Skills Effect starting with the Letter: D
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Name | Effect | Reference Chapter(s) |
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[Dagger Art] | ||
[Dagger Art: Grin of the Vortex] | Swing daggers that cuts the air itself in the shape of a smile so that a vortex in the tears in space sucks in anything in it with great force until the rifts closes. | 9.30 |
[Daggerhail] | An [Assassin] skill that causes dozens of daggers to rain from the sky. | 6.26 |
[Daily Resource: Blackpowder] | Conjure a small amount of gunpowder every single day. Can also make more out using the proper resources.. | 6.68 |
[Damage Shield] | Nullifies damage from an attack recieved. | 10.21 E |
[Damned Weights] | Weights materialize and lock themselves around the Target's ankles. | 9.70 (Pt. 3) |
[Dance of Blessings] | 10.15 | |
[Dance of the Mantis] | ||
[Dance of Wisps] | ||
[Danger Zone: Multiplied Velocity] | Creates a bubble of control within which the User and anything they throw are sped up to greater speeds. | 8.82 (Pt. 1) |
[Danger-Spotter] | Determines if a person is in danger by seeing them glow. | 8.39 |
[Dangersense] | Alerts the user when they are in immediate danger. | 1.29 |
[Dangersense (Ward)] | Warns the User when someone under their protection are in immediate danger. | 8.23 |
[Daring Charge] | 3.19 T | |
[Dark Aura] | The User manifest an Aura that turn the light around them a shade darker. Like every Aura Skills it unlocks the possibility for Aura control. |
Of Vampires and Fraerlings |
[Data Discrepancy] | 9.07 | |
[Death’s Conduit] | ||
[Death Defier] | Let's the User cling to life through mortal wounds, and pretend to be a corpse even if they suffered too much bloodloss. | 9.68 |
[Death Gamble] | ||
[Death Grip] | ||
[Death Magic Proficiency] | ||
[Decapitation Slice] | 7.21 KQ | |
[Decisive Blows] | Causes an ally or allies to use any attacks with maximum power for a short time. | 4.41 L |
[Deckbreaker’s Hammer] | ||
[Declare Foe: Bane] (Furniture) |
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[Decoy: My Ward] | The User becomes the target for attacks meant for their ward. | 9.41 (Pt. 3) |
[Deep Breath] | ||
[Deepened Magic Crystals] / [Deepened Magical Crystals] |
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[Deeper Container] | ||
[Deeper Cut] | A basic skill that makes the User next attack cut deeper. | 5.30 G |
[Defenders: Resistance to Arrows] | 8.73 R | |
[Defense Formation] | Bolsters the strength and energy of fighters under the User's command when in defensive formations. | 1.43 |
[Defensive Fighting] | ||
[Defer Damage: Skateboard] | ||
[Defiance To The Last] | ||
[Deflect Arrows] | The User intercepts arrows targeting them with their weapons. | 9.49 |
[Deflect Attention] | ||
[Deflecting Parry] | A Defensive Skill that deflect aside an incoming attack. | 9.12 |
[Deflecting Slashes] | A Defensive Skill that deflect aside the opponent slashing attacks. | 8.49 M |
[Deft Hand] | Gives the User minor telekinesis. No more than being able to knock over a cup initially, but when trained can be used to knock arrows out of the sky. | 4.48 4.49 |
[Defy Solecism] (Daily) | ||
[Delay Hunger] | ||
[Delay the Deal] | ||
[Delayed Blow] | 9.35 O | |
[Delayed Cut] | The User's cutting blow does not take immediate effect. | Isles of Goblin and Minos |
[Delayed Reaction] | 9.54 C | |
[Delayed Reload] | ||
[Delayed Throw] | Saliss the Adventurer | |
[Delegate Skill] | The User entrust 1 of their Skills to another person. | Hectval (Pt. 3) |
[Deny Parry] | ||
[Deploy Pit Trap] [Pitfall Trap] |
Requires a hole. The User deploys a tarp out of midair and arranges it for about a minute or two until it looks like fake terrain, only slightly noticeable if one stares at the edges. The cover quickly collapses when someone steps on it. | Adventurers (Pt. 2) |
[Deploy Trap: Bear Trap] | ||
[Depth Explosion] | Causes underwater explosions. | Strategists at Sea (Pt. 1) |
[Design Sketch: Client’s Preference] | ||
[Desperate Rallying] | Allows for an embattled group to quickly rush to the aid of forces under siege or attack in fractions of the time taken. At Level 60 the Skill could have the embattled group reach a city-state in hours where the march would normally take over a day at top speed. |
8.08 J |
[Destination: Fast Travel] | ||
[Detect Acid] | ||
[Detect Disloyalty] | ||
[Detect Fault] | Innovation and Invention | |
[Detect Flaw] | The User can detect flaws in objects, like gemstones. | 4.35 E |
[Detect Flaw: Extended Range] | The User can detect flaws in a greater radius. It can include flaws in objects and mistakes in cooking. | 10.02 Y |
[Detect Guilt] | The User can detect if someone has committed a crime. | 1.10 |
[Detect Improper Learning] | The User is able to detect when their ward is learning something that goes against the User teachings. | 8.68 |
[Detect Injury] | The User can detect impurites in an object. | 9.49 |
[Detect Injury] | The User can detect someones injuries. | 1.05 D |
[Detect Poison] | The User can detect if poison is in something they plan to eat or drink, by seeing something poisoned as uncleaned or dirty. | 5.24 L Brewing Sariants |
[Detect Void] | Detect if their is any empty space behind something. Detect nothing trough magical shielding. |
9.64 BH |
[Devastating Knee] | ||
[Devastating Slash] | Changes the User's weapon trajectory mid-swing toward an unguarded area. | 4.29 |
[Devastating Uppercut] | ||
[Devil’s Luck] | Makes the User insanely lucky. | 1.01 C |
[Dexterity of Thought] | ||
[Did You Understand That?] | Explains something to the recipient, which they understand in a clear and correct way, and without any misunderstanding. | 9.35 O |
[Die For Me] | If the User suffers mortal wounds, nearby [Slaves] will die in their place. | 9.70 (Pt. 3) |
[Digestible Order] | Serving Skill that makes the food served more digestible for the custommer. | 10.28 N |
[Diotrichne’s Blessing] | Divinity related Skill. Never assigned. | 9.68 |
[Diplomatic Immunity: Spycraft] | Makes it impossible to 'hack' the User's speaking stones. | 9.52 |
[Directional Sound] | Funnels sound in a specific direction. | Meetings and Friendships |
[Directionsense] | ||
[Dirty Feint] | Throws a twisting punch. | 7.11 |
[Dirty Trip] | Knocks down the target. It can fail if the target is too strong. | 9.66 |
[Disable Friendly Fire] | A capstone skill that completely disables damage from self inflicted or allied attacks. | 7.59 |
[Disadvantaged Renegotiation] | Allows for a pause in any negotiations to refocus regardless of how they are currently going. This Skill forces both parties to continue later unless the Skill can be forcefully resisted. | 7.07 |
[Disarm the Foe] | Forces the target to drop their weapon. | 9.09 P |
[Disarming Parry] | ||
[Disarming Strike] | The User fires an arrow targeting the Target's weapon hand. | 9.41 (Pt. 3) |
[Disarming Strike] | ||
[Discerning Clientele] | A [Merchant] Skill that influences the type of customers that will come to the Skill owner's shop. | 6.02 |
[Discreet Murmur] / [Discrete Murmur] |
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[Disease Detector] | 7.22 D | |
[Dishes of Steel] | Makes plates as hard as steel. | 9.25 |
[Dispel Enchantments] | Dispel enchantments effect on objects and people. | 9.29 |
[Dispelling Fumes] | By using something strong smelling, cancels a mental spell effect on someone. | 9.64 BH |
[Distill Advanced Concepts] | Brewing Sariants | |
[Distill Basic Concepts] [Distill Simple Concepts] |
Brewing Sariants | |
