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'''Skills''', are a function that exists within the [[System|Grand Design]] that governs [[Innworld]]. ==Overview== Skills are magic-like abilities that are intended to exceed one’s limits, such as allowing someone to transcend their hardest strike and turn it into something even stronger.<ref name=":1.41">[https://wanderinginn.com/2017/02/07/1-41/ Chapter 1.41]</ref> They were originally based on the [[Dead Gods|Gods]]' ability to change reality.<ref>[https://wanderinginn.com/2023/11/26/9-67-pt-2/ Chapter 9.67 (Pt. 2)]</ref> Skills are more basic with lower levels and gain power or scope with higher levels. When attempting to influence other beings with high levels and/or Skills, the effects may be lessened or canceled.<ref>[https://wanderinginn.com/2019/10/29/6-53-k/ Chapter 6.53 K]</ref> Skills can improve one’s ability greatly and even give them the means to do things they would never be able to do normally, like fish, work metal, or even fight. But a Skill improves on what was already there. For example, if two [Warriors] with the same levels and Skills fought, the one who had trained longer and had more actual combat experience would inevitably prevail. Similarly, if someone had [Basic Cooking], but they had never made food, all their cooking would be just that: basic.<ref>[https://wanderinginn.com/2017/08/19/3-05-l/ Chapter 3.05 L]</ref> There are many types of Skills that not only affects the user's body but also their possessions, companions and bounded creature, other living beings like people and plants, building structures, transports, one's territory and even battlefields. ===Obtaining Skills=== To obtain Skills, one needs to have at least the basic of knowledge of said skills, or by having fulfilled some type of requirements. When these condition are fulfilled, one will obtain the Skills when they either get a Class or level their Class, or by advancing their knowledge of said skills. Just like Classes, most Skills are acquired often in line with the user’s desires.<ref>[https://wanderinginn.com/2019/05/21/6-18-h/ Chapter 6.18 H]</ref> One is guaranteed of recieving at least one good Skill for every 10 levels of one Class leveling,<ref>[https://wanderinginn.com/2017/04/25/2-17/ Chapter 2.18]</ref> and it's speculated that from Level 60 or 70 onwards, every level up grants a Skill.<ref name=":1">{{VERef|10.10 E (Pt. 1)}}</ref> And again just like Classes, one can cancel the obtaining of Skills.<ref name=":1.41" /> In the original inception of the levelling rules, there used to be a miniscule, 0.00001% chance of obtaining a Skill of any level. This caused problems such as children obtaining very high level Skills, so level caps were introduced by the Grand Design. Now, one can only obtain Skills up to twenty levels above their highest class.<ref>[https://wanderinginn.com/2023/10/17/9-61-g/ Chapter 9.61 G]</ref> ===Learning Skills=== Less common, perhaps even a secret to the System, is that Skills can be learned and the System tells them that the Skill is "Learned" instead of "Obtained". To learn Skills, one doesn't necessarily have to raise a level but does have to learn and perform the Skill once on their own. This is often related to the creation of new Skills. To create a Skill of great power, there is a cost, and the greater the cost, the more powerful the resulting Skill.<ref name=":1" /> Examples of learned Skills: *Erin - {{Color|#99CC00|[Immortal Moment]}}<ref>[https://wanderinginn.com/2016/11/16/1-27/ Chapter 1.27]</ref> *Erin - [Power Strike]<ref name=":0">[https://wanderinginn.com/2017/02/07/1-41/ Chapter 1.41]</ref> *Ryoka - [Indominable Will]<ref name=":0" /> (cancelled) *Erin - {{Color|#99CC00|[Wondrous Fare]}}<ref>[https://wanderinginn.com/2017/05/03/2-19/ Chapter 2.21]</ref> ===Losing Skills=== When one loses their class due to failing their Class conditions, they will also lose all Skills that were related to the Class.<ref>[https://wanderinginn.com/2018/09/29/5-24-l/ Chapter 5.24 L]</ref> But should they be able to restore the Class by meeting its conditions again, then all lost Skills will be restored as well.<ref>[https://wanderinginn.com/2018/10/06/5-26-l/ Chapter 5.26 L]</ref> Skills may also be lost when one loses levels from Revival. Just like classes, Skills can also be lost by obtaining and increasing [[Horror Ranks]]. While one does not lose all their Skills from the start, as the Horror Ranks keep increasing and their class(es)' levels keep degrading, they begin losing their Skills.