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Skeletons
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== Skeleton Variations == There are many specialized variations of Skeletons to be wary of, such as: * Ashmarrow Skeleton ** A fire based variation of a regular Skeleton, usually created if something has died with copious amounts of extra fire magic. * Frostmarrow Skeleton ** A ice based variation of a regular Skeleton, usually created if something has died with copious amounts of extra ice magic or in a cold climate. Looks as if it's made of ice.<ref>{{VERef|9.41 (Pt. 2)}}</ref> * Skeleton General ** A Skeleton version of a [General]. Notable for requiring to get through a large number of other Skeletons to strike at.<ref>{{VERef|10.12 H (Pt. 2)}}</ref> * Skeleton Lord ** A powerful and more intelligent undead, significantly more so than normal Skeletons. Can be created through the [Ritual of the Lord of Bones], which may be based on bone-circle summoning.<ref>{{VERef|Heroes of Hraace (Pt. 3)}}</ref> Created Skeleton Lords will have the combat capabilities of the people that were their component materials, and can have a weapon bound to them through a ritual under the two full moons.<ref>{{VERef|8.38 H}}</ref> * Skeleton Champion ** More advanced Skeleton, more durable than a Skeleton Warrior. Comparable to a level 15 [Warrior] in battle.<ref name=":0">{{VERef|9.36 HO}}</ref> * Skeleton Captain ** Stronger Skeleton variant. * Skeleton Knight ** Stronger Skeleton variant. Wears armor.<ref name=":0" /> * Skeleton Lancer ** Stronger Skeleton variant. * Skeleton Retainer ** Stronger Skeleton variant, but weaker than a Skeleton Knight.<ref name=":1">{{VERef|Levels β Interlude}}</ref> * Skeleton Warrior ** Typical combat skeleton. * Skeleton Mage ** Skeleton capable of casting spells. * Thickmarrow Skeleton ** Skeleton made with stronger bones.<ref name=":1" /> (For more types see: [[Undead]])
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