[Distracting Cough] | The target alone will hear a loud, wet cough. | 9.16 R |
[Distracting Shot] | ||
[Divert Rage] | Redirect the User rage and fury to something else. | 9.37 HO |
[Divine Guidance] | Can be used once per month for the lesser version, once per week for regular version. Points the User the right way. | 9.68 |
[Division of Fire] | ||
[Dizzying Shieldbash] | A shield-strike that momentarily dizzy the opponent. | 8.76 B |
[Djinni’s Body] | The User's body can change into an element like a Djinni can, as well as heal itself. | 9.70 (Pt. 3) |
[Dog's Ears] | Enhances the User's hearing. | 10.11 H |
[Don’t Burn It] | Cooking Skill that prevents the food from being burn while being cooked. | 9.25 |
[Don’t Shoot the Messenger] | 9.34 | |
[Doom's Howl] | A loud howl that alertsothers in a large area, like a warning or call to arms. | 10.28 N |
[Doomshaker Blow] | Charges around the User striking attack in a pall of dark energy, and when it strike at, the air fracture and spread outwards, crushing everything the shockwave touched. | 8.54 H |
[Door: Remote Locking] | The User can remotely makes a door swung open and close, as well as locking and unlocking, by itself. | 9.42 E |
[Door of Portals] [Portal Door] (# Miles/Distance) |
|
9.24 Adventurers (Pt. 2) 9.28Order, Oddity |
[Double Arrow] | 5.62 | |
[Double Cut] | Enables the User to make two cuts near instantly. | 4.39 G |
[Double or Nothing] | ||
[Double Pedaling] | ||
[Double Potency] | The next potion drunk will have double the effect. | 7.58 |
[Double Shot] | Allows the User to shoot two arrows simultaneously. | 4.30 |
[Double Slash] | 7.13 K | |
[Double Step] | Literally double the User running speed, allowing them to make every step they take cover twice the distance. | 2.15 |
[Double Strike] | The Innkeeper’s Knight | |
[Double Tap] | Fires two projectiles with one shot of a ranged weapon. | 7.36 C, Goblin Days (Pt. 2) |
[Doublechant Incantation] | The User can chant two incantations at the same time. | 10.21 E |
[Doubled Acceleration] | 7.47 K | |
[Doubled Collection (Ants)] | Doubled the collection of an ant hive by making the ants collect nearly twice the amount of resources, and the queen ant produce double the amount of eggs. | Hectval (Pt. 2) |
[Doubled Efficacy] | Dobles the effects of alchemical brew. | 7.59 |
[Doubled Healing: Potions] | ||
[Doubled Impact] | 7.47 K | |
[Doubled Mental Presence] | ||
[Doubled Range] | Doubles firing range. | 5.41 |
[Doubled Velocity] | Doubles the speed of a projectile fired, shoot, or thrown. | 7.62 8.67 |
[Doubled Volley] | ||
[Dragonscale Patch] | Hardens a portion of the Users scales to be as hard as Dragonscales. | 9.30 |
[Drain Color] | Takes the colors out of something and forms it into a blob of color for the User's use. De-colorified objects are left in a white and black monochrome coloring, and have their structural make up weakened which makes something originally heavy and tough becoming light and fragile. Does not work on most living things, and is resisted by plants. |
9.48 BTIPRLJMWVRV |
[Drain Death Mana] | ||
[Drain Fury] | Drain away in a moment someone's fury. | 9.37 HO |
[Drawn to life] | ||
[Dream Walk] | ||
[Drunken Strength] | Increases the User's strength | 9.49 |
[Dual Blow] | 9.59 O | |
[Dual Shot] | 7.12 G | |
[Dulav-ra: Tetrad of the Solar Aura] | A martial art Skill that enables four simultaneous Aura-infused punches that are hot enough to melt steel. | 8.37 H |
[Durable Picks] | Pickaxes are more endurable. | 6.02 |
[Dust Bomb] | Creates dust explosion. | |
[Dust Kick] | The User dug their foot into the ground and then kicks up a wall of dust over at the target. | 8.31 |
[Duststorm Kick] | Causes a large storm of dust to form when the User kicks. | 6.41 E |
Skill Effect Navigation |
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