<ref>[https://wanderinginn.com/2017/09/27/3-17-t/ Chapter 3.17 T]</ref> It is unknown if redeeming Horror Ranks will restore one's Skills or not. ===Advancing Skills=== Skills can be strengthened in a variety of ways. One way is, as stated above, to keep improving one’s ability. When doing so one’s Skill power increases, and can even affect some of the Skill limitations like the use limit increases, or the cooldown decreases. Another way is by leveling one's Class, as the higher the level is, the stronger the Skill becomes. For example: A Level 10 [Lady] who has [Deft Hand] can knock over something like a cup, or stop one from falling, but at higher levels, the Skill is strengthened to the point that it can divert a shower of ordinary arrows, and even change the direction of a cavalry charge.<ref>[https://wanderinginn.com/2019/10/29/6-53-k/ Chapter 6.53 K]</ref> Continuing to improving one’s ability, leveling one’s Class, or fulfilling some type of requirements can also change the Skill into an advanced version of it, with greater power and lesser limitations. As an example, [Power Strike] can advance and change into [Minotaur Punch].<ref>[https://wanderinginn.com/2017/05/17/2-22/ Chapter 2.26]</ref> ===Skills Usage=== Some Skills are always active, such as [Greater Strength]. Other Skills require certain conditions to use effectively, such as the [Bard] skill [Lightning Melody], which can pull down lightning in a minute or less of playing if the air is charged with static (e.g. before or during a storm). Otherwise, they may have to play several for minutes, maybe even half an hour to call down even one measly bolt.<ref>[https://wanderinginn.com/2019/07/30/interlude-numbtongue-pt-1/ Interlude – Numbtongue (Pt.1)]</ref> Other Skills need specific conditions to such as a [Lady's] Skills which only work if the user is sufficiently <em>ladylike.</em><ref>[https://wanderinginn.com/2018/06/29/4-48/ Chapter 4.48]</ref> Speaking Skills is not necessary in order to use them, though most people do so anyways. Certain outside conditions can also affect a Skill's performance and ability. For example, [Lightning Melody] uses static electricity in the air to create lightning bolts, meaning that the level of electrical charge in the area can change how long it takes the lightning bolt to be released and how powerful it will be. === Skills Limitations=== While there are Skills that are always active or can be used all the time, there are others that have a cooldown period after being used a certain number of times. Higher-level people can apply their Skills over large distances or through a scrying orb.<ref>[[Chapter 7.58]] </ref> If someone is under the effects of multiple overlapping Skills effects, they can become nauseous.<ref>[https://wanderinginn.com/2020/11/18/7-59/ Chapter 7.59]</ref> Powerful users of Aura, as many high-level people are, can resist or ignore the effects of many Skills by sheer weight of ego and repudiation. Rulebreakers, or people who deliberately do not have classes or levels, are also highly resistant to Skills. ===Combination Skills=== Combination Skills occur when two or more people use their Skills at the same time, to combine and increase the power of their Skills. Sometimes, a Combination Skill can be re-used by any one of the people who created it, like [Meteor Guardbreaker Shot]. Sometimes, it requires all of them to work together each time, like [Bolt from the Heavens]. Combination Skills are usually learnt by accident. For instance, if four [Warriors] use [Speed Slash] in combat, they can trigger one.<ref>[https://wanderinginn.com/2020/03/31/7-16-l/ Chapter 7.16 L]</ref> ===Temporary Skills=== Some Skills can grant '''Temporary Skills''' to others. For example, the [Boon of the Princess] skill is able to grant skills like [Barkfur] and [Lesser Strength] to another person. These temporary Skills disappear once the [Boon] is rescinded.<ref>[https://wanderinginn.com/2020/05/13/7-23-lm/ Chapter 7.23 LM]</ref> Another Skill in the same area, [Army of the King], grants temporary levels and Skills as well. Temporary Skills and classes can also be handed out in the commission of a <Quest>, when unknown conditions are met. The notification for these Skills may say "[(Skill) assigned!]" instead of "[(Skill) obtained!]. ===Inheritance Skills=== Skills such as the [[Garden of Sanctuary|[Garden of Sanctuary]]], [The Courier's Last Road] and [The Labyrinth of Fithel], are once per generation Skills meaning only one person can have them at a time,<ref>[https://wanderinginn.com/2020/10/11/7-51/ Chapter 7.51]</ref> though the Grand Design does not count these as unique (colored). In some cases, Inheritance Skills can be stolen or recreated, seen with the [[Molten Stone Tribe]] using Level 30+ [Masons] and a blueprint to construct [The Labyrinth of Fithel] by hand. Many, if not all Inheritance Skills are specific places or institutions created by a Skill, such as the [World's Eye Theatre] or [The Bridge of Lands, Teylas Donethil]. Inheritance Skills may also refer to Skills that pass down a parent's traits to their children, such as [Adroit Progeny], or to a special kind of Skill available to an [Heiress] or other such class, like [Inheritance - Shadow of His Name].<ref>[[Interlude – The Titan’s Question|Interlude - The Titan's Question]]</ref> === Legacy Skills === Examples of Legacy Skills are [Legacy - Long-ranged Shot], [Legacy - Pinpoint Arrows], and [Legacy - Wings of Escieda]. Legacy Skills are similar to Inheritance Skills. Though they can be inherited much more easily and grow stronger with each user. They can apparently be lost or destroyed entirely if everybody forgets about the Legacy in question. Another subset of Legacy Skills are [Legacy Whispers]. These provide cryptic clues about a quest someone is on or a legacy they are trying to reclaim. Examples include [Legacy Whispers: The Heartflame Set] and [Legacy: Find the Dragon's Grave]. === Vows === Vows are "declared" or "sworn", and provide special Skills outside of those obtained through leveling. [Monks] as a class swear many comprehensive vows, such as [Vow of Poverty] or [Vow of Privation], and obtain Skills like [Lesser Strength], [Lesser Speed], and so on in return; these Skills will grow to greater heights over time. More specialized Vows also exist, such as [Vow of the Bladeless Smith], [Vow of Rivals: First Blow], or [Vow: I Will Find Her Bones, or Perish Searching]. === Conditional Skills === Not much is currently known about Conditional Skills. Presumable, they have conditions for when they can be used. One example is [Conditional Skill - Lover's Lucky Charm]. === Mischief Skills === Mischief Skills are available to [Prankster] classes and the like if they have a Skill such as [Mischief Bank]. By storing up the results of their antics, they can power the use of higher-level Skills like [Wings Upon Ice], [Royal Slash], or [Spell: Rampant Magic]. === Shared Skills === Shared Skills arise when someone becomes able to use a Skill that does not belong to them. This may be because they are part of a [Unitasis Network] and can use [Unitasis Shared Skills] - possibly the same as the Linked Skills employed by the Antinium Queens. It may also be because of a peculiar nature of their very self, as is the case for the [Manifold Emperor of Bounded Threads], who can use the Skills of each of their constituent heads when they are being worn. === Synergy Skills === A formerly unimplemented mechanic add by the Grand Design. Synergy Skills allow one class to grant Skills related to another class. ===Colored Skills=== Some Skills appear in certain colors which represents specific categories. {| class="fandom-table" ! style="text-align: center;" width="10%" |Skill Color ! style="text-align: center;" width="90%" |Description |- | style="text-align: center;" | {{Color|#99CC00|Green}} |Newly created Classes and Skills in the System. Also known as Original Skills. ([[Original Skills Creators|Click Here to see Original Skills Creators]]) |- | style="text-align: center;" | {{Color|#ff9900|Orange}} |Tied to fame and reputation. Also known as Fame or Yellat Skills. Examples include [Famous Name] and [Intimidation: Spear of a Thousand Graves]. Also used for <Titles> and [Title Skills]. |- | style="text-align: center;" | {{Color|#ffd700|Golden}} | Tied to royal or holy Skills. Golden Skills differ from Purple Skills as they are granted to you based on the faith people put into you, fueling their obtainment and creation. |- | style="text-align: center;" | {{Color|#ff0000|Red}} | Tradeoff Skills that comes with ill consequences that range from morally corrupting the User to shortening their lifespan until their death. Unlike other Skills, they cannot be refused from being obtained by the System. Also known as Blood Skills. Examples include [Berserker's Rage], [They Walk With Me], [Condition: Master's Sympathy], and [Condition: Haze of Delirium]. |- | style="text-align: center;" | {{Color|#99ccff|Blue}} |Blue represents both restoration and resolution. This includes the removal of Blood Skills and deleterious [[Conditions]], the loss of Blood Classes, and the restoration of Lost Skills, as well as the declaration of a Vow, or (sometimes) the learning of a Skill like [Deep Breath]. Classes like [Templar] have been shown to reliably gain Blue Skills in the form of [My Noble Virtue(s)]. |- | style="text-align: center;" | {{Color|#cc99ff|Purple}} |Skills which are granted to an individual by virtue of their position, not their actions.<ref>{{VERef|8.78 F}}</ref> In other words, they are Authority Skills.