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==Overview== Skills are magic-like abilities that are intended to exceed one’s limits, such as allowing someone to transcend their hardest strike and turn it into something even stronger.<ref name=":1.41">[https://wanderinginn.com/2017/02/07/1-41/ Chapter 1.41]</ref> They were originally based on the [[Dead Gods|Gods]]' ability to change reality.<ref>[https://wanderinginn.com/2023/11/26/9-67-pt-2/ Chapter 9.67 (Pt. 2)]</ref> Skills are more basic with lower levels and gain power or scope with higher levels. When attempting to influence other beings with high levels and/or Skills, the effects may be lessened or canceled.<ref>[https://wanderinginn.com/2019/10/29/6-53-k/ Chapter 6.53 K]</ref> Skills can improve one’s ability greatly and even give them the means to do things they would never be able to do normally, like fish, work metal, or even fight. But a Skill improves on what was already there. For example, if two [Warriors] with the same levels and Skills fought, the one who had trained longer and had more actual combat experience would inevitably prevail. Similarly, if someone had [Basic Cooking], but they had never made food, all their cooking would be just that: basic.<ref>[https://wanderinginn.com/2017/08/19/3-05-l/ Chapter 3.05 L]</ref> There are many types of Skills that not only affects the user's body but also their possessions, companions and bounded creature, other living beings like people and plants, building structures, transports, one's territory and even battlefields. ===Obtaining Skills=== To obtain Skills, one needs to have at least the basic of knowledge of said skills, or by having fulfilled some type of requirements. When these condition are fulfilled, one will obtain the Skills when they either get a Class or level their Class, or by advancing their knowledge of said skills. Just like Classes, most Skills are acquired often in line with the user’s desires.<ref>[https://wanderinginn.com/2019/05/21/6-18-h/ Chapter 6.18 H]</ref> One is guaranteed of recieving at least one good Skill for every 10 levels of one Class leveling,<ref>[https://wanderinginn.com/2017/04/25/2-17/ Chapter 2.18]</ref> and it's speculated that from Level 60 or 70 onwards, every level up grants a Skill.<ref name=":1">{{VERef|10.10 E (Pt. 1)}}</ref> And again just like Classes, one can cancel the obtaining of Skills.<ref name=":1.41" /> In the original inception of the levelling rules, there used to be a miniscule, 0.00001% chance of obtaining a Skill of any level. This caused problems such as children obtaining very high level Skills, so level caps were introduced by the Grand Design. Now, one can only obtain Skills up to twenty levels above their highest class.<ref>[https://wanderinginn.com/2023/10/17/9-61-g/ Chapter 9.61 G]</ref> ===Learning Skills=== Less common, perhaps even a secret to the System, is that Skills can be learned and the System tells them that the Skill is "Learned" instead of "Obtained". To learn Skills, one doesn't necessarily have to raise a level but does have to learn and perform the Skill once on their own. This is often related to the creation of new Skills. To create a Skill of great power, there is a cost, and the greater the cost, the more powerful the resulting Skill.<ref name=":1" /> Examples of learned Skills: *Erin - {{Color|#99CC00|[Immortal Moment]}}<ref>[https://wanderinginn.com/2016/11/16/1-27/ Chapter 1.27]</ref> *Erin - [Power Strike]<ref name=":0">[https://wanderinginn.com/2017/02/07/1-41/ Chapter 1.41]</ref> *Ryoka - [Indominable Will]<ref name=":0" /> (cancelled) *Erin - {{Color|#99CC00|[Wondrous Fare]}}<ref>[https://wanderinginn.com/2017/05/03/2-19/ Chapter 2.21]</ref> ===Losing Skills=== When one loses their class due to failing their Class conditions, they will also lose all Skills that were related to the Class.<ref>[https://wanderinginn.com/2018/09/29/5-24-l/ Chapter 5.24 L]</ref> But should they be able to restore the Class by meeting its conditions again, then all lost Skills will be restored as well.<ref>[https://wanderinginn.com/2018/10/06/5-26-l/ Chapter 5.26 L]</ref> Skills may also be lost when one loses levels from Revival. Just like classes, Skills can also be lost by obtaining and increasing [[Horror Ranks]]. While one does not lose all their Skills from the start, as the Horror Ranks keep increasing and their class(es)' levels keep degrading, they begin losing their Skills.<ref>[https://wanderinginn.com/2017/09/27/3-17-t/ Chapter 3.17 T]</ref> It is unknown if redeeming Horror Ranks will restore one's Skills or not. ===Advancing Skills=== Skills can be strengthened in a variety of ways. One way is, as stated above, to keep improving one’s ability. When doing so one’s Skill power increases, and can even affect some of the Skill limitations like the use limit increases, or the cooldown decreases. Another way is by leveling one's Class, as the higher the level is, the stronger the Skill becomes. For example: A Level 10 [Lady] who has [Deft Hand] can knock over something like a cup, or stop one from falling, but at higher levels, the Skill is strengthened to the point that it can divert a shower of ordinary arrows, and even change the direction of a cavalry charge.<ref>[https://wanderinginn.com/2019/10/29/6-53-k/ Chapter 6.53 K]</ref> Continuing to improving one’s ability, leveling one’s Class, or fulfilling some type of requirements can also change the Skill into an advanced version of it, with greater power and lesser limitations. As an example, [Power Strike] can advance and change into [Minotaur Punch].<ref>[https://wanderinginn.com/2017/05/17/2-22/ Chapter 2.26]</ref> ===Skills Usage=== Some Skills are always active, such as [Greater Strength]. Other Skills require certain conditions to use effectively, such as the [Bard] skill [Lightning Melody], which can pull down lightning in a minute or less of playing if the air is charged with static (e.g. before or during a storm). Otherwise, they may have to play several for minutes, maybe even half an hour to call down even one measly bolt.<ref>[https://wanderinginn.com/2019/07/30/interlude-numbtongue-pt-1/ Interlude – Numbtongue (Pt.1)]</ref> Other Skills need specific conditions to such as a [Lady's] Skills which only work if the user is sufficiently <em>ladylike.</em><ref>[https://wanderinginn.com/2018/06/29/4-48/ Chapter 4.48]</ref> Speaking Skills is not necessary in order to use them, though most people do so anyways. Certain outside conditions can also affect a Skill's performance and ability. For example, [Lightning Melody] uses static electricity in the air to create lightning bolts, meaning that the level of electrical charge in the area can change how long it takes the lightning bolt to be released and how powerful it will be. === Skills Limitations=== While there are Skills that are always active or can be used all the time, there are others that have a cooldown period after being used a certain number of times. Higher-level people can apply their Skills over large distances or through a scrying orb.<ref>[[Chapter 7.58]] </ref> If someone is under the effects of multiple overlapping Skills effects, they can become nauseous.<ref>[https://wanderinginn.com/2020/11/18/7-59/ Chapter 7.59]</ref> Powerful users of Aura, as many high-level people are, can resist or ignore the effects of many Skills by sheer weight of ego and repudiation. Rulebreakers, or people who deliberately do not have classes or levels, are also highly resistant to Skills. ===Combination Skills=== Combination Skills occur when two or more people use their Skills at the same time, to combine and increase the power of their Skills. Sometimes, a Combination Skill can be re-used by any one of the people who created it, like [Meteor Guardbreaker Shot]. Sometimes, it requires all of them to work together each time, like [Bolt from the Heavens]. Combination Skills are usually learnt by accident. For instance, if four [Warriors] use [Speed Slash] in combat, they can trigger one.<ref>[https://wanderinginn.com/2020/03/31/7-16-l/ Chapter 7.16 L]</ref> ===Temporary Skills=== Some Skills can grant '''Temporary Skills''' to others. For example, the [Boon of the Princess] skill is able to grant skills like [Barkfur] and [Lesser Strength] to another person. These temporary Skills disappear once the [Boon] is rescinded.<ref>[https://wanderinginn.com/2020/05/13/7-23-lm/ Chapter 7.23 LM]</ref> Another Skill in the same area, [Army of the King], grants temporary levels and Skills as well. Temporary Skills and classes can also be handed out in the commission of a <Quest>, when unknown conditions are met. The notification for these Skills may say "[(Skill) assigned!]" instead of "[(Skill) obtained!]. ===Inheritance Skills=== Skills such as the [[Garden of Sanctuary|[Garden of Sanctuary]]], [The Courier's Last Road] and [The Labyrinth of Fithel], are once per generation Skills meaning only one person can have them at a time,<ref>[https://wanderinginn.com/2020/10/11/7-51/ Chapter 7.51]</ref> though the Grand Design does not count these as unique (colored). In some cases, Inheritance Skills can be stolen or recreated, seen with the [[Molten Stone Tribe]] using Level 30+ [Masons] and a blueprint to construct [The Labyrinth of Fithel] by hand. Many, if not all Inheritance Skills are specific places or institutions created by a Skill, such as the [World's Eye Theatre] or [The Bridge of Lands, Teylas Donethil]. Inheritance Skills may also refer to Skills that pass down a parent's traits to their children, such as [Adroit Progeny], or to a special kind of Skill available to an [Heiress] or other such class, like [Inheritance - Shadow of His Name].<ref>[[Interlude – The Titan’s Question|Interlude - The Titan's Question]]</ref> === Legacy Skills === Examples of Legacy Skills are [Legacy - Long-ranged Shot], [Legacy - Pinpoint Arrows], and [Legacy - Wings of Escieda]. Legacy Skills are similar to Inheritance Skills. Though they can be inherited much more easily and grow stronger with each user. They can apparently be lost or destroyed entirely if everybody forgets about the Legacy in question. Another subset of Legacy Skills are [Legacy Whispers]. These provide cryptic clues about a quest someone is on or a legacy they are trying to reclaim. Examples include [Legacy Whispers: The Heartflame Set] and [Legacy: Find the Dragon's Grave]. === Vows === Vows are "declared" or "sworn", and provide special Skills outside of those obtained through leveling. [Monks] as a class swear many comprehensive vows, such as [Vow of Poverty] or [Vow of Privation], and obtain Skills like [Lesser Strength], [Lesser Speed], and so on in return; these Skills will grow to greater heights over time. More specialized Vows also exist, such as [Vow of the Bladeless Smith] or [Vow: I Will Find Her Bones, or Perish Searching]. === Conditional Skills === Not much is currently known about Conditional Skills. Presumable, they have conditions for when they can be used. One example is [Conditional Skill - Lover's Lucky Charm]. === Mischief Skills === Mischief Skills are available to [Prankster] classes and the like if they have a Skill such as [Mischief Bank]. By storing up the results of their antics, they can power the use of higher-level Skills like [Wings Upon Ice] or [Spell: Rampant Magic]. === Shared Skills === Shared Skills arise when someone becomes able to use a Skill that does not belong to them. This may be because they are part of a [Unitasis Network] and can use [Unitasis Shared Skills] - possibly the same as the Linked Skills employed by the Antinium Queens. It may also be because of a peculiar nature of their very self, as is the case for the [Manifold Emperor of Bounded Threads], who can use the Skills of each of their constituent heads when they are being worn. === Synergy Skills === A formerly unimplemented mechanic add by the Grand Design. Synergy Skills allow one class to grant Skills related to another class. ===Colored Skills=== Some Skills appear in certain colors which represents specific categories. {| class="fandom-table" ! style="text-align: center;" width="10%" |Skill Color ! style="text-align: center;" width="90%" |Description |- | style="text-align: center;" | {{Color|#99CC00|Green}} |Newly created Skills in the System. Also known as Original Skills. ([[Original Skills Creators|Click Here to see Original Skills Creators]]) |- | style="text-align: center;" | {{Color|#ff9900|Orange}} |Tied to fame and reputation. Also known as Fame or Yellat Skills. |- | style="text-align: center;" | {{Color|#ffd700|Golden}} | Tied to royal or holy Skills. Golden Skills differ from Purple Skills as they are granted to you based on the faith people put into you, fueling their obtainment and creation. |- | style="text-align: center;" | {{Color|#ff0000|Red}} | Tradeoff Skills that comes with ill consequences that range from morally corrupting the User to shortening their lifespan until their death. Unlike other Skills, they cannot be refused from being obtained by the System. Also known as Blood Skills. |- | style="text-align: center;" | {{Color|#99ccff|Blue}} |Blue represents both restoration and resolution. This includes the removal of Blood Skills and deleterious [[Conditions]], or the restoration of Lost Skills, as well as the declaration of a Vow, or (sometimes) the learning of a Skill like [Deep Breath]. Classes like [Templar] have been shown to reliably gain Blue Skills. |- | style="text-align: center;" | {{Color|#cc99ff|Purple}} |Skills which are granted to an individual by virtue of their position, not their actions.<ref>{{VERef|8.78 F}}</ref> In other words, they are Authority Skills.<ref>{{VERef|9.16 R}}</ref> |}
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