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#8th floor: Newest floor still under development, mid-upper class residential districts and shops, Watch’s Barracks, [[Magical Door]] to Liscor (transportable, but usually located there in Vol.6<ref name="6.32" />) | #8th floor: Newest floor still under development, mid-upper class residential districts and shops, Watch’s Barracks, [[Magical Door]] to Liscor (transportable, but usually located there in Vol.6<ref name="6.32" />) | ||
#9th floor: Industrial (reconstructed 2 years ago<ref name=":5.01" />) with most prominently the Alchemist's Quarter (Cunning Crafts, owned by Xif) and Blacksmith’s Quarter (workshops of Maughin, Pelt, Bealt).<ref name="6.09" /> Also some private quarters, e.g. of Maughin.<ref name="6.38">[https://wanderinginn.com/2019/08/17/6-38/ Chapter 6.38]</ref> | #9th floor: Industrial (reconstructed 2 years ago<ref name=":5.01" />) with most prominently the Alchemist's Quarter (Cunning Crafts, owned by Xif) and Blacksmith’s Quarter (workshops of Maughin, Pelt, Bealt).<ref name="6.09" /> Also some private quarters, e.g. of Maughin.<ref name="6.38">[https://wanderinginn.com/2019/08/17/6-38/ Chapter 6.38]</ref> | ||
#(10th floor): Battlements with Siege machines | #(10th floor): Battlements with Siege machines, as wide as a tennis court at least. Non-troublemaking civilians are allowed in peace times.<ref name=":5.01" /> | ||
=== Other Buildings === | === Other Buildings === |