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== Background == | |||
* Skeletons are a monster in the Innverse that are of the [[Undead]] variety. They are similar to Zombies with no flesh or muscle. Skeletons appear as a animated bone structure of whatever creature they were in life, be it Humans, Drakes, or Gardua. In places where large numbers the dead aren’t properly buried or cremated, for example right after a war, a natural process occurs where the magic in the air only has to fluctuate a bit to cause the dead to be reanimated as undead, one type of these being skeletons.<ref>{{VERef|3.17 T}}</ref> The undead can naturally sense the living, and instinctively seek to kill. | |||
Skeletons are similar to Zombies with no flesh or muscle. Skeletons appear as a animated bone structure of whatever creature they were in life, be it Humans, Drakes, or | |||
== Weaknesses == | == Weaknesses == | ||
* They are defeated by the destruction of their bodies, but in some cases that is not enough. More powerful versions require their skulls to be smashed or destroyed, as they could re-animate themselves. Also Life based magic is especially powerful against Skeletons making [Druids] well equipped to combat them<ref>{{VERef|9.60}}</ref>. Healing [[Miracles]] not only harm undead, but also cause them pain,<ref>{{VERef|9.66}}</ref> and faith abilities are natural weapons against them.<ref>{{VERef|10.10 E (Pt. 1)}}</ref> There are many specialized variations of Skeletons to be wary of, such as: | |||
== Skeleton Variations == | == Skeleton Variations == | ||
* Ashmarrow Skeleton | * There are many specialized variations of Skeletons to be wary of, such as: | ||
** A fire based variation of a regular Skeleton, usually created if something has died with copious amounts of extra fire magic. | ** *Note* Life Magics are strong against all these variants. | ||
* Frostmarrow Skeleton | *** Ashmarrow Skeleton | ||
** A ice based variation of a regular Skeleton, usually created if something has died with copious amounts of extra ice magic or | **** A fire based variation of a regular Skeleton, usually created if something has died with copious amounts of extra fire magic or around an especially powerful fire artifact. (Ice magics are especially strong against it) | ||
* Skeleton General | *** Frostmarrow Skeleton | ||
** A Skeleton version of a [General]. | **** A ice based variation of a regular Skeleton, usually created if something has died with copious amounts of extra ice magic or around an especially powerful ice artifact. (Fire magics are especially strong against it) | ||
* Skeleton Lord | *** Skeleton [General] | ||
** A | **** A Skeleton version of a [General]. Most likely as powerful as they were in life with extra Undead abilities. | ||
* | *** Skeleton [Lord] | ||
** | **** A Skeleton version of a [Lord]. Most likely as powerful as they were in life with extra Undead abilities. | ||
* Skeleton Captain | *** Skeletal [Champion] | ||
** | **** A Skeleton version of a [Champion]. Most likely as powerful as they were in life with extra Undead abilities. | ||
* Skeleton Knight | *** Skeleton [Captain] | ||
** | **** A Skeleton version of a [Captain]. Most likely as powerful as they were in life with extra Undead abilities. | ||
* Skeleton Lancer | *** Skeleton [Knight] | ||
** | **** A Skeleton version of a [Knight]. Most likely as powerful as they were in life with extra Undead abilities. | ||
* Skeleton Retainer | *** Skeleton [Lancer] | ||
** | **** A Skeleton version of a [Lancer]. Most likely as powerful as they were in life with extra Undead abilities. | ||
* Skeleton Warrior | *** Skeleton [Retainer] | ||
** | **** A Skeleton version of a [Retainer]. Most likely as powerful as they were in life with extra Undead abilities. | ||
*** Skeleton [Warrior] | |||
** Skeleton | **** A Skeleton version of a [Warrior]. Most likely as powerful as they were in life with extra Undead abilities. | ||
* | *** Skeleton [Mage] (See: [[Liches]]) | ||
** Skeleton | *** Thickmarrow Skeleton | ||
(For more types see: [[Undead]]) | (For more types see: [[Undead]]) |