Editing Skeletons
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* Frostmarrow Skeleton | * Frostmarrow Skeleton | ||
** A ice based variation of a regular Skeleton, usually created if something has died with copious amounts of extra ice magic or in a cold climate. Looks as if it's made of ice.<ref>{{VERef|9.41 (Pt. 2)}}</ref> | ** A ice based variation of a regular Skeleton, usually created if something has died with copious amounts of extra ice magic or in a cold climate. Looks as if it's made of ice.<ref>{{VERef|9.41 (Pt. 2)}}</ref> | ||
* Skeleton General | * Skeleton General | ||
** A Skeleton version of a [General]. Notable for requiring to get through a large number of other Skeletons to strike at.<ref>{{VERef|10.12 H (Pt. 2)}}</ref> | ** A Skeleton version of a [General]. Notable for requiring to get through a large number of other Skeletons to strike at.<ref>{{VERef|10.12 H (Pt. 2)}}</ref> | ||
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* Skeleton Mage | * Skeleton Mage | ||
** Skeleton capable of casting spells. | ** Skeleton capable of casting spells. | ||
* Thickmarrow Skeleton | * Thickmarrow Skeleton | ||
** Skeleton made with stronger bones.<ref name=":1" /> | ** Skeleton made with stronger bones.<ref name=":1" /> | ||