Editing Skeletons

From The Wandering Inn Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
Skeletons are a monster in the Innverse that are of the [[Undead]] variety.
== Background ==


== Background ==
* Skeletons are a monster in the Innverse that are of the [[Undead]] variety. They are similar to Zombies with no flesh or muscle. Skeletons appear as a animated bone structure of whatever creature they were in life, be it Humans, Drakes, or Gardua. In places where large numbers the dead aren’t properly buried or cremated, for example right after a war, a natural process occurs where the magic in the air only has to fluctuate a bit to cause the dead to be reanimated as undead, one type of these being skeletons.<ref>{{VERef|3.17 T}}</ref> The undead can naturally sense the living, and instinctively seek to kill.
Skeletons are similar to Zombies with no flesh or muscle. Skeletons appear as a animated bone structure of whatever creature they were in life, be it Humans, Drakes, or Garuda. In places where large numbers the dead aren’t properly buried or cremated, for example right after a war, a natural process occurs where the magic in the air only has to fluctuate a bit to cause the dead to be reanimated as undead, one type of these being skeletons.<ref>{{VERef|3.17 T}}</ref>


== Weaknesses ==
== Weaknesses ==
Aside from the typical weaknesses of undead such as life magic and [[Miracles]], they are defeated by the destruction of their bodies, but in some cases that is not enough. More powerful versions require their skulls to be smashed or destroyed, as they could re-animate themselves. They are also worse at retaining magic than flesh-based undead.
 
* They are defeated by the destruction of their bodies, but in some cases that is not enough. More powerful versions require their skulls to be smashed or destroyed, as they could re-animate themselves. Also Life based magic is especially powerful against Skeletons making [Druids] well equipped to combat them<ref>{{VERef|9.60}}</ref>. Healing [[Miracles]] not only harm undead, but also cause them pain,<ref>{{VERef|9.66}}</ref> and faith abilities are natural weapons against them.<ref>{{VERef|10.10 E (Pt. 1)}}</ref> There are many specialized variations of Skeletons to be wary of, such as:


== Skeleton Variations ==
== Skeleton Variations ==
There are many specialized variations of Skeletons to be wary of, such as:


* Ashmarrow Skeleton
* There are many specialized variations of Skeletons to be wary of, such as:
** A fire based variation of a regular Skeleton, usually created if something has died with copious amounts of extra fire magic.
** *Note* Life Magics are strong against all these variants.
* Frostmarrow Skeleton
*** Ashmarrow Skeleton
** A ice based variation of a regular Skeleton, usually created if something has died with copious amounts of extra ice magic or in a cold climate. Looks as if it's made of ice.<ref>{{VERef|9.41 (Pt. 2)}}</ref>
**** A fire based variation of a regular Skeleton, usually created if something has died with copious amounts of extra fire magic or around an especially powerful fire artifact. (Ice magics are especially strong against it)
* Skeleton General
*** Frostmarrow Skeleton
** A Skeleton version of a [General]. Notable for requiring to get through a large number of other Skeletons to strike at.<ref>{{VERef|10.12 H (Pt. 2)}}</ref>
**** A ice based variation of a regular Skeleton, usually created if something has died with copious amounts of extra ice magic or around an especially powerful ice artifact. (Fire magics are especially strong against it)
* Skeleton Lord
*** Skeleton [General]
** A powerful and more intelligent undead, significantly more so than normal Skeletons. Can be created through the [Ritual of the Lord of Bones]. Created Skeleton Lords will have the combat capabilities of the people that were their component materials, and can have a weapon bound to them through a ritual under the two full moons.<ref>{{VERef|8.38 H}}</ref>
**** A Skeleton version of a [General]. Most likely as powerful as they were in life with extra Undead abilities.
* Skeleton Champion
*** Skeleton [Lord]
** More advanced Skeleton, more durable than a Skeleton Warrior. Comparable to a level 15 [Warrior] in battle.<ref name=":0">{{VERef|9.36 HO}}</ref>
**** A Skeleton version of a  [Lord]. Most likely as powerful as they were in life with extra Undead abilities.
* Skeleton Captain
*** Skeletal [Champion]
** Stronger Skeleton variant.
**** A Skeleton version of a [Champion]. Most likely as powerful as they were in life with extra Undead abilities.
* Skeleton Knight
*** Skeleton [Captain]
** Stronger Skeleton variant. Wears armor.<ref name=":0" />
**** A Skeleton version of a  [Captain]. Most likely as powerful as they were in life with extra Undead abilities.
* Skeleton Lancer
*** Skeleton [Knight]
** Stronger Skeleton variant.
**** A Skeleton version of a  [Knight]. Most likely as powerful as they were in life with extra Undead abilities.
* Skeleton Retainer
*** Skeleton [Lancer]
** Stronger Skeleton variant, but weaker than a Skeleton Knight.<ref name=":1">{{VERef|Levels – Interlude}}</ref>
**** A Skeleton version of a [Lancer]. Most likely as powerful as they were in life with extra Undead abilities.
* Skeleton Warrior
*** Skeleton [Retainer]
** Typical combat skeleton.
**** A Skeleton version of a [Retainer]. Most likely as powerful as they were in life with extra Undead abilities.
* Skeleton Mage
*** Skeleton [Warrior]
** Skeleton capable of casting spells.
**** A Skeleton version of a [Warrior]. Most likely as powerful as they were in life with extra Undead abilities.
* Thickmarrow Skeleton
*** Skeleton [Mage] (See: [[Liches]])
** Skeleton made with stronger bones.<ref name=":1" />
*** Thickmarrow Skeleton


(For more types see: [[Undead]])
(For more types see: [[Undead]])
Please note that all contributions to The Wandering Inn Wiki are considered to be released under the Creative Commons attribution – non commercial – share alike (see The Wandering Inn Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Templates used on this page: