Skills Effect/S

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Skills Effect starting with the Letter: S

S[edit | edit source]

Name Effect Reference Chapter(s)
[Safehouse: Lockdown]
[Safety Dance]
[Safety of the Home] A Protective Skill that safeguards the people inside or close to the User's House from harm, like forming a barrier for spell attacks.
It can also temporally keep back a riding assault for more than a minute, or less if some were high-level.
8.33 R
[Safety Zone]
[Sanctuary of the Desert] 5.02
[Sanctum: Death Magic Leyline]
[Scarstrike] Presumably strikes the Target with the same attack that had left a scar on the User's body, breifly manifesting the enemy that caused it in the moment. 10.24 E
[Scatter Dash]
[Scatter Gallop]
[Scavenger Armor]
[Scavenger's Stomach]
[Scented Thoughts] Allow the User to be able to perceive the smell from something that they are imagining. The 'smell' may be based on what they think it smells like.
[School — Countless Keys: Skill-locking Slash] Cuts the Skill of an opponent. 9.17 R
[School: Witchcraft (Undetermined)]
[Scribe Contract] Automatically writes a contract. 10.13
[Scribe Number]
[Scythe Cut]
[Scythe of the Slaughter] An area-of-attack Skill that eliminate the enemies around the User. 8.63 K
[Scythe Rush]
[Scythe’s Arc] 7.61
[Scything Arms]
[Seafood Cooking]
[Seal of Veracity]
  • Forms a magical stamp seal out of the air to be pressed on a writing object or a person's forehead, to leave a glowing stamp with a particular symbol which lasts as long as what is stated by them is true.
  • The symbol looks like what the user prefers it to be, for example a book and quill, and will give of a feeling of truth to all those who see it.
  • If it is stamped on a writing object with falsehood or a stamped person with it lies, the seal will glow and changes color depending on how far the statement is from the truth, until it bursts into flames and falls off.
  • This Skill has some caveats as its veracity could be correct as the user understood it, but factually wrong, and so on.
Satar
[Seat: My Best Angle, My Finest Side] At Low-Level it make those who sit on the seat(s) look good, but at Higher-Level it places illusions on them of their past selves that showcase their best angle and every good quality they had. 9.25
[Second Thoughts]
[Second Wind]
[Secured the Room]
[Seduction Dance] The User dances in a hypnotic dance that seduce their viewers. Foliana
[See Allegiances] 9.35 O
[See Conviction] Hectval (Pt. 2)
[See it My Way] Have someone agree to the User's way of doing or thinking about something. 8.53 FH
[Seeker Shot] Shoots a homing ranged projectile that curves in midair to hit a moving target.
[Seeking Arrow] Shoots a homing arrow that curves in midair to hit a moving target. 7.58
[Seeking Missile] Shoots a homing arrow that twist in midair to perfectly hit the target. 8.18 H
[Seeking Shots] Shoots multiple homing ranged projectiles that curve in midair to hit a moving target. 8.09
[Seithore Basic Handling]
[Seize the Throne: Class by Blood] The User gains the class of the person they kill. 9.70 (Pt. 2)
[Self: Slippery Waxed Floor] The User can slip and slide as if on a soapy floor. 9.25
[Sense Affection (Platonic)]
[Sense Attack]
[Sense Heat] Allow the User to see body heat. May even also allow seeing all relative temperatures. 8.20
[Sense Integrity] The Spitoon
[Sense Intentions]
[Sense for Spectacle] A Sensing Skill that tells the User that a noteworthy spectacle is going to take place. 8.35
[Sense Opportunity] Trade and Travel
[Sense Trickery]
[Sensor Network] 8.75
[Sentience-class Crafting] The User can craft Golems with the capacity for thought equal to that of an animal or a child. Experiments in Golems
[Serendipitous Intervention]
(Romance)
[Sergeant’s Command] 8.34 R
[Serpentine Maneuver]
[Servent’s Order] Compel's the User's superior to comply with an order. 10.25 MG
