmaster of Merchant’s Guild<ref>[https://wanderinginn.com/2022/07/17/9-07/ Chapter 9.07]</ref>
*Totene, [Thought Healer]
<u>Former Inhabitants</u>
* [[Venim]], Day Watch Captain
*[[Pelt]], Blacksmith<ref name="6.09" /><ref name=":7.31" />
*Some people who were born and lived in Pallass their entire lives won’t look over the edge of the walls.<ref name=":5.01" />
*There is a dungeon located south of Pallass but it's was cleared out decades ago.<ref>[https://wanderinginn.com/2018/11/24/5-40/ Chapter 5.40]</ref>
*A running gag in the series is Pallass sending the message "Standby" when communicating with other Walled Cities or nations.<ref>{{VERef|5.08}}</ref><ref>{{VERef|7.17 S}}</ref><ref>{{VERef|10.16 N}}</ref><ref>{{VERef|10.36 - Pt. 1}}</ref>
*Pallass sent four of their Gold-rank teams (along with several Bronze- and Silver- ranked teams) to Liscor to assist them in their fight against the Raskghar.<ref name=":5.36">[https://wanderinginn.com/2018/11/10/5-36/ Chapter 5.36]</ref> Those four were two thirds of all of their Gold rank teams.<ref name=": 5.44">[https://wanderinginn.com/2018/12/08/5-44/ Chapter 5.44]</ref>
*The [Generals] of the 7th and 8th armies are Gnolls.<ref name=":1" />
*Pallass has dedicated alchemy suppression teams, similar to firefighters.<ref name=":3" />
*Pallass has a list of approved Demi-humanoid species allowed in the city. This list includes [[Trolls]], [[Ogres]], [[Cyclopes]], [[Giants]] (who cannot actually enter, but can loiter and trade outside the walls), and there are even provisional forms for [[Goblins]].<ref>{{VERef|10.20 E}}</ref>
*The armies have second nicknames based on their respective [Generals], such as Duln’s Defenders, Shirka’s Slayers, Thrissiam’s Tenacities, and Edellein’s Elites.
*Pallass did not exist 43,000 years ago, except possibly as a small village with a penchant for engineering. This makes them the second- or third-youngest of the extant Walled Cities.
<gallery widths="230" position="center" orientation="none" hideaddbutton="true">
Pallass_by_JasonYao.jpg|Pallass cityscape, by [[Fanworks/Jason Yao|Jason Yao]]
Pallass by Jason Y.PNG|Pallass by [[Fanworks/Jason Yao|Jason Yao]]
Pallassian_Elevators.jpg|studies of Pallassian elevators, by [[Fanworks/Jason Yao|Jason Yao]]
Skate_in_Pallass_by_MG.jpg|Skating the stairway ramps of Pallass, by [[Fanworks/mg|mg]]
PallassArea_Map.png|Map of Pallass and surroundings by Enyavar ([https://sendeyo.com/up/d/f6b040de30 complete map])
Tails and Scales by Enuryn.png |Tails and Scales, by [[Fanworks/Enuryn|Enuryn]] (commissed by [[Pirateaba]])
[[Category:Walled Cities]]