<ref>{{VERef|9.16 R}}</ref> Examples include [Open the Vaults] and [Order - Induction: Royal Bodyguard]. |} ==List of Skills - Alphabetical Order== Note: while several of these are listed alongside a class, they are not necessarily exclusive to that class. Additionally, some Skills such as [Fake Smile] and [Eagle Eye] are often listed without brackets. === # === {{#invoke:Transcluder|main|Skills Effect/Numbers##}} ===A=== {{#invoke:Transcluder|main|Skills Effect/A#A}} ===B=== {{#invoke:Transcluder|main|Skills Effect/B#B}} ===C=== {{#invoke:Transcluder|main|Skills Effect/C#C}} ===D=== {{#invoke:Transcluder|main|Skills Effect/D#D}} ===E=== {{#invoke:Transcluder|main|Skills Effect/E#E}} ===F=== {{#invoke:Transcluder|main|Skills Effect/F#F}} ===G=== {{#invoke:Transcluder|main|Skills Effect/G#G}} ===H=== {{#invoke:Transcluder|main|Skills Effect/H#H}} ===I=== {{#invoke:Transcluder|main|Skills Effect/I#I}} ===J=== {{#invoke:Transcluder|main|Skills Effect/J#J}} ===K=== {{#invoke:Transcluder|main|Skills Effect/K#K}} ===L=== {{#invoke:Transcluder|main|Skills Effect/L#L}} === M=== {{#invoke:Transcluder|main|Skills Effect/M#M}} ===N=== {{#invoke:Transcluder|main|Skills Effect/N#N}} ===O=== {{#invoke:Transcluder|main|Skills Effect/O#O}} ===P=== [[Skills Effect/P]] {{#invoke:Transcluder|main|Skills Effect/P#P}} ===Q=== {{#invoke:Transcluder|main|Skills Effect/Q#Q}} ===R=== {{#invoke:Transcluder|main|Skills Effect/R#R}} ===S=== {{#invoke:Transcluder|main|Skills Effect/S#S}} ===T=== {{#invoke:Transcluder|main|Skills Effect/T#T}} ===U=== {{#invoke:Transcluder|main|Skills Effect/U#U}} ===V=== {{#invoke:Transcluder|main|Skills Effect/V#V}} ===W=== {{#invoke:Transcluder|main|Skills Effect/W#W}} ===Y=== {{#invoke:Transcluder|main|Skills Effect/Y#Y}} ===Z=== {{#invoke:Transcluder|main|Skills Effect/Z#Z}} ==List of Colored and Newly Created Skills== {| class="wikitable" style="width: 100%" ! style="text-align: center;" width="35%" |<u>'''Name'''</u> ! style="text-align: center;" width="55%" |<u>'''Effect'''</u> ! style="text-align: center; |<u>'''Reference Chapter(s)'''</u> |- |style="text-align: center;" |<span style="color:#99cc00;">[Aspect of the Wandering Inn]</span> |The User gains an ability based on one Inn Skill of the Wandering Inn. * Reinforced Structure: The User's body becomes much tougher. * Twofold Rest: The User can sleep half as long as they need. * The World's Eye Theatre: The User gains a third eye on their forehead and their vision sharpens. The third eye is immune to being blinded by light. * Garden of Sanctuary: The User can briefly summon statues from the hill, which can speak to the User. * Pavilion of Secrets: A keyhole appears on the User's chest, which can be unlocked by the Key of Insight. Turning it transports the User to the void corridor to the Pavilion, and returns them to where they were afterwards. The User cannot take others with them, and objects they carry will disappear at the destination and reappear upon return. * Long Hallways: The User's limbs extend and lengthen. * Partial Reconstruction: The User can reattach small body parts. |style="text-align: center;" |[https://wanderinginn.com/2023/12/23/volume-9-epilogue/ Epilogue (V9)]<br/>[https://wanderinginn.com/2024/03/24/10-09-e/ 10.09 E][https://wanderinginn.com/2024/04/06/10-10-e-pt-1/ 10.10 E (Pt. 1)][https://wanderinginn.com/2024/06/16/10-18-e/ 10.18 E] |- align="center" |<span style="color:#ff0000;">[Berserker’s Rage]</span> | |[https://wanderinginn.com/2021/04/28/8-19-h/ 8.19 H] |- align="center" |<span style="color:#ff0000;">[Blinding Insight of the Madman]</span> | |[https://wanderinginn.com/2023/07/16/9-54-c/ 9.54 C] |- align="center" |<span style="color:#99cc00;">[Death Before Dishonor]</span> | |[https://wanderinginn.com/2019/12/29/6-67/ 6.67] |- align="center" |<span style="color: #99ccff">[Deep Breath]</span> | |[https://wanderinginn.com/2023/03/01/9-38-tv-pt-2/ 9.38 TV (Pt 2)] |- align="center" |<span style="color:#cc99ff;">[Defenders of the Inn (Shamblers)]</span> |Pact Skill. Grants a number of Bush Shamblers for the User to command and defend their establishment. |{{chl|The Grove}} |- align="center" |<span style="color:#ffd700;">[Divine Intuition (Weak)]</span> | |[[Chapter 8.19 H|8.19 H]] |- align="center" |<span style="color:#99cc00;">[Extended Battery]</span> |Extend an electric battery's charge inside an electronic device so that it lasts longer. |[https://wanderinginn.com/2020/05/06/7-21-kq/ 7.21 KQ] |- align="center" |<span style="color:#ff9900;">[Fame – Remember My Name]</span> | |[https://wanderinginn.com/2023/07/04/9-51-z/ 9.51 Z] |- align="center" |<span style="color:#ff9900;">[Famous Name: (''Name'')]</span> | |[https://wanderinginn.com/2020/11/15/7-58/ 7.58] |- align="center" |<span style="color:#99cc00;">[Final Run]</span> |(''Effect not possible to be known as the Skill was '''Cancelled''' before its effect could ever be shown.'') |[https://wanderinginn.com/2017/06/11/2-29/ 2.35] |- align="center" |<span style="color:#ffd700;">[For So Long As I Stand Evil Shall Quail]</span> | |[https://wanderinginn.com/2021/04/28/8-19-h/ 8.19 H] |- align="center" |<span style="color:#99cc00;">[I Walked Under Heaven’s Sky]</span> |Overlaps the area with a clear daytime sky. Causes Spells