[[Skills]] Effect starting with the Letter: '''T'''
{| class="wikitable" style="width: 100%"
! style="text-align: center;" width="35%" |<u>'''Name'''</u>
! style="text-align: center;" width="55%" |<u>'''Effect'''</u>
! style="text-align: center;" width="55%" |<u>'''Reference Chapter(s)'''</u>
|[Tactic: Slay the Giant]
| [https://wanderinginn.com/2023/03/12/9-40-gg/ 9.40 GG]
| Makes a Target ally leap to cover.
| [https://wanderinginn.com/2024/03/20/10-08-pt-1/ 10.08 (Pt. 1)]
| [https://wanderinginn.com/2023/03/29/interlude-the-spitoon/ The Spitoon]
|[https://wanderinginn.com/2021/02/17/8-08-j/ 8.08 J]
|[Take the Blow: Unstoppable Counterslash]
|Requires that the User block a blow first. Unleashes a counterattack that cannot be stopped by Skills or magic.
|Helps the User find the people best suited for a task, whether they know it or not.
|[https://wanderinginn.com/2018/03/20/4-20-e/ 4.20 E]
|Innate sense for fighting in an inn or tavern.
|[https://wanderinginn.com/2022/07/05/interlude-the-isles-of-goblin-and-minos/ Isles of Goblin and Minos]
|[https://wanderinginn.com/2020/10/25/7-55-e/ 7.55 E]
|[Teacher of Magic]<br />(Universal)
| Make bubbles or sphere with psychic force.
| [https://wanderinginn.com/2023/03/12/9-40-gg/ 9.40 GG]
|Halts the movement of a Target object in midair.
|The User teleports next to where their projectile hits.
| [https://wanderinginn.com/2023/01/18/9-32/ 9.32]
|A single stab attack that has all the fury of a storm behind it, which is capable of going through armor and flesh and bone.
|[https://wanderinginn.com/2022/02/27/8-67/ 8.67]
|[Temporary Armory: Every Weapon I Ever Held]
|Replicates every weapon ever held by a person.
|[https://wanderinginn.com/2022/04/17/8-80/ 8.80]
|Gives the User ten seconds to think about executing the next move in their acrobatic act.
|[https://wanderinginn.com/2022/08/20/9-09-p/ 9.09 P]
|The actions of the User becomes faster, for 10 seconds.
|[https://wanderinginn.com/2020/05/24/7-24/ 7.24]
|[https://wanderinginn.com/2022/02/09/interlude-hectval-pt-1/ Hectval (Pt. 1)]
|[https://wanderinginn.com/2020/10/07/7-50/ 7.50]
|[The Binding of House Reinhart]
|The User summons shimmering ribbons to snare a target, and they can withstand the strength of a giant. The ribbons can also bind the thoughts and actions of multiple people, and the Skill can be kept active indefinetly.
|[https://wanderinginn.com/2023/11/26/9-67-pt-2/ 9.67 (Pt. 2)]
|[The Blood Festers, and Rots]
|Causes injuries in range of the Skill to be infected and start rotting.
|style="text-align: center;" |[The Bridge Of Lands, Teylas Donethi]
|Inheritance Skill. Can be applied to a building. The Owner is granted the titular bridge which has the following atributes:
* The Bridge is unfinished, and the Owner can add to it, which will be part of the Bridge for the next owner.
* The materials provided to construct the Bridge can be influenced by how it was used. For example, using it for war will result in being provided with blood-red bricks and bones until it has been cleaned.
* The Owner cannot jump off the Bridge to their death, as it will reappear underneath them.
|style="text-align: center;" |[https://wanderinginn.com/2024/04/06/10-10-e-pt-1/ 10.10 E (Pt. 1)]
|[The Changing Citizenry]
|Citizens of the nation will gain physical traits influenced by their governing nobility.
|[https://wanderinginn.com/2024/07/08/10-20-e/ 10.20 E]
|[The Choice of the Conquered]
|A powerful Skill where the User gives the people they conquered the choice of obeying them or not. If there is even a glimmer of chance that they would acknowledge the User as their ruler, they wouldn't be affected. Only those who will never bow, never suffer them, will flee.<br />Only someone exceptionally high-level or strong of will could resist this Skill.
|[https://wanderinginn.com/2019/04/30/6-12-k/ 6.12 K]
| [The Courier’s Last Road]
|Hereditary skills given only to the best of Couriers.<br />Opens a gateway to another plane in which there is no oxygen only a dim sky and perfect roads, where one can even traverse oceans unimpeded.
|[https://wanderinginn.com/2020/09/06/7-44/ 7.44]
| [The Defeated Lie Still]
|Prevents a downed opponent that was outclassed from moving.
|[https://wanderinginn.com/2022/07/17/9-07/ 9.07]
|[The Emperor's Voice: Tongue of the Natural World]
|Once the User marks a target with this Skill, they can locate the target where ever they are, even if they were a Dragon. This Skill also hinders the target's escape speed. Only the User's death can stop this Skill, as not even magic can protect them from its effect.
| [https://wanderinginn.com/2019/09/14/6-44-e/ 6.44 E]
|Summons an ethereal person who used to be partnered with the User, with both the Skills and personality that they had in life.
|Conjures a wave that can carry a ship inland, the skill may persists for several minutes.
| [https://wanderinginn.com/2020/09/16/7-47-k/ 7.47 K]
|[The Fire Glows]<br />(Honor)
| [https://wanderinginn.com/2023/04/16/interlude-levels/ Levels]
|[The First Tide Covered Land]
|[https://wanderinginn.com/2022/05/03/8-84/ 8.84]
|[The Innkeeper’s Daily Bounty]<br />(''Inn'')
|A Cornucopia Skill that randomly creates whatever an [Innkeeper] of a specific Inn might serve, like a bounty of food.<br />The User must have close ties with the [Innkeeper] in question to receive their bounty.
|[https://wanderinginn.com/2022/10/12/9-20/ 9.20]
|[The Innkeeper’s Daily Supply]
| style="text-align: center;" |[The King’s Architect]
*Summons an Immortalized Memory of a King’s Deceased [Architect] Vassal Spirit, with all their Personality, Knowledge, Class Levels and Skills usable.
*While this Skill is active, time slows down so that the [Architect] Memory Spirit can start and complete their work, which normally would take a lot of time, for what appears only a moment in reality, before time snaps back.
*The User (King) disappears while this Skill is active, to be replaced by a memory of themselves that interacts with the [Architect] Memory Spirit.
*The [Architect] Memory Spirit can only use what is available on site for construction.
*This Skill can cover a whole city in its effect.
| style="text-align: center;" |[https://wanderinginn.com/2020/05/06/7-21-kq/comment-page-1/#comment-82362 7.21 KQ]
|[The Knight Charged With Wings of Steel]
|[https://wanderinginn.com/2023/04/30/9-41-pt-3/ 9.41 (Pt. 3)]
|The User leaps and tears a furrow through the ground, sending everything in front of them and their target into the air.
|[https://wanderinginn.com/2024/07/30/goblin-days-pt-3-vengeance-and-talking/ Vengeance and Talking]
|[The Labyrinth of Fithel]<br />[Labyrinth of Fithel]
|[https://wanderinginn.com/2021/08/01/8-34-r/ 8.34 R]
|[The Messenger’s Shortcut]
|[The Ocean at Our Backs]
|[https://wanderinginn.com/2022/05/03/8-84/ 8.84]
|[The Perfect Thief: A Successful Theft, An Hour of Repose]
| [https://wanderinginn.com/2023/07/01/9-50/ 9.50]
|[The Perfect Thief: Unscryable, Unfindable, Come Catch Me]
| [https://wanderinginn.com/2023/07/01/9-50/ 9.50]
|[The Pride of the Fallen]
|Calls up the spirits of fallen, giving them time to return home.
|[https://wanderinginn.com/2020/07/19/7-36-c/ 7.36 C]
| [The Scythe Cut Low Across the Grass]
|[https://wanderinginn.com/2021/07/25/8-32/ 8.32]
|[The Sprouting Shields of the Forest]
|A Combination Skill that is powered by the Users auras as well as magical force, to conjure hovering, glowing, shroom-shaped shield around them, to block and explode projectiles fired at them, even if said projectiles can be used for siege weapons and are enchanted to pierce through magical barriers.
|[https://wanderinginn.com/2021/05/30/8-24/ 8.24]
|Makes time stop for the User for one second.
|[https://wanderinginn.com/2024/03/20/10-08-pt-1/ 10.08 (Pt. 1)]
| style="text-align: center;" | [The Thinking Room]<br />+<br />[Host: The Thinking Room]
|Separates the User's mind from their body, placing them in a spot where they can think and devote their entire brain to simply thinking.<br />In the User's Mind, the spot takes the form of a "room", but without a floor, walls, light, shadows and air.<br />Inside the "room", some of the things the User Mind is capable of doing are:
#Having perfect, clear thoughts and vivid imagery.
#Do calculations effortlessly.
#Anchor thoughts in their mind so that they wouldn’t forget them.
#Mark spots in their memory perfectly.
#Have their Memory becoming easily accessible to them, like remembering notes from a single lesson in clear detail.
#Replay images, even compare them to others similar but differed ones in minute detail.
#Piece together images to form an aerial view of a place that they have seen.
