Skills Effect/C

From The Wandering Inn Wiki

Skills Effect starting with the Letter: C

C[edit | edit source]

Name Effect Reference Chapter(s)
[Calculable Insight: Copy Skill]
(Intellect)
Intellect = Copy and use any intellect-based Skill used in the presence of the User. 9.54 C
[Call of the Champion] Calls and challenges any [Champions] in the opposing army. If no one answers the call, the Skill will demoralize the entire army, and any [Champion], [First Warrior], [Royal Protector], or so on will lose their class. 7.13 K
[Call to Single Combat] 8.24
[Calm Mind]
[Calming Touch] A low-level [Carer] skill that calms the target. 3.22 L
[Campfire Chef] 5.37 G
[Capture Flame]
[Caravan Unslowed]
(Mild Terrain)
[Carrying Voice] Gravesong Book One
[Cascade Shield]
[Cast of the Fisherman] Returns thrown spear to the user
[Casualty Report] Informs the User of the casualties their force has taken. 8.84
[Cat’s Evasion] Increases evasion similar to a cat's. 5.58
[Cat’s Eye Vision]
[Cat’s Grace] Confers the nimbleness of a cat. Experiments in Golems
[Catch Yourself] The User stops themselves from lashing out in fury. 9.37 HO
[Challenge of the Knight] Causes nearby enemies to target the user. 6.16
[Challenge of the Wilds] Challenges wild animals to fight the user A Meeting of Druids
[Challenge!]
[Champion’s Gear] Currently equipped weapons and armor fix and tailor themselves. Gear also becomes lighter, sharper, more durable, and look shinier. 5.49
[Champion’s Throw] An attack that launches a thrown weapon with greater power. 6.16
7.58
[Change the Flow] 8.16
[Change Viscosity]
(Oil)
[Channel Strike] A weapon attack that cuts through the air.
If used on the ground, a rift of dirt explodes up from the ground.
8.09
[Chaos Theory]
(Low-Risk)
[Charge of the Lion]
[Charge of the Strategist] A powerful offensive [Strategist] Skill that initiates a large scale charge. 4.25 N
[Chargebreaker Guard] 4.48
[Charisma of the Madman]
[Charm Smile] 8.04 T
[Charming Demeanor] Passive version of [Charm]. 1.05 R
[Charming Smile] Commoner version of [Charm] activated while smiling. 4.14 L
[Cheat Death] Hectval (Pt. 2)
[Check Sum] Checks equations. Satar
[Chessboard: Subsumed Reality, Our Board is the World] 9.20
[Chill Paws] Cools whatever the user is touching. 6.32
[Chosen Blow] The User can chose the angle and location of were their next blow attack hits, even if it's located around 30 feet away from them. 8.09
[Circle of Protection] 6.44 E
[Clash of Wills]
[Clean Glassware]
(Daily)
9.54 C
[Cleansed Materials] The Tribes of Izril
[Cleansing Heat] 6.39
[Clear Minds] The User clears theirs and their allies minds from Mind compulsion Skills.
Has lesser effect when faced against multiple opponents and/or high-level ones.
8.05 I
[Clear Position]
[Clear Voice]
[Cleave the Hills] 9.30
[Cleaving Arc] An attack that causes the User's weapon to grow larger and gleam while gathering the power to bisect enemies. 7.13 K
[Cleaving Blow] A room clearing attack that can be used by miners. 7.33 I
[Cleaving Scythe]
[Cleaving Slash] Gravesong Book One
[Climbing Expertise] A terrain Skill that works as a unit-based Skill to helps the forces under the User command to climb up difficult terrain.
Depending on the User Level, this Skill can effect 40 individuals at the same time.
Hectval (Pt. 1)
[Close Counter]
[Codebreaker's Tongue]
[Collect Fee] 9.38 TV (Pt. 2)
[Collector’s Bargain] 9.36 HO
[Combat Vanish]
[Combination Attack: A Thousand Fireflies] Saliss the Adventurer
[Combination Attack: Lightning Tempest] A Combination Skill that can be used by a high level alchemist, requires at least twenty lightning infused bottles and an amplifier for the magnetic pull, acting as a anchor. Saliss the Adventurer
[Combination Attack: Winter’s Freeze] Saliss the Adventurer
[Combination Skill: Meteor Guardbreaker Shot] A Combination Skill that requires three people working together to perform a combo of kicking an object with enough force to dent steel, and with the added effect of cancelling or force surpassing a Blocking Skill.
