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The Military of Pallass consists of eight armies.<ref name=":1" /> Those known are:
The Military of Pallass consists of eight armies.<ref name=":1" /> Those known are:
* 1st Army, under command of [[Edellein Blackwing]].<ref name="7.03">[https://wanderinginn.com/2020/01/29/7-03/ Chapter 7.03]</ref> Always stationed in Pallass, made up of the best soldiers and rotates in promising candidates and veterans.<ref name=":1" />
* 1st Army, under command of [[Edellein Blackwing]].<ref name="7.03">[https://wanderinginn.com/2020/01/29/7-03/ Chapter 7.03]</ref> Always stationed in Pallass, made up of the best soldiers and rotates in promising candidates and veterans.<ref name=":1" />
* 2nd Army, under command of [[Shirka]].<ref name="4.16" /><ref name="7.02" /><ref name=":4">{{VERef|10.25 MG}}</ref> Fights in matters of foreign affairs and campaigns abroad,<ref name=":1" /> as well as intercity warfare.<ref name=":4" />
* 2nd Army, destroyed under command of [[Thrissiam Blackwing]].<ref name="4.16" /><ref name="7.02" /> Fights in matters of foreign affairs and campaigns abroad.<ref name=":1" />
* 3rd Army, formerly under command of [[Shirka]], known as Blackwing's Gold.<ref name=":0">[[Interlude – Saliss the Adventurer|Interlude - Saliss the Adventurer]]</ref> Monster slayers.<ref name=":1" /> Mobile and quick-response specialty, but for non-difficult terrain.<ref name=":4" />
* 3rd Army, under command of [[Shirka]], known as Blackwing's Gold.<ref name=":0">[[Interlude – Saliss the Adventurer|Interlude - Saliss the Adventurer]]</ref> Monster slayers.<ref name=":1" />
* 4th Army, formerly under command of [[Edellein Blackwing]],<ref name="7.01">[https://wanderinginn.com/2020/01/22/7-01/ Chapter 7.01]</ref><ref name="7.02" /> know as Pallass' Bandits. Specialized towards resource acquisition. Quick mobilization to secure and area and lay ambushes.<ref name=":1" />
* 4th Army, formerly under command of [[Edellein Blackwing]],<ref name="7.01">[https://wanderinginn.com/2020/01/22/7-01/ Chapter 7.01]</ref><ref name="7.02" /> know as Pallass' Bandits. Specialized towards resource acquisition. Quick mobilization to secure and area and lay ambushes.<ref name=":1" />
* 8th Army, known as Hellholders.<ref>[https://wanderinginn.com/2023/10/21/9-62/ Chapter 9.62]</ref> The border-keeping forces.<ref>[https://wanderinginn.com/2023/10/15/9-60/ Chapter 9.60]</ref>
* 8th Army, known as Hellholders.<ref>[https://wanderinginn.com/2023/10/21/9-62/ Chapter 9.62]</ref> The border-keeping forces.<ref>[https://wanderinginn.com/2023/10/15/9-60/ Chapter 9.60]</ref>
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While Pallass doesn't have the flier corps of [[Oteslia]], they do still have a few hundred [Fliers] in their army, recruited from [[Oldblood Drakes]] and [[Garuda]].<ref name="6.32" />  
While Pallass doesn't have the flier corps of [[Oteslia]], they do still have a few hundred [Fliers] in their army, recruited from [[Oldblood Drakes]] and [[Garuda]].<ref name="6.32" />  


Pallass is known for making greater use of potions in warfare, and have unique units of [Alchemical Infantrymen], who throw alchemical weapons and use interesting salves on their weapons,<ref>[https://wanderinginn.com/2021/08/24/8-39/ Chapter 8.39]</ref> and heavy alchemical support such as [Slingers] launching military potions.<ref name=":0" /> Being supplemented by [Alchemists], they comparatively don't field as many [Mages].<ref name=":4" />
Pallass is known for making greater use of potions in warfare, and have unique units of [Alchemical Infantrymen], who throw alchemical weapons and use interesting salves on their weapons,<ref>[https://wanderinginn.com/2021/08/24/8-39/ Chapter 8.39]</ref> and heavy alchemical support such as [Slingers] launching military potions.<ref name=":0" />


The spies and covert agents of the city are called the Eyes of Pallass, and are considered the best at surveillance among the Walled Cities' spy groups.<ref name=":3">{{VERef|Saliss the Architect}}</ref>
The spies and covert agents of the city are called the Eyes of Pallass, and are considered the best at surveillance among the Walled Cities' spy groups.<ref name=":3">{{VERef|Saliss the Architect}}</ref>
Uniquely among the armies, the 2nd Army has three [Spearmasters], as well as a number of [Slayer] groups specialized against certain enemies.<ref name=":4" />


Pallass' City Watch maintains Watch Houses on each level except the ninth floor,<ref name="7.02" /> and there are at least as many Watch Captains as floors.<ref name="6.38" />
Pallass' City Watch maintains Watch Houses on each level except the ninth floor,<ref name="7.02" /> and there are at least as many Watch Captains as floors.<ref name="6.38" />
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*Pallass has dedicated alchemy suppression teams, similar to firefighters.<ref name=":3" />
*Pallass has dedicated alchemy suppression teams, similar to firefighters.<ref name=":3" />
*Pallass has a list of approved Demi-humanoid species allowed in the city. This list includes [[Trolls]], [[Ogres]], [[Cyclopes]], [[Giants]] (who cannot actually enter, but can loiter and trade outside the walls), and there are even provisional forms for [[Goblins]].<ref>{{VERef|10.20 E}}</ref>
*Pallass has a list of approved Demi-humanoid species allowed in the city. This list includes [[Trolls]], [[Ogres]], [[Cyclopes]], [[Giants]] (who cannot actually enter, but can loiter and trade outside the walls), and there are even provisional forms for [[Goblins]].<ref>{{VERef|10.20 E}}</ref>
*The armies have second nicknames based on their respective [Generals], such as Duln’s Defenders, Shirka’s Slayers, Thrissiam’s Tenacities, and Edellein’s Elites.


==Gallery==
==Gallery==
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