<br />If a Selphid is inhabiting a living body and they have this Skill for their Host, then this Skill becomes [Host: The Thinking Room]. Other then having the same effects as above for their Host, it would be that the Skill can be activated and deactivated by the Selphid, and that while active the Selphid has complete control of the Host's body.
| style="text-align: center;" |[https://wanderinginn.com/2020/05/10/7-22-d/ 7.22 D]
|[The Traveller’s Eternal Home]
|[The Treasury of House Marquin]
|[The Twice-Born Warlord]
|User gains the strength of one of their subordinates.
|[The Veteran’s Second Chance]
|Allows the User to survive and walk away from anything but a direct, mortal wound.<br />At Higher Level the User could have lost a leg and maybe survived ten or twenty whole minutes, even without a tourniquet.<br />Does not work if killed directly.
|[https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)]
|[The Walls of My Prison Broke]
|Shatters what is imprisoning the User, including sealing spells.
|[The Winds of Izril Blew Ever Under My Wings]
|[The World is My Canvas]
|[The Worthless Pawn Rises]
|[These Wheels Don’t Stop]
|The User's vehicle maintains a steady momentum without slowing.
|[https://wanderinginn.com/2024/07/21/10-21-e/ 10.21 E]
|[They Marched as Friends, Until the Hammer Fell]
| A Movement Skill that covers the User and those traveling with them in an illusory self so that they appear friendly to everyone who may have any hostility toward them.<br />If the User Level is High enough, no one will be able to see past the cover. Still if the covered ones are scrutinizes too close the Skill may fail, and it is possible to circumference the Skill if someone is already aware of the covered ones true identity or are able to sense something specific from them that the Skill does not cover.<br />When the covered ones attack or they are attacked, the Skill cover effect ends and will not be able to be reapplied for a long time.
|[https://wanderinginn.com/2021/08/31/interlude-of-vampires-and-fraerlings/ Of Vampires and Fraerlings]<br />[https://wanderinginn.com/2021/09/15/interlude-songs-and-stories/ Songs and Stories]
|[They Shall Never Chain Me Again]
|[They Waited, For My Hour of Need]
|[https://wanderinginn.com/2022/03/17/8-74-dr/ 8.74 DR]
|Enhances the toughness of ones skin.
|[https://wanderinginn.com/2021/02/07/8-05-i/ 8.05 I]
|Users slash attack is extended by thirty feet.
|[https://wanderinginn.com/2020/08/14/7-42-m/ 7.42 M]
|Users thrust attack is extended by thirty feet.
|[https://wanderinginn.com/2022/03/12/8-69-te/ 8.69 T]
|[This Palm Shall Move Mountains]
|Able to push back a giant-sized target that even a Giant can't move.
|[https://wanderinginn.com/2022/04/20/8-81/ 8.81]
|<span style="text-decoration:line-through;">[Thou Art Cut]</span>
|[https://wanderinginn.com/2021/04/28/8-19-h/ 8.19 H]
|[Thought-Provoking Statement]
|[https://wanderinginn.com/2021/11/03/interlude-conversations/ Conversations]
|[Thousand Mile Conversation]
|The User can talk to someone else a thousand miles away as if they were standing right next to them.
|[https://wanderinginn.com/2019/09/07/6-42-e/ 6.42 E]
|Perceived the combat threat-count of an armed group.<br />Can be tricked to give a higher combat threat-count if used on every armed individual, even if they are non-combatants.
|[https://wanderinginn.com/2022/01/30/8-65/ 8.65]
|[Threefold Elemental Body]
|[https://wanderinginn.com/2020/11/04/interlude-saliss-the-adventurer/ Saliss the Adventurer]
|[https://wanderinginn.com/2020/11/15/7-58/ 7.58]
|[Throw of the Wyvern Hunter]
|[https://wanderinginn.com/2020/12/09/7-61/ 7.61]
| [https://wanderinginn.com/2022/12/21/9-30/ 9.30]
|Allows the User to clap as loud as a clap of thunder.
|[https://wanderinginn.com/2020/10/04/interlude-experiments-in-golems/ Experiments in Golems]
|Affects the users perception of time, letting them better aim their shots.
|[https://wanderinginn.com/2020/09/16/7-47-k/ 7.47 K]
|[Time Slows For All But Me]
|[https://wanderinginn.com/2022/03/17/8-74-dr/ 8.74 DR]
|[Total Immersion: Literature]
|[https://wanderinginn.com/2021/08/15/8-36-h/ 8.36 H]
|[https://wanderinginn.com/2022/02/13/interlude-hectval-pt-2/ Hectval (Pt. 2)]
|[https://wanderinginn.com/2022/02/27/8-67/ 8.67]
|Conjure written information, like a huge pamphlet, on a particular subject that the User is knowledgeable about.<br />Transcribing small amount of info will take only a moment, while larger ