Skills Effect/A

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Skills Effect starting with the Letter: A

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Name Effect Reference Chapter(s)
[A Bottle A Day: Ink]
  • Once a day, fills up a small bottle with ink.
  • The ink conjured is not of high quality but can be of whatever basic color the User wanted like red, blue, or even yellow and green.
  • The amount of ink conjured grows as the User Level increases.
Satar
[A Bullet A Day: Armor Piercing Round] Once a day, conjures a bullet capable of piercing armor. 7.36 C
[A Crack in Morality] Plants doubts in the target's values and principles, so that they can be corrupted. 8.53 FH
[A Drop A Day] Once a day, conjure a single drop from a Specified Liquid available to the User.
The drop can be further enchanted with other Skills/Spells Effects.
9.40 GG
[A Fine Copy] Recreates a target object and its functionalities. The copy lasts for 30 minutes. 9.67 (Pt. 1)
[A Fraction of My Experience] Grants soldiers under the user's command a fraction of the user's battle-understanding and knowledge. 8.26 FK
[A Gradual Change of Disposition] A city-wide effect that slowly changes people's attitude towards something. 8.05 I
[A Heavy Blow] 9.41 (Pt. 2)
[A Kingdom’s Strength] A King's Skill that increases their strength in proportion to the size of their kingdom 7.10 K
[A Knight’s Duel] Forces someone with a [Knight] Class to accept a duel with the user. 8.46 G
[A Little Bit of Courage] Bestows a little courage onto the recipient. 7.23 LM
[A Magical Gift] Once a week, a gift appear with the name of someone who the User was thinking that needed help.

The User does not know what is inside the gift, only that it was always a little gift, something the recipient wanted, like a cream that took away the pain, or a pair of shoes.
The gift bright wrapping paper vanishes when the gift is torn open by its recipient.

9.45 GT
[A Minute, Reborn] Allows a Ghost to temporarily take control over the User's body for one minute, during which they can use the Skills they had in life.
The User can only use it once a day for each different Ghost.
Duration of possession slightly increases as the User levels up.
Numbtongue (Pt.2)
6.38
8.17 H
[A Missing Entry, Filled]
[A Missing Passage, Revealed] Erase any falsehoods in written passages about historical accounts that the User wrote themselves, even if they were not aware that they were false, by having the offending lines cross themselves out, then slowly faded away, leaving only the true.
The User can then fill the missing line with the correct ones, but they need to know them and be specific with their writing, as the Skill will prevent them from filling them with incorrect ones.
8.66
[A Necessary Discussion] Forces a discussion with the recipient, preventing them from leaving. 8.24
[A Pact of Trust]
[A Refreshing Repast] 8.73 R
[A Scroll A Day: Parchment] Innovation and Invention
[A Second of Time] Slows whoever the User cuts. 9.30
[A Sound Reasoning]
[A Storm at Our Backs] Conjures a storm behind the user. 8.57 H
[A Taste of Generations] A Cooking Skill that is passed down across those who cook in the same way with the same method as their forefathers, which gives the cooked food the same quality and taste as the first generation. 9.36 HO
[Abler Bodied Animals (Ants)] Hectval (Pt. 2)
[Accelerated Spellsling]
[Accelerated Sprint] Increases running movement even when tired. 8.15
[Accelerated Throw]
[Accident Prevention] Innovation and Invention
[Accident Protection: Monsters] Adventurers (Pt. 1)
[Accident: Flameproof] Prevents damage from fire, including magical flames. 9.66
[Acrobat's Form] Presumably grants the user the form of an acrobat. 7.47 K
[Activate Artifact: Incredible Effect]
[Adamantium's Guard]
[Adept Haggler]
(Alchemy)
9.54 C
[Adept Iceform] Enables better construction of ice constructs 6.67
8.36 H
[Adrenaline Rush] 8.39
[Adroit Progeny] Ensures certain features are inherited by children such as fighting ability or beauty. The Titan’s Question
[Advanced Alchemy] 9.54 C
[Advanced Cleaning] Swiftly cleans up messes to a magical degree, clearing areas that were untouched by the cleaning tool. Upgraded from [Basic Cleaning]. 2.18
2.37
[Advanced Cooking] Helps with cooking complex dishes faster. Also comes with an intuitive understanding of how some ingredients would work together. 2.20
[Advanced Butchery]
[Advanced Crafting] Assists with assembling more complex items with greater ease. 2.17
[Advanced Dangersense] An upgrade of [Dangersense], which alerts to potential threats in the vicinity. 8.42
[Advanced Golem Shaping] 8.64 K
[Advanced Organ Transplant] 9.22 GN
[Advanced Trapsense]
[Advantage: The Unchained] Boost the speed and strength of the allies against current and former [Slaves] 8.57 H
[Aegis of Grace] Wards off any settlement affiliated with the user against attack from unsavory groups or monsters. 4.44 M
[Aerial Dance: Waterfall Strikes] Strikes multiple blows onto a large target while moving downward. User takes the appearance of a blur while the Skill is active. 6.22 D
[Aerial Dodge] Allows dodging in midair. 8.45 O
[Aerial Foothold] 9.35 O
[Aerial Viewpoint] The User can view themselves and their surroundings. Gravesong Book One
[Aeriform Palm] Perform a long-range palm strike. 8.54
[Aeriform Punch] Perform a long-range punch attack. 8.58 PFH
[Aeriform Shockwave] A strong punching technique that can be used to form a projectile with the shockwave. 6.15 K
[Affair of Honor] Prevents retreat under dishonorable circumstances. 4.06 KM
[Again, and Again, and Ever Again] 9.41 (Pt. 3)
9.66
[Agile Flier] Facilitates better flying agility 6.08
[Agreement of Stories]
[Alchemy: Shortened Span] Shortens the span of potion's effect. 7.59
[Alcohol Brewer] Provides general knowledge of brewing alcoholic beverages such as necessary ingredients or fermentation time. 1.22
[Alcohol Immunity] A passive Skill that renders the user immune to alcohol effects.
Can be turned on and off.
2.01
[All Plans Fall to Dust And Ruin]
(Chess)
9.20
[All Terrain Step]
[All-or-Nothing Charge]
[All or Nothing Charge]
5.62
[All-Terrain Riders] 8.78 F
[Allied Distress Call]
[Alter Ego]
[Alter Ego: (Person)]
8.68
[Alter Mechanism] Hands materialize to operate a mechanism. 9.65
[Ambient Mana Gatherer] 7.19
[Ambition Visualized] For [Architects], manifests their vision of architecture 7.23 LM
[Amateur Linguist] A passive skill that allows for better processing and understanding of languages. 1.03 D
[Ambient Focus: Grass] 8.43
[Ammunition: Doubled Velocity] 8.77 B
[An Opening Slash] 9.35 O
[An Apple A Day] A supply-type Skill that creates a real apple. Very rare. 10.01 L
[Analysis: Origin of Injury] 9.40 GG
[Analysis: Vision of Greatest Battle] When used on a recipient, the user experiences a stimulation of a battle between the user, the recipient, and their allies. Has a cooldown period of 38 minutes. 8.30
[Analyze Object] 9.39
[Anchor Balance] Keeps the user in a suitable upright and steady form, or adjusts them so when they are off-balanced. 8.51 D
[Anchor Lash] Summons anchors to lash around the target. Strategists at Sea (Pt. 2)
[Anchor Line] 8.64 K
[Anchoring Shot] 9.41 (Pt. 3)
[Anchoring Stab] When the User stabs the Target, it makes them stay in place. For example, the Target cannot teleport away. 8.85
[Animal Respect: Friend by Deed] 9.36 HO
[Animals: Basic Command] Allows limited influence over animals 4.21 E
[Animate Corpse]
[Animate Undead]
(Objects)
[Antinium-Expertise Command] A non-Antinium forces under the User command become proficient in subterranean expertise like an actual Antinium, which makes them able to see if the ceiling showed danger of cave in without actually knowing how they were able to see it, not suffering from claustrophobic, breathed easily underground, navigate the network of tunnels with ease, and also digging faster. Hectval (Pt. 2)
[Anti-Cramping Muscles] Prevents muscle cramp. Satar
[Anti-Invisibility Sight] Allows the user to see anyone who is invisible. 8.39
[Antimagic Blade] Enables blade to pierce through magic. 7.47 K
7.58
[Antimagic Bolt] Enables arrow bolt to pierce through magic. 7.62
[Antimagic Slash] Enables attack through strong magic defenses. The Antinium Wars (Pt.5)
4.49
[Antinium Telepathy]
(Weak)
8.29
[Anvil Kick] Strengthens a kick. 8.65
[Apply Healing Gel] Officer Skill that applies the Antinium healing gel to the Targets' wounds, aliviating pain and poison, and lightly healing them. It's unknown if the gel can normally be used on non-Antinium, need [Unit: Antinium Nature] to work, or if the Skill allows it to have effect on any species. 9.70 (Pt. 2)
[Appraisal] Provides limited information about a magical item. 7.52
[Appraise Foe] Provides limited information about another person. 1.10
[Appreciating in Value] Eligible items in the user's care will slowly increase in quality and value over a certain period of time (i.e. Wine becomes finer, iPhones are upgraded to the next model) 8.02
8.25 KH
[Aquatic Invisibility] A Camouflage Skill that renders any part of the User body that is submerged in water becoming Invisibly. 8.69 T
[Arbiter's Judgment: Every Nation’s Judge] Calls the judgment of everyone nearby who can deliver judgment, to enforce the verdict on the Target. 8.85
[Arc Arrows] 8.33 R
[Arc Slash] Perform a fast arc slash attack technique. 8.51 D
[Arcane Discovery]
(Weekly)
Gives a moment of insight to puzzling something out about magic and Spells so that the User could realize how something could be done, like some of the mechanics of a complex Spell.

Skill is only usable on a specific time frame that varies from User to User, like; Weekly.

9.15 VM
[Arcane Toughness] A [Mage] Skill that increases the durability of their Arcane Spells, like [Arcane Barrier]. 9.15 VM
[Archers: Triplicate Volley] A Skill for an entire battalion (or just the user themselves) that enables archers to shoot three arrows simultaneously. 8.14 N
[Arcsinger’s Downfall: Wallbreaker Hammer] The User strikes with a fraction of the strength of [Line-Ender Shot]. 9.67 (Pt. 1)
[Area of Diffusion] 7.59
[Area of Sproutlings] Turns a 6-foot patch of freshly planted seeds into new grows. Recharges every four days. Gravesong Book One
[Area: Fleet of Foot]
[Armaments of the Lightning Dragon] Coats the Users armour and weapons in lightning which electrocute the opponent on impact, while also enhances the Users speed. 9.30
[Armed At All Times] Instantly equips recipient with a weapon. 8.46 G
[Armform]
(Duelist, Liquid, Razorkind, Telescoping Flesh)
A Skill for Men of Metal that can transform their arms into various forms:

Duelist
Reshapes arm into protective gauntlet.

Liquid
Makes the arms liquid-like.

Razorkind
Turns fingers into razors, grows blades and razors from any part of the arms, and change hole arm into a blade arm.

Telescoping Flesh
Extends jagged spines of metal from arms.

6.67
8.19 H
8.35, 10.11 H
[Armor of Faith] Grants the User protection for their faith. Can deflect blows from magical relics. 8.84
[Armor-piercing Low Blow] The User attack can go straight through the armor (or the codpiece), to hit at the opponent's groin. 9.41 (Pt. 1)
[Armored Advance] 8.34 R
[Armored Blow] Of Vampires and Fraerlings
[Armored Fur] Renders the fur of the User as hard as armor. 8.83
[Armored Leap] 6.66 H
[Arms: Impact Shield] Strengthens arms to be as strong as a steel shield for a second. 8.13 F
[Army: Charred Spellcasting] Hectval (Pt. 3)
[Army: Duplicate Projectiles] Double the number of projectiles launched by an army 7.59
[Army: Evasive Dodge] Enables army to dodge. 8.26 FK
[Army: Extended Range] Extends army's range 8.26 FK
[Army: Longstriders] Army Skill that quickens movement 7.47 K
[Army: No Foe Caught Us] Army Skill that quickens movement, though it exhausts stamina 8.48 H
[Army: Springwood Supplies] Makes all the wood material under the User’s authority more elastic so that the wood, even cheap wood, can be bent almost in half before it began to snap and break as easily. Hectval (Pt. 2)
[Army of the King] Empowers an army, granting them strength in the form of additional levels, which varies depending on the recipient's original level, and temporary Skills. 4.05 K
6.53 K
[Aroma of Spring] A [Florist]'s Skill 3.17 T
[Arrogant Charge]
[Arrow Grab]
[Arrow Catch]
Allows for grabbing arrows in mid-flight. 5.38
[Arrow Formation] Army's Formation Skill 7.47 K
[Arrow of Greater Dispel] Arrow is enchanted with the [Greater Dispel] spell. 7.36 C
[Arrow of Regret] 9.41 (Pt. 3)
[Arrow of the Traveller] 9.41 (Pt. 3)
[Arrow of Will]
[Arrows of Steel]
[Arrows: Combined Weight of Our Wrath] An [Avenger] Skill for an [Archer] type Class, that passes on the weight of the previous [Avengers] who died seeking vengeance on the same cause, by making the arrows fired heavier by each one that died, and passing their Skills related to [Archer] type Class as Legacies to the next [Avenger] who inher this Skill, until there is no one else to continue seeking vengeance, or presumably until vengeance has been finally fulfilled. Hectval (Pt. 3)
[Arrows: Doubled Magnitude] 8.80
[Arrowform: Bird] Any feather placed upon the User bow will become a magical arrow taking on the qualities of the bird it came from.