to fail under it. |[[Chapter 8.29|8.29]]<br />[[Interlude – Hectval (Pt. 3)|Interlude - Hectval (pt. 3)]] |- align="center" |<span style="color:#99cc00;">[Immortal Moment]</span> |Stretch how long a moment lasts. Activates automatically, causes those affected to have a lasting memory of the moment. |[[Chapter 1.31|1.31]] |- align="center" |<span style="color:#cc99ff;">[Induction: Royal Bodyguard]</span> | |[[Chapter 8.75|8.75]] |- align="center" |<span style="color:#99cc00">[Inn: The World’s Eye Theatre]</span> |Creates a theater that can project images. For more information, See [[World's Eye Theatre|Here]] |[[Chapter 9.31|9.31]]<br />[[Chapter 9.32|9.32]] |- align="center" |<span style="color:#ff9900;">[Intimidation: Spear of a Thousand Graves]</span> | |[[Interlude – Hectval (Pt. 1)|Interlude - Hectval (Pt. 1)]] |- align="center" |<span style="color:#99cc00;">[Legacy: Find the Dragon's Grave]</span> | |[[Interlude – Adventurers (Pt. 3)|Interlude - Adventurers (Pt. 3)]] |- align="center" |<span style="color:#99cc00;">[Legacy Whispers: Heartflame Set]</span> |The User hears words that appear in their heads, which sear themselves into a unforgettable memory, hinting them on how to keep progressing their inheritance Legacy. |[https://wanderinginn.com/2018/09/04/5-18-s/ 5.18 S] |- align="center" |<span style="color:#ff9900;">[Local Landmark: (''Place'')]</span> |The property of the User becomes well known to all the people of the (''Place''). |[https://wanderinginn.com/2018/12/25/5-49/ 5.49] |- align="center" |<span style="color:#eb0e0e;">[My Life, be Thou My Fire]</span> |The User conjure all-consuming flames that are even able to burn shadows themselves and immortal beings.<br />The User has to burn their own lifespan to use this Skill, with a ratio of about +1 year of their life for 1 minute of use. |[https://wanderinginn.com/2019/09/10/6-43-e/ 6.43 E]<br />[https://wanderinginn.com/2019/09/14/6-44-e/ 6.64 E] |- align="center" |<span style="color:#cc99ff;">[Open the Vaults]</span> |Summon whatever objects stored in the User's vault. |[https://wanderinginn.com/2022/04/10/8-78-f/ 8.78 F] |- align="center" |<span style="color:#ffd700;">[Open the Vaults: The Gemstone Giant’s Halberd of Khelt]</span> |Restricted to the ruler of [[Khelt]]. Summons the giant, enchanted, jewelled halberd created by King [[Serept]].<br />Uncertain if it's royal, or if it only appears colored because of Fetohep exerting his aura and authority while calling the Skill. |[https://wanderinginn.com/2022/05/03/8-83/ 8.83] |- align="center" |<span style="color:#99cc00;">[Other Me's Skill]</span> | | |- align="center" |<span style="color:#99cc00;">[Perceive Noble Gases]</span> |The user can see the six [[wikipedia:Noble_gas|noble gases]], which are; Helium, Neon, Argon, Krypton, Xenon, and Radon, as clouds of color, identified by increasing in spectral signature the higher its atomic number. |[https://wanderinginn.com/2023/07/16/9-54-c/ 9.54 C] |- align="center" |<span style="color:#99cc00;">[Phantom Gears]</span> |Creates another set of gears on the User's bike, allowing them to shift to gears it doesn't normally have. |[https://wanderinginn.com/2024/07/30/goblin-days-pt-3-vengeance-and-talking/ Vengeance and Talking] |- align="center" |<span style="color:#99cc00;">[Pinpoint Distance Kick]</span> | A Kicking Skill that combined range and accuracy to allow the User to kick something over 300 feet to were the User intended. |[https://wanderinginn.com/2021/03/30/8-15/ 8.15] |- align="center" |<span style="color:#ffff99;">[Raythrust of Light] | |[https://wanderinginn.com/2022/09/25/9-17-r/ 9.17 R] |- align="center" |<span style="color:#99cc00;">[Recaptured Sublimity] |For a few minutes the User can return the strength, abilities and power to the time of their prime.<br />This Skill has a 12-hour cooldown. |[https://wanderinginn.com/2020/08/05/7-39-a/ 7.39 A]<br />[https://wanderinginn.com/2023/07/01/9-50/ 9.50] |- align="center" |<span style="color:#ff9900;">[Reputation: Infamy, Now My Fame]</span> | |[https://wanderinginn.com/2022/03/18/8-75/ 8.75] |- align="center" |<span style="color:#ff9900;">[Reputation: My Famous Name]</span> |Conjure a towering astral-projection of the User, which shows them based on their famed reputation. |[https://wanderinginn.com/2021/04/28/8-19-h/ 8.19 H] |- align="center" |<span style="color: #99cc00;">[Revine’s Jet]</span> | | |- align="center" |<span style="color: #99cc00;">[Royal Robbery: Birds]</span> | |[https://wanderinginn.com/2023/09/09/9-57-b/ 9.57 B] |- align="center" |<span style="color: #ffd700;">[Royal Transaction: Instantaneous Delivery, Instantaneous Reward]</span> |The User can instantly deliver the product from a transactional contract to the recipient, even across continents. |[https://wanderinginn.com/2024/05/18/10-15/ 10.15] |- align="center" |<span style="color:#ff0000;">[Share My End]</span> |Kill the person who killed the User in the same way that they used to kill them. |[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K] |- align="center" |<span style="color:#ff9900;">[Shared Authority: (''Place'')]</span> |The User can access most of another person's building-based Skills and abilities. |[https://wanderinginn.com/2024/02/07/10-01-l/ 10.01 L] |- align="center" |<span style="color:#99cc00;">[Ship: Kayak Roll]</span> | |[[Chapter 8.77 B|8.77 B]] |- align="center" |<span style="color:#99CC00;">[Squad: The Chess Club’s Stand]</span> | |[[Interlude – Hectval (Pt. 1)|Interlude - Hectval (pt. 1)]]<br />[[Interlude – Hectval (Pt. 2)|Interlude - Hectval (pt. 2)]] |- align="center" |<span style="color:#ff0000;">[Summon Aberration]</span> | |[https://wanderinginn.com/2020/12/13/7-62/ 7.62]<br />[https://wanderinginn.com/2021/01/13/8-01/ 8.01] |- align="center" |<span style="color:#ff9900;">[Supreme General of the Cities: Shut Up And Follow My Orders]</span> | |[https://wanderinginn.com/2022/04/20/8-81/ 8.81] |- align="center" |<span style="color:#99cc00;">[Sword Art: Goblin’s Smile]</span> | | |- align="center" |<span style="color:#99cc00;">[Sword Art: The Curve of the World]</span> | | |- align="center" |<span style="color:#99CC00;">[Synergy Skill: Innkeeper – Lease Lesser Room]</span> |The User gives a room from their establishment to another person. The door to the room in the building will lead to a blank void, and the loaned room will be in a closed dimensional space. The room's orientation is based on the door to it. If the leased room is placed in something mobile, gravity in the room will change as the door moves and tilts. |[https://wanderinginn.com/2023/07/16/9-54-c/ 9.54 C]<br />[https://wanderinginn.com/2023/10/21/9-62/ 9.62] |- align="center" |<span style="color:#ff0000;">[Tell Me What You Truly Believe]</span> |Forces those around to speak their honest feelings, even if they know they shouldn't and are aware of being affected. |[https://wanderinginn.com/2024/06/08/10-17/ 10.17] |- align="center" |<span style="color: #99ccff">[The Door to Earth]</span> | |[https://wanderinginn.com/2023/12/23/volume-9-epilogue/ Epilogue (V9)] |- align="center" |<span style="color:#99cc00;">[The Inn That Walked]</span> |Created in a simulated timeline. The User can make their inn mobile. |{{chl|10.27 GMG}} |- align="center" |<span style="color:#99cc00;">[The Laughing Folk Bowed to None; Neither Shall I]</span> |Negates any of the Opponent(s) authority effects directed at the User, while the sounds of laugher are heard laughing with mirth at the Opponent(s). |[https://wanderinginn.com/2022/10/12/9-20/ 9.20] |- align="center" |<span style="color:#ffd700;">[The Light Be Blessing Upon Us All]</span> | |[https://wanderinginn.com/2021/04/28/8-19-h/ 8.19 H] |- |style="text-align: center;" |<span style="color:#99cc00;">[The Transient, Ephemeral, Fleeting Vault of the Mortal World. The Evanescent Safe of Passing Moments, the Faded Chest of Then and Them. The Box of Incontinuity]</span> |Comprised of multiple indestructible boxes. * Box of Incontinuity: Duplicates an object placed inside of it endlessly. When the object it was copying is removed, it cannot be placed into the box again. The User can change the rate of duplication. Whatever is placed inside will also lose its value, the effect being worse the longer it stays in the box, with events in the world changing to make it have less worth. |style="text-align: center;" |[https://wanderinginn.com/2023/12/23/volume-9-epilogue/ Epilogue (V9)]<br/>[https://wanderinginn.com/2024/02/07/10-01-l/ 10.01 L][https://wanderinginn.com/2024/09/08/10-23-lmgy/ 10.23 LMGY] |- | style="text-align: center;" |<span style="color:#99cc00;">[The World of You and Me]</span> | *Combination Skill. Creates a bounded, shining bubble of faintly-heard sounds. Stepping inside of it lets one experience Earth for two hours, every sixteen hours. Inside, the person is treated as an Earth human. It has an occupancy limit of 200. *Dying inside will only have one get ejected. Injuries, Changes to the person and anything eaten while inside will not translate to the real world. Inside, species that cannot naturally speak can do so. *The experience is limited to the understanding possessed by the [[Earthers]] from who knowledge of Earth came from, but it can be used to research topics they do not know. The date inside the Skill changes to reflect Earth's current date. | style="text-align: center;" |[https://wanderinginn.com/interlude-satar-revised/ Satar]<br />[https://wanderinginn.com/2022/02/23/8-66/ 8.66]<br />[https://wanderinginn.com/2022/06/03/9-00/ 9.00][https://wanderinginn.com/2024/06/08/10-17/ 10.17] |- align="center" |<span style="color:#ff9900;">[They Feared My Name]</span> | |[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K] |- align="center" |<span style="color:#ff0000;">[They Walk With Me]</span> | |[[Chapter 8.19 H|8.19 H]] |- align="center" |<span style="color:#99cc00;">[Time of the Olympian]</span> |Replicates the User's best athletic performance, including those aided by Skills, and leaves them full of energy when the Skill wears off. It possibly has other effects. |[https://wanderinginn.com/2020/12/16/solstice-pt-1/ Solstice (Pt. 1)] |- align="center" |<span style="color: #99cc00;">[Tongue of Deikat Vunn]</span> |Allows the User to pronounce words of the Deikat Vunn language. |[https://wanderinginn.com/2024/07/08/10-20-e/ 10.20 E] |- align="center" |<span style="color: #99cc00;">[Torreb’s Step]</span> | | |- align="center" |<span style="color:#99cc00;">[Undying Loyalty]</span> |Allows the User to order their loyal citizens not to die, so that they can continue fighting even past the point where they should have died. If they get healing in time, they can even recover. |[https://wanderinginn.com/2018/03/27/4-23-e/ 4.23 E] |- align="center" |<span style="color: #99cc00;">[Way of the Elements: Current of the Sea]</span> | | |- align="center" |<span style="color: #99cc00;">[Way of the Elements: Fury of Skies]</span> | | |- align="center" |<span style="color: #99cc00;">[Way of the Elements: Path of the Land]</span> | | |- align="center" |<span style="color: #99cc00;">[Wings of Escieda]</span> | |[[Chapter 9.57 B|9.57 B]] |- align="center" |<span style="color:#99cc00;">[Wondrous Fare]</span> |Cooking Skill that enables the User to make Magical Food.<br />For more information go [[Wondrous Fare|Here]]. |[[Chapter 2.21|2.21]]<br />[https://wanderinginn.com/2020/06/10/7-28/ 7.28] |- align="center" |<span style="color:#ffd700;">[Your Wounds Shall Close]</span> | |[https://wanderinginn.com/2021/04/28/8-19-h/ 8.19 H] |} ==Fake and Imaginary Skills== {| class="wikitable" style="width: 100%" ! style="text-align: center;" width="35%" |<u>'''Name'''</u> ! style="text-align: center;" width="55%" |<u>'''Description'''</u> ! style="text-align: center; |<u>'''Reference Chapter(s)'''</u> |- align="center" |[Advanced Flirting] |Skill that an aroused [[Serafierre val Lischelle-Drakle|Fierre]] thought [[Ieka Imarris|Ieka]] is using on her. |[https://wanderinginn.com/2023/07/12/9-53/ 9.53] |- align="center" |[Ankle-blasting Kick] |The Skill that Ryoka envisions [[Nerry]] wishing to have. |[https://wanderinginn.com/2023/03/19/interlude-brewing-sariants/ Brewing Sariants] |- align="center" |[Aura of Stress] |Hypothetical Skill imagined by [[Cara O'Sullivan|Cara]]. |[https://wanderinginn.com/2022/03/09/8-68/ 8.68] |- align="center" |[Aura of the Bird] |Skill that [[Bird]] wishes he had gained from [[Niers Astoragon|Niers]]. |[https://wanderinginn.com/2021/11/17/8-52-mn/ 8.52 MN] |- align="center" |[Aura Pizza] |Skill Rabbiteater hoped he wouldn't obtain after performing his first aura manifestation. |[https://wanderinginn.com/2022/03/09/8-68/ 8.68] |- align="center" |[Aura Sword] |Used by [[Erin Solstice|Erin]] when she tried to manifest her Aura. |[https://wanderinginn.com/2020/05/13/7-23-lm/ 7.23 LM] |- align="center" |[Automated Scarecrows] |[[Lupp]] briefly believed he had gained this Skill. |[https://wanderinginn.com/2020/11/22/7-60/ 7.60] |- align="center" |[Awaken Scarecrows] |[[Lupp]] briefly believed he had gained this Skill. |[https://wanderinginn.com/2020/11/22/7-60/ 7.60] |- align="center" |[Bad Fruit Detector] |Skill Erin imagined the Goblins having. |[https://wanderinginn.com/2023/03/03/rw1-07/ 1.07] |- align="center" |[Blade of Calanfer] |Fake Skill shouted by [[Marquin]] to distract [[Dionamella|Dioname]]. |[https://wanderinginn.com/2022/03/17/8-74-dr/ 8.74 DR] |- align="center" |[Can't Be Late for Work] |Skill [[Luan Khumalo|Luan]] guessed a Fraerling had. Actually a [Speed] spell provided by [[Paeth]]'s vurel. |[https://wanderinginn.com/2021/06/08/interlude-luan-the-giant/ Luan the Giant] |- align="center" |[Cloudburst Theft] |Skill [[Yisame Beziin|Yisame]] imagined the Thief of Clouds having in her daydream. |[https://wanderinginn.com/2021/08/15/8-36-h/ 8.36 H] |- align="center" |[Food Dangersense] |Like [Dangersense] but goes off when faced against clearly horrendous food. |[https://wanderinginn.com/2023/01/24/interlude-foody-discussions/ Foody Discussions] |- align="center" |[Greatest Teleport] | |[https://wanderinginn.com/2023/09/09/9-57-b/ 9.57 B] |- align="center" |[Pride is Heat] |[[Bethal Walchaís|Bethal]] asked if [[Pryde Ulta|Pryde]] had this Skill. |[https://wanderinginn.com/2023/06/07/9-43-l/ 9.43 L] |- align="center" |[I Breathe in Air] |Redundent Skill that Klbkch compares to an Antinium getting [Unitasis Network]. |[https://wanderinginn.com/2022/09/04/9-13/ 9.13] |- align="center" |[Inn: Extended Rooms] |Speculated Skill. |[https://wanderinginn.com/2024/04/06/10-10-e-pt-1/ 10.10 (Pt. 1)] |- align="center" |[Inn: Stretched Corridors] |Speculated Skill. |[https://wanderinginn.com/2024/04/06/10-10-e-pt-1/ 10.10 (Pt. 1)] |- align="center" |[Inn: Unlimited Mana Pool] |Imaginary capstone Skill. |[https://wanderinginn.com/2019/12/29/6-67/ 6.67] |- align="center" |[Invisible Appearing Rock] |Skill that [[Idis]] thought that [Psychic Guardian] [[Ressk]] used while sparring. Actually the use of psychic abilities. |[https://wanderinginn.com/2021/11/14/8-51-d/ 8.51 D] |- align="center" |[Kamehameha Punch] |Imaginary capstone Skill. |[https://wanderinginn.com/2019/12/29/6-67/ 6.67] |- align="center" |[Kiss of Love] |Used in a fantasy scene. |[https://wanderinginn.com/2020/12/06/interlude-the-innkeepers-knight/ <nowiki>The Innkeeper's [Knight]</nowiki>] |- align="center" |[Like Fire, Infidelity] |Joke Skill referencing [Like Fire, Memory]. |[https://wanderinginn.com/2024/06/30/10-19-e/ 10.19 E] |- align="center" |[Like Fire, Love] |Joke Skill referencing [Like Fire, Memory]. |[https://wanderinginn.com/2024/06/30/10-19-e/ 10.19 E] |- align="center" |[Like Fire, Romance] |Joke Skill referencing [Like Fire, Memory]. |[https://wanderinginn.com/2024/06/30/10-19-e/ 10.19 E] |- align="center" |[Like Flame, Blowtorch] |Joke name for [Like Fire, Memory]. |[https://wanderinginn.com/2024/03/24/10-09-e/ 10.09 E] |- align="center" |[Line-Ender Hot] |Invalid Skill registered by the Grand Design when [[Halrac Everam|Halrac]]'s special arrow removed the 'S' from [[Elia Arcsinger|Elia]]'s [Line-Ender Shot]. The Grand Design assigned [Line-Ending Inferno] as a replacement. |[https://wanderinginn.com/2023/04/30/9-41-pt-3/ 9.41 (Pt. 3)] |- align="center" |[Mini-Minotaur Punch] |Joke name for [Minotaur Punch] while Erin was Fraerling-sized. |[https://wanderinginn.com/2024/04/06/10-10-e-pt-2/ 10.10 (Pt. 2)] |- align="center" |[Outrun the Law] |Skill that Relc suspects a [Dissident] has to outrun him. |[https://wanderinginn.com/2021/08/01/8-34-r/ 8.34 R] |- align="center" |[Posterior Damage] |Skill that [[Lyonette du Marquin|Lyonette]] suspected was applied to an uncomfortable chair. |[https://wanderinginn.com/2024/05/04/10-13/ 10.13] |- align="center" |[Realization of Your Deepest Dream] |An imaginary [Dreamer] capstone Skill that [[Felkhr]] wishes to have so that he could fly, even for just 5 minutes a day. |[https://wanderinginn.com/2023/03/15/interlude-innovation-and-invention/ Innovation and Invention] |- align="center" |[Relc Feint] |Shouted by [[Relc Grasstongue]] when attacking. |[https://wanderinginn.com/2022/12/21/9-30/ 9.30] |- align="center" |[Relc Headbutt] |Shouted by [[Relc Grasstongue]] when attacking. | |- align="center" |[Relc Hug] |[[Relc Grasstongue]] warming, biggest hug imaginable, which maybe should be a Skill as it is more impressive than his fake skill punches. |[https://wanderinginn.com/2023/01/22/9-33/ 9.33] |- align="center" |[Relc Kick] |Shouted by [[Relc Grasstongue]] when attacking. | |- align="center" |[Relc Punch] |Shouted by [[Relc Grasstongue]] when attacking. | |- align="center" |[Relc Sense] |[[Relc Grasstongue]] intuition of something that he believes is going to happen. |[https://wanderinginn.com/2023/01/29/9-34/ 9.34] |- align="center" |[Super Jump] | A Skill that [[Felkhr]] wished his ‘[Dreamer]’ Class had given him for his flying dream. |[https://wanderinginn.com/2023/03/15/interlude-innovation-and-invention/ Innovation and Invention] |- align="center" |[Super Teleport] | |[https://wanderinginn.com/2023/09/09/9-57-b/ 9.57 B] |- align="center" |[Tail Attack] |Shouted by Relc while sparring with Klbkch. |[https://wanderinginn.com/2022/06/11/9-02/ 9.02] |- align="center" |[Tail Stab] |Said by [[Klbkch]] in retaliation to Relc's [Tail Attack] |[https://wanderinginn.com/2022/06/11/9-02/ 9.02] |- align="center" |[Total Immunity: Shame] |A Skill that [[Mrsha]] believes Ser [[Sest]] has. |[https://wanderinginn.com/2022/06/03/9-00/ 9.00] |- align="center" |[Wall of Femininity] |Narration joke. |[https://wanderinginn.com/2020/12/06/interlude-the-innkeepers-knight/ <nowiki>The Innkeeper's [Knight]</nowiki>] |} ==Others== List of Skills-like magical abilities. ===Aspects:=== *See [[Aspects]] ===Conditions:=== *See [[Conditions]] ===Inheritances:=== *See [[Inheritances]] ===Miracles:=== *See [[Miracles]] ===Memories:=== *See [[Memories]] ===Songs:=== *See [[Songs]] ===Spells:=== *See [[Spells]] ===Synergies=== *See [[Synergies]] ==Trivia== *[[Titles]] can grant Orange (Yellat/Fame) skills, along with a myriad of other rewards. *In ancient times, likely near the start of the Grand Design, Skills were called the Prowess of the Accomplished.<ref>{{VERef|The Roots (Pt. 1)}}</ref> ==References== <references /> [[Category:Terminology]] [[Category:Skills]] [[Category:System]] [[Category:Reference]]
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