It is performed by the 1st person kicking an object up in the air with great force, then the 2nd person kicking it with added force, to ricocheted it down to earth like a comet, and after the object touch down with a force like a meteor and it began to bounce up, the finally 3rd person redirected it with a smack or kick to were intended.
Some of the Combo Skills Required to perform this Combination Skill are; [Pinpoint Distance Kick], [Axe Kick], and a [???] Head-butt Skill.
8.15
[Combination Skill: The Web Closes] A Combination Skill that requires two experts working together to perform, and the Skill [Create Field: The Steelthread Web].
It involves someone holding the ends of the threads and closing them inwards, slicing apart anything caught wrapped in them. The users need to be outside the web or otherwise they will be caught up in it as well
7.42 M
[Combined Arms] Allows allies to attack completely in sync with each other temporarily. 5.08
[Combined Skill — Onslaught Performance: Louder Than the Sea's Roar] A Combination Skill that requires a musical performance in perfect synchronization. The participants' instruments glow, and a powerful cone of sound and force is launched. Adventurers (Pt. 2)
[Combined Skill: Barrier of Ego] A Combination Skill that requires multiple nobles. Creates a barrier of air. 9.67 (Pt. 1)
[Combined Skill: Bolt from the Heavens]
  • A Combination Skill that requires four people to perform, to launch a powerful, destructive spear of lightning to strike a distant target.
  • The 1st person, a lightning mage, calls down a lightningstrike from a storm.
  • The 2nd person, a spear wielder, catches the lightning and binds it to a spear, warping around the weapon as if magnetized.
  • The 3rd person, someone who possesses great magical vision, pinpoints the target. Then they share their vision with the 2nd and 4th persons to direct them into throwing the spear towards the target.
  • The 4th person, someone possessing high speed, runs and catches the spear, adding momentum and power before throwing it again to the target.
  • Once all steps are fulfilled the spear of lightning grows to be a hundred times bigger once it's unleashed, and is able to travel for at least 6,000 miles, were it strikes with great devastating force.
9.04
[Combined Skill: Wrath of the Righteous] 8.35
[Company: Zigzag Maneuvering] Allow the User and the riders under their command to change directions like a perfect geometric angle. 8.69 T
[Come to the Table] 8.05 I
[Comfort Food] Makes pleasant and comfortable food for the diner. 6.09
6.10
[Comforting Petting]
[Command Lesser Undead]
[Command Undead: Lesser]
Grants control over lesser wild Undead like; Zombies and lesser Ghouls. 3.18 T
4.08 T
5.05
6.48 T
[Commanding Presence] 1.02 D
[Commanding Voice] The User speaks in an authoritative way to their forces, so that they follow the User commands. 8.65
[Company, In Attendance] The User summons their company to their location. 9.29
[Company, On Me] The User summons a company of soldiers from their army that meet the standards they demand. 8.84
[Company: Armorbane Weapons] 7.36 C
[Company: Free Dodge] 8.80
[Company: Lightning Hooves]
[Company: Rallying Teleport] 8.24
[Compartmentalized Knowledge] 7.33 I
[Compartments of Holding] Compartments become miniature pocket dimensions, holding much more then they should be able too. 7.31
[Complete Onslaught] Launches all projectiles. 7.42 M
[Compressed Muscle] A rare [Lady]'s skill that allows for higher strength without visible muscles. 7.23 LM
[Conceal Reputation]
[Concealing Presence] Conceals the self without detection.
[Concentrate Mana] 7.59
[Cone of Sound: Brown Note] Sonic attack that causes those hit to defecate. Adventurers (Pt. 2)
[Confidential Sources] 8.47 H
[Confirm Document] 9.35 O
[Conjure Fast Fireball] 7.23 LM
[Conjure Stool] Temporally conjure a single plain wooden stool. The Skill has a cooldown Adventurers (Pt. 3)
[Consecutive Spear Flurry] 8.34 R
[Constant Foe (Undead)]
[Constitution of Half-Giants] 9.35 O
[Construct Vessel: Human] Create a blank Human body to be used as a vessel for a Selphid. 8.80