[Server’s Memory]
[Server’s Prescience]
[Seven-League Bolts]
[Shadow Cut]
[Shadow Doppelganger] 7.42 M
[Shadow Leap]
[Shadow Presence]
[Shadowcloak Stealth]
[Shadowcut Blade]
[Shadowhook Punch] The User punches as if each punch was an aura attack, making it hard to see—invisible if you couldn’t sense auras at all—and hard to block. The punches can also hurt far more than they should have, and can cut through Defensive Skill, like [Steel Skin], to hit the opponent. 8.37 H
[Shadowleap] / [Shadowleapt]
[Shadows of Empire: Every Door and Land Opens to Me] 9.46 S
[Shadows of Empire: Fear the Sound of My Wings] By having the User's shadow pass over their Target, it gives them a heart-attack. 9.31
[Shadowstep]
[Shadowsteps]
User teleports from within a shadow into another shadow. 7.58
[Shaman’s Orders] The User exercises their authority as a [Shaman] to make the targets follow their instructions. 10.10 (Pt. 2)
[Shamanic Memories: Other People] The User can access the memories of the Target's ancestors. 10.10 (Pt. 1)
[Shared Skill: (Skill)]
[Shared Vision] Helps others communicate, including with animals. Interlude – Arcsinger's Memories
[Sharper Edge]
[Sharpened Edge]
[Shatter Blows]
[Shatterproof]
[Shattershot]
[She Danced in Moonlight’s Grace]
[Shield: Great Barrier]
(Steel)
A defensive Skill that is used together with any shield the User picks up, to form a thin, weightless translucent field around the shield, and even extend it to the shield’s size, like upgrading a buckler to a huge aspis-shield.
The barrier would slowly break down the more it is hit.
8.67
[Shield Art: Shockwave Slam] 9.41 (Pt. 2)
[Shield Bash]
[Shield Breaker]
[Shield Charge]
[Shield Destroyer]
[Shield of Light] The User's shield projects a bigger glowing shield to protect. 10.27 GMG
[Shield of Mana] 9.51 Z
[Shield of the Fortress] The User conjures from their own shield, a pale, sage-green shield, that traced a teardrop shape as wide as a street, and is capable of bouncing off spells and heavy hits. 8.19 H
[Shield of the King]
[Shield of Valor]
[Shield Ram]
[Shield Wall]
[Shieldline Wall]
[Shieldtaunt] 7.47 K
[Shieldwall Formation]
[Shield Wall Formation]
[Ship’s Beacon]
[Ship: An Inn by Any Other Name]
[Ship: Armor-piercing Shot]
[Ship: Burst of Speed]
[Ship: Double Speed, By Wind and Oar] The Spitoon
[Ship: Dragonfire Ward]
[Ship: Homing Missiles]
[Ship: Instantaneous Reload] The Spitoon
[Ship: My Ship Shall Not Sink Before I Do]
[Ship: Slippery Decks] 7.47 K
[Ship Spell: Bound Wind]
[Ship Spell: Depth Explosion]
[Ship Spell: Floor of Impalement]
[Shockwave Hammer] 7.36 C
[Shockwave Palm] 7.42 M
[Shockwave Punch] 7.42 M
[Shopper’s Stop] Makes the User's shop more popular and often visited. 6.02
[Shoulder Ram’s Charge] Perform a fast shoulder-charge with great force. 9.07
[Shovels of Archeology]
[Tribe: Shovels of Archeology]
[Sickle Cut] 8.18 H
[Sight: Significant Threats]
[Sight’s Bane Formation] A Commander's Skill that turns an entire army under the User's command invisible for 3 minutes. 7.35 C
[Silence, Please]
[Silenced Maneuvers] Allow a Group under the User's Command to move muffled and quiet, even if they are in heavy armor. 8.19 H
[Silent Footfalls]
[Silent Order] The User can issue a command to a subbordinate without verbalizing it. The Wedding
[Silver Illusion: Whirlwind of Blades] Saliss the Adventurer
[Silverstake Spreadshot]
[Silversteel: Structure of Species]
[Silvertouched Wares] Gives the Skillowner a silver coin's more value when making any purchase. This can come in the form of higher quality or more product. Krshia
[Simple Trap Construction]
[Siphon Luck]
[Siphon Time]
[Six-fold Grand Slash]
[Sixblade Slash] A variant of [Grand Slash] Skill. Saliss the Adventurer
[Skateboard: Get Back On Board] Innovation and Invention
[Skillbreaker Palm] The User can break an opponent Skill Effect with a palm-strike.
May require multiple palm-strikes to break some Skills.
8.48 H
[Skirmisher’s Onslaught]
[Sky Hook] A powerful uppercut. 10.18 E
[Skysplitting Clap] The User creates a massive shockwave by clapping their hands. 10.12 H (Pt. 1)
[Skysplitting Strike]
[Slam Kick] Slam someone with a kick. 8.67
[Slash: Delayed Explosion] The User leaves a delayed explosive attack on things they had cut. 9.30
[Slash the Sky]
[Slashy Storm]
[Slaves Cannot Harm Me]
[Sleekwater Advance]
[Sleep Storage] The User can store from an hour to up to a month of their sleep time, so that they can go without need of sleep for the same amount of time. 8.16
[Sleight of Hand]
[Slinger’s Whirl]
[Slipless Wheels]
[Slow Toss]
[Sluggish Advance] Commanding Skill that makes an advancing enemy forces move in slower-motion. 8.18 H
[Smoker’s Lungs] Allows the User to hold smoke in their lungs and then exhale it without breathing it. The Gecko of Illusions
[Smuggling Compartment] 9.59 O
[Snap Dive] The User's mount quickly dives down. The Pilot and the Knight
[Snap Throw]
[Snare Net] Senior Guardsman Relc
[Sneak Attack]
[Snipe Charge]
[Sober Up] 8.34 R
[Social Network]
[Song of Light]
[Song of Death's Call] Gravesong Book One
[Song of Persuasion] Gravesong Book One
[Song of Rejuvenation] 7.58
8.35
[Song of the Clear Skies]
[Sonic Arrow] Shoot an Arrow at the speed of sound. 8.09
[Soothe Clientele] Makes the User's clients literally forget their worries. 9.41 (Pt. 1)
[Soothe Ego] Hectval (Pt. 1)
[Soothing Balm] The User makes a balm that soothes skin rashes. 10.09 E
[Soothing Melody]
[Soul’s Armaments: Mundane] Meetings and Friendships
[Sound Sundering Cut]
[Source Information]
[Spark Hammer]
[Spear Art: Fangs of the Dire Wolf] Hectval (Pt. 1)
[Spear Art: Sands Fly Apart] The User slashes with their pole weapon to cut through the enemies ranks in an explosive shockwave. 8.26 FK
[Spear Art: Scythe of the Field] Hectval (Pt. 1)
[Spear Art: Skyjump] The spear wielding User jumps as if launching themselves into the air, hundreds of feet up. 8.58 PFH
[Spear Art: Six Petals of the Cherry Blossom] The spear wielding User flicks their spear six times, striking their target with six glowing arcs of light. 10.12 H (Pt. 1)
[Spear Art: The Falling Sparks]
[Spear Art: The Great Desert Opens]
[Spear Art: The Sword of Damocles Falls]
[Spear Dance: Crashing Rapids]
[Spear Dance: The Fish Leap]
[Spear Flurry] 8.34 R
[Spearwall Formation]
[Spectator’s Concealment] 7.03
[Speed Arrow]
[Speed Formation]
[Speed of the Striking Viper] Increases the User's movement speed to be so fast as to leave afterimages. 10.12 (Pt. 1)
[Speed Painting]
[Speedpainting]
Allows the User to paint at great speed. 8.34 R
[Speed Raid]
[Speed Reading]
[Speed Slash]
[Speed Spell]
[Speed Stitching]
[Speedwind Charge] 9.46 S
[Spell Attractor] 9.51 Z
[Spell Refraction]
[Spell Reflection Barrier (Lesser)]
[Spell School: Color Magic Proficiency]
[Spell Storage: Book] The User can store spells in a book, to use later. 10.06
[Spellbreaker Guard] 7.47 K
[Spellbreaker Staff] Uses a staff to break a Spell, even if it has already been cast and is in mid-air. 8.67
[Spellbreaker's Magic]
[Spellstrike Arms] Meetings and Friendships
[Spellward Shields] Renders the shield of the User and their Allies, able to Block Spells. 7.13 K
[Spider Touch] Allows the User to stick to walls. 9.68
[Spindle, Snag My Thread] The User can attach any material to their spindel. 10.17
[Spinning Way: Spiral Strikes of the Unicorn’s Horn] 9.59 O
[Spirit of the Wild (Enhancement)] The User is overall boosted based on the further away they are from civilization. 8.35
[Spiritguard Deflection] A Defensive Skill that allows the User to automatically react to an incoming attack by deflecting it with more power back, or just blocking it.
The User can use an object at hand, like a clipboard, to assist in their defence.
Can only be used once before going to cooldown, but it recharges pretty fast.
8.37 H
[Splinter Arrowheads]
[Splintershot Arrow] Shoot an Arrow that explode into multiple copies which shot to the Targets. 8.52 MN
[Splintershot Volley] 8.77 B
[Split the Earth] Creates a shockwave. 9.70 (Pt. 3)
[Splitshot Arrows]
[Spot Deception]
[Spot the Culprit] An Identity Skill that is able to tell who has committed a crime or other misdeed. 8.51 D
[Spray Cutter]
[Spray Hoof]
[Springtoes] 9.09 P
[Squad: Goblin Teamwork]
[Squad: Hob’s Strength] Strengthen Skill that gives the User and some of their allies the strength of a Hobgoblin.
[Squad: Incorruptible Watchmen] 8.34 R
[Squad: Minor Swarmblades] Conjure a small swarm of strange spectral insects around the blades of the User and some of their allies, to land on their opponents to bite and sting them. 8.52 MN
[Squad: Unity’s Coordination] 8.34 R
[Stabilize Condition]
[Staff: Flurry of Efficiency] The User's workers work better and more efficiently while the Skill is active. 10.00 L
[Stainless Fabric] Makes mud, blood, and even water, slid off from fabric. Hectval (Pt. 2)
[Stand to Attention]
[Standing Roll]
[Stay in Your Saddle] Prevents the Target from falling off of horseback. 10.08 (Pt. 1)
[Stasis Metabolism] So long as the User doesn’t move, they won’t need any air or food. 9.35 O
[Static Shield] Creates a light, azure force field as a shield that stays in the air wherever the User wants.
At low-level the shield is about as tough as a thick glass, and it could only block a strike or a few arrows before shattering.
Once used this Skill need some time to recharge before it can be used again.
8.15
[Steady Ground]
[Steady Hooves]
[Steady the Ship]
[Steady Rhythm]
[Stealth Roll]
[Stealth Wing] Make some forces under the User's command more stealthy. 8.35
[Stealthguard] Can detect ambushes and even magical camouflage. 8.14 N
[Steam Boil]
[Steel Curtain Formation] 7.37
[Steel Fists]
[Steel Skin] A Defensive Skill that makes the User's skin as hard as steel. 8.37 H
[Steelbound Hide]
[Steelbreaker Punch]
[Steelcut Sunder]
[Steelflesh Charge] For a few seconds, renders as hard as Steel the flesh of both the Men and Horses in a Cavalry that is affiliated with the User. 7.13 K
[Steelfriend’s Pact] 7.49
[Steelguard Block] The Innkeeper’s Knight
[Steelscale Advance]
[Steelshorn Relentless]
[Steelsundering Blades]
[Sterile Field]
[Sterile Equipment]
[Still Blade]
[Stolen Lives] The User can gain more lives from killing others, allowing them to undo lethal damage and survive. 9.70 (Pt. 2)
[Stomach of the Hermit] 9.36 HO
[Stoneskin] Literally makes the User's skin as hard as a rock. 9.39
[Stoneskin Formation]
[Stonewall Formation]
[Stonewall Shield]
[Store Intellect]
[Stored Retribution] Conjures a glowing fist to strike the Target. 10.21 E
[Storm of Clouded Darkness] Gathers pitch black clouds at an impossible speed to stream down from the heavens as mist to engulf everyone in darkness to blind them.