9.57 B

[Arrowguard] Defensive Skill that causes arrows to serve away from recipient. 8.52 MN
[Arrowguard Formation]
[Arrowguard Shield] Defensive Skill that causes arrows to serve away from recipient, by hitting their shield instead. 9.41 (Pt. 2)
[Art Becomes Reality] Causes art to become temporarily real (i.e. a door, a slide, iron bars, a staircase, a hole in the ground, etc.) 8.05 I
Senior Guardsman Relc
8.34 R
[Art Comes to Life] Temporarily brings art of a living thing to life. 8.39
[Art of the Builder] 4.23 E
[Artbook: Saved Sketch] 8.39
[Artifacts: Uncover Potential] 8.19 H
[Artisan Bone Construct]
[Artisan’s Dissolution] 9.39
[Ascertain Value] An intuition Skill that appraises the value of various objects.
Fails if the objects are warded.
8.52 MN
[Ashen Mana Well] Confers a deeper reservoir of mana to draw upon, as well as charging their mana through ambient death magic 8.57 H
[Aspect of Lords]
[Aspect of the Champion] Gives the user a chosen attribute at a time. So far known attributes to chose from are [Enhanced Strength], [Greater Dexterity] and [Greater Speed] 8.06 RT
[Assassin’s Presence]
[Assault Formation] Strengthens fighters similarly to [Attack Formation] though assumedly stronger. May be an upgraded skill. 2.18
[Assign Title]
[At His Majesty’s Side] 8.78 F
[Attack Formation] Bolsters the strength and energy of fighters while in in attack formations. 1.01 H
2.18
[Attraction Shield] Causes one or more targets to be pulled towards the user's shield. The pull can be stronger for each individual depending on certain factors. 6.23 D
[Audience Charge] Energy is gained depending on the attention of their audience. 6.63 P
[Aura Blade] A specialty Skill of the Order of Seasons causing their weapons to gain an aura presumably depending on their seasons. Talia
The Innkeeper’s Knight
[Aura of Battle] Of Vampires and Fraerlings
[Aura of Command] 2.14 G
[Aura of Disarming] Aura that constantly causes foes in its vicinity to drop the weapons they holding.
Even if somehow the foes were able to keep hold of their weapons, they struggle to keep a hold on them as the weapons keep twisting in their grips to be dropped every second.
Adventurers (Pt. 3)
[Aura of Flame] Generates a fiery aura that at minimum, warms the surroundings. 7.51
7.62
[Aura of Giants]
(Chess)
9.20
[Aura of Haste] Aura that increases the speed of the User. Adventurers (Pt. 3)
[Aura of Midnight] Physically manifests aura made of shadows. Can also shoot projectiles made from it or act as a shield. 8.52
[Aura of Paralysis] Paralyses others in the User's vicinity. Adventurers (Pt. 2)
[Aura of Protection]
[Aura of Righteous Fire] Generates fire so hot that it ignites the air and is capable of melting incoming arrows before they hit the user. 6.43 E
[Aura of Rime] Generates a freezing aura to the point that snow falls around the user if left unchecked. Also boosts ice-based abilities, freeze things more quickly or acts as a passive area of effect. Additionally, user is unaffected by the cold. 6.67
[Aura of Spring] 8.68
[Aura of the Brave] At the base form it has an inspiring effect, like courage, and overwhelming presence in massed battles.
As a Manifestoing effect it can create weapons.
At it sheer manifestation at higher-levels has, when consolidated and upgraded, be able to create entire zones of anti-magic.
8.68
[Aura of the Emissary]
[Aura of the Emperor] Affects those around an emperor so that they recognize their power 3.00 E
3.01 E
[Aura of the Hearth] At the base form it has a reassurance effect, and the manifestation of morale or nostalgia.
As a Manifestoing effect it has a limited cornucopia abilities, like changing the taste of other food sources inside the Aura to what the User has tasted before, or change them all together to the food itself.
This Aura has extreme defensive abilities in places of home or shelter, and can repel powerful individual from entering, if they are of roughly equal level. It can also increase the User defensive compered to the place itself.
The most high-level effects include the creation of structures.
Other effects unknown.
8.68
[Aura of the King]
[Aura of the Lion] 7.13 K
7.47 K
[Aura of Thorns] An aura which cuts those who get near it. 5.23 G
6.26
[Aura: Battering Ram] The User wields their aura as a battering ram to bust through obstacles. 10.08 (Pt. 1)
[Aura: Distant Manipulation] Extends the effective range of the Users Aura. 8.19 H

8.36 H

[Authority of Death]
(Lesser)
A Skill that other than its standard Effect, can have varies value of power.
Effect

Lesser

8.19 H
[Auto Spell] Let's the User cast spells without needing their participation. 10.04 v
[Automated Hauler Lift]
[Automatic Aiming] 8.77 B
[Automatic Deflection] The User automatically deflect an upcoming attack, but only if they knows how to deflect it in the first place. 9.35 O
[Automatic Dodge] Enables the user to dodge anything coming at them 7.58
[Automatic Parry] 9.17 R
[Automatic Recitation: Literature] 8.36 H
[Automatic Reload] Automatically reloads crossbow. 6.43 E
[Avalanche Kick]
[Avert Disaster (Verbal)] Prevents others from saying certain dialogue that will be emotionally devastating for them. 8.24
[Avert Mortal Blow] Prevent any instant kill attack from killing the User. 9.25
[Axe of Gigant]
[Axe of the Gigant]
Enlarges the User axe to something a quarter of a Giant size, making it as something as tall as a hill. Strategists at Sea (Pt. 2)
7.47 K
8.80
[Axe Kick] Kicking [Skill] capable of shattering skulls. 6.52 K
[Axebreaker Formation] 9.12
Skill Effect Navigation
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