[Consumption: Increase Nutrition] 9.36 HO
[Contact Memory] 1.55 R
[Contest of Champions]
(Vigor)
[Continuous Cut] A high level Skill that can be used to cut down entire battalions of enemies over time. 2.43
[Continuous Rolling] Causes wagon wheels to roll longer without interference. 3.34
[Continuous Spear Thrusts]
[Control Mana] 8.12 T
[Control Pitch] Gives the skillbearer increased control of the pitch of their voice. 2.17
[Controlled Release: Horizontal Spray]
[Convincing Lie]
[Convincing Lies]
[Cooking: No Bad Poos] Safeguards any cooking from giving the eater diarrhea. 9.34
[Copy Magical Seal]
[Copy Message] Copy the text from one parchment, but without specifics, and past it across one or multiple slips of parchment. 9.31
[Copy Recipe] The User can choose a single dish per day to copy and make from someone else recipes, even recipes that they shouldn’t be allowed to make, like magical cooked food. 9.39
[Copy Skill: (Skill)] Allows the User to use a Skill an ally is using. Adventurers (Pt. 3)
[Copy Skill: Ten Levels] Allows the User to use another's Skill once. 8.81
[Copy Spell]
(Temporary)
[Copy Weapon Art] 7.35 C
[Corkscrew Stab] The User attacks with a twisting stab. 9.70 (Pt. 2)
[Corrected Spelling] Removes minor written mistakes. Satar
[Counter Backstep] 8.34 R
[Counter Blow] Allows the user to easily counter an attack 6.56
[Counter Fire]
[Counterfire]
A counter Skill that the User uses to fire a projectile in respond to the fired projectile of the opponent. 8.67
[Counter Melody] Musical Skill that let the User play two melodies at once. 9.05 NPR
[Countercharge] Counter the opponents Charge Skill by neutralizing its effect and reverse it on them by uplaying it to the Allies charge that are under the User command. 8.52 MN
[Counterspears] 8.52 MN
[Courageous Speech] Inspires Courage in anyone who hears the User speech. 7.13 K
[Cover to Cover, Revision Reader] Allow the User to read every single version of a book ever read. So if they had eighteen versions of a book they held, the User could read any one, and spot the truth amid many revised histories. 8.68
[Covering Fire] 4.25 N
[Covering Fire: Archers]
[Covering Fire: Longshot Gamble]
[Covert Target Mark] Hectval (Pt. 1)
[Craft: Arrows of Will]
[Create Bread] Creates bread that is based from the memory of bread eaten. 6.62 L
[Create Cloud: Paralysis Dust] Unknown
[Create Field: The Steelthread Web] To Activate this Skill the User need to throw Wires far into a field, and anchor them into the ground, and points in the very air (presumably with another Skill).
Once done the User can Activate it to changed the world, by creating a field guarded by razor-sharp wires, ready to slice the User enemies apart, and preventing escape. The Wires are also set too be invisible to all but the User allies.
7.42 M
[Create Lifeglass]
[Create Lifesand Golem] Morph blood into an operational Lifesand Golem.
Can also use additional blood to empower, heal/fix, and grow the Lifesand Golem.
8.64 K
Experiments in Golems
[Create Spectral Undead]
[Crescent Arc] Swings the User's sword in the shape of a moon. 4.16
[Crescent Cut] Makes the skillbearer's blade go around an opponent's defenses. 6.56
[Crew (Aspect): Devils of Slaughter]
[Crew: Bloothirsty Frenzy]
[Crew: My Ship is Crewed by Ghosts] The Spitoon
[Crew: Second Wind] The Spitoon
[Crew: They Knew No Fear]
[Crimson Earth Mana]
[Crimson Stinger] A Skill for Ashfire Bee owners that increases the size of the bee's stinger and the potency of their poison. 5.45
[Crimson Whirls My Blade]
[Cross Cut]
[Crossbow: Irregular Ammunition]
(Stones)
[Crossbows: Overwatch] Summons a number of ready to fire, spectral crossbows in the air, atop the Users own crossbowmen.

At higher levels will summon 10 crossbows for each soldier present

9.29
[Crossroads of Izril]
[Crosswind's Blow]
[Crossworlds Utility]
(Medical Equipment)
The User can adapt another species' technology for use by others. 10.06
[Crowd Control] Enables influence over a crowd of people. 3.16
[Curved Arc] Saliss the Adventurer
[Curving Shot]
[Cute Smile]
Skill Effect Navigation
#ABCDEFGHIJKLMNOPQRSTUVWXYZ