Both Allies and Foes are only revealed to each other only when they get close.
If others somehow mark themselves or their Foes before this Skill, they be able to see each other and the marked ones in the darkness.
Hectval (Pt. 1)
Hectval (Pt. 2)
[Storm of Stabs] 7.35 C
[Storm Sense] Allows the user to predict coming storms and how large they will be. The Last Tide: Book One
[Stormline Advance]
[Straight Face]
[Street Invisibility]
[Street’s Honor]
[Stretchline Thread]
[Strike my Shield]
[String of Fate]
[Stronger Together]
[Stunning Bash] 7.47 K
[Sturdy Footing] The Spitoon
[Sublime Daydream] 8.36 H
[Suction Grip] The User can use their hands to cling and scale on walls. 8.64 K
[Sudden Ambush]
[Summon: A Weapon Worthy of Me] 9.59 O
[Summon: Company of Khelt] Summon 300 of Khelt's Skeletal Warriors from the ground. 8.26 FK
[Summon: The Phantom of My Legend] Summon for a few seconds, an ethereal phantom version of the User, of when they were at their greatest. 8.75
[Summon Allies: Wolves of the North] Summon a huge packs of wolves out of a sudden blizzard of snow, to help the User and their allies. 8.26 FK
[Summon Book] Summons a book that is available to the User about a subject that matches what they are seeking. 8.50
[Summon Dust Storm] Summon a small sandstorm. 8.57 H
[Summon Flame Elemental] Summons a fiery elemental to fight on ones side. 7.58
[Summon Jump Ramp]
[Summon Reinforcements] Alerts nearby aid to arrive. 10.13
[Summon Slaves: The Spriggan Consort of Roshal] Summons Spriggan slaves, chained by cold iron. 8.80
[Summon Subordinate] The User summons their subordinate by sending them a message. 8.68
[Summoning: Call the Great Ancestors]
[Summoning: Pass Wounds]
[Summons of the Dread Tyrant: The Horror of Caexith] 8.85
[Sundering Blow]
[Sundering Palm] Sever the Target with a Palm attack. Interlude - Sand and Notes
[Sundering Scythe] 8.24
[Sundering Slash] Sever the Target with a Slash attack. 7.03
[Sundering Strikes] Sever the Target with a Strike attack. Experiments in Golems
[Sunwarmed Fields] 9.59 O
[Superior Counter Fire]
[Superior Counterfire]
A Counter Skill to projectile attacks that conjures superior projectiles in greater number and power that automatically fire back to the attackers. 8.14 N
8.65
[Superior Counterthrust]
[Superior Parry] Hectval (Pt. 1)
[Superior Physique] Prevents the User's body from deteriorating. 10.12 H (Pt. 2)
[Superiority Made Manifest] The User surpasses the Skills used by the target, outdoing them at their action or endeavour. It does not work against Skill-less expertise. 8.30
9.02
[Supplies: Flarepepper Powder] 7.12 G
[Support Casting: Intensified Magic]
[Support Skill: (Skill)] Skill granted to an ally by a [Supporter]. Adventurers (Pt. 3)
[Suppress the Truth, Smother the Facts: Protect Reputation] (Roshal) The User can protect the defined Target's public reputation to a certain extent. 10.16 N
[Suppressing Fire]
[Supreme Aspect of the Champion] Stronger version of [Aspect of the Champion]. The User may greatly increase a cabability. For example: [Supreme Speed]. 10.22 R
[Supreme Authority of the Wild Circles]
[Supreme Intelligence] Greatly increases reasoning ability. 10.22 R
[Supreme Speed] Greatly increases speed. 10.22 R
[Supreme Wisdom] Increases wisdom. 10.22 R
[Sure Footing]
[Surefoot]
Ensures that the User doesn’t lose footing on some unstable grounds.
It's not fool proof as the User can still slip on extremely slippery floors like slick ice. But it does help with a minor amount of slippage.
9.19
[Suresand Step] Ensures that the User doesn’t lose footing on sandy ground.
[Surge of Inspiration]
[Surge of Strength]
[Surpass Limits]
[Suppressing Volley]
[Survey the Competition]
[Survival Veteran] Lets the User cook at a level a bit below a [Basic Cooking] Skill. 8.31
[Survivalcraft]
[Survivor’s Call: Tell My People I Was Here] The User roars an ear-splitting bellow, mixed with a howl, which the people that the User belongs to hears and sees a flash of the User, as well as knowing were the User is current location in the world. 9.34
[Survivor’s Intuition]
[Swallow’s Arrow]
[Swarmblades] Conjure a swarm of strange spectral insects around the User's blades, to land on their opponents to bite and sting them. 8.52 MN
[Sway Dodge] Of Vampires and Fraerlings
[Sweeten the Deal] 8.05 I
[Swift Infantry]
[Swift Kick]
[Swift Levelling] The User can boost the people around them to Levelling quickly. The people must still have earned the Levelling for this Skill to work. Of Vampires and Fraerlings
[Swift Mustering]
[Swift Rearmament] Change in less than half a second, one weapon on hand (like a sword), to another off hand (like a crossbow), without having to feel around to find it by having the weapon’s handle in the User grip immediately after reaching for it. 8.22 HE
[Swift Redeployment]
[Swift Reinforcements: Thunderstrike Division]
[Swift Rider] Increases the User's riding speed. Gravesong Book One
[Swift Slash]
[Swift Steps]
[Sword: Keening Edge]
[Sword and Shield Art: The Knight Charged with Wings of Steel] The user of the skill runs towards their target. Their armaments temporarily elongate and turn to wings. It is unknown if this is a purely cosmetic effect. Within roughly 30 feet of their target, the user of the skill leaps and flies straight at said target. 9.41 (Pt. 3)
[Sword Art: Curve of the Moon]
or
[Arc of the Moon]
TBA
After use it's on cooldown for nearly a half-hour.
6.67
8.18 H
[Sword Art: Four Singing Stars] 7.42 M
[Sword Art: Goblin's Smile] 9.61 G
[Sword Art: Hurricane’s Spiral] 7.13 K
[Sword Art: Kraken’s Tendrils Lash] 7.47 K
[Sword Art: Mourning Dove’s Lament]
[Sword Art: My Sword Touches the Sky] 8.81
[Sword Art: Scattering Petals on the Wind] 4.05 K
[Sword Art: Serpent Dance] Saliss the Adventurer
[Sword Art: The Curve of the World] 9.61 G
[Sword Art: The Farmer’s Scythe] 8.18 H
[Sword Art: The Great Desert Howls] Creates a powerful tornado that blasts in the direction of the User's thrust. Heroes of Hraace (Pt. 3)
[Sword Art: The Kraken Bleeds] Strike creates an explosion of mist and water, like a tidal wave crashing on the target. 9.17 R
[Sword Art: The Salamander’s Tail]
[Sword Art: The Tide Breaks] 7.13 K
[Sword Art: Two Moons Curve Across the Sky] 8.81
[Sword Fighting – Basic]
[Swordbreaker’s Fist]
[Swordmaster’s Denial]
[Swordswoman’s Dive]
[Sympathetic Ear]
[Sympathetic Healing]
[Synced Aim: Ballista]
[Synchronize Spell] The Caster synchronize multiple pre-cast Spells to activate at the same time or rate. 9.15 VM
[Synergy Skill: Driver - Inert Cargo (Box)] 9.54 C
Skill Effect Navigation
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