Editing Skeletons
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** A Skeleton version of a [General]. Notable for requiring to get through a large number of other Skeletons to strike at.<ref>{{VERef|10.12 H (Pt. 2)}}</ref> | ** A Skeleton version of a [General]. Notable for requiring to get through a large number of other Skeletons to strike at.<ref>{{VERef|10.12 H (Pt. 2)}}</ref> | ||
* Skeleton Juggernaut | * Skeleton Juggernaut | ||
** More powerful Skeleton, made taller, reinforced, and fueled with more magic.<ref | ** More powerful Skeleton, made taller, reinforced, and fueled with more magic.<ref>{{VERef|10.40 T}}</ref> | ||
* Skeleton Lord | * Skeleton Lord | ||
** A powerful and more intelligent undead, significantly more so than normal Skeletons. Can be created through the [Ritual of the Lord of Bones], which may be based on bone-circle summoning.<ref>{{VERef|Heroes of Hraace (Pt. 3)}}</ref> Created Skeleton Lords will have the combat capabilities of the people that were their component materials, and can have a weapon bound to them through a ritual under the two full moons.<ref>{{VERef|8.38 H}}</ref> | ** A powerful and more intelligent undead, significantly more so than normal Skeletons. Can be created through the [Ritual of the Lord of Bones], which may be based on bone-circle summoning.<ref>{{VERef|Heroes of Hraace (Pt. 3)}}</ref> Created Skeleton Lords will have the combat capabilities of the people that were their component materials, and can have a weapon bound to them through a ritual under the two full moons.<ref>{{VERef|8.38 H}}</ref> | ||
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* Skeleton Captain | * Skeleton Captain | ||
** Stronger Skeleton variant. | ** Stronger Skeleton variant. | ||
* Skeleton Knight | * Skeleton Knight | ||
** Stronger Skeleton variant. Wears armor.<ref name=":0" /> | ** Stronger Skeleton variant. Wears armor.<ref name=":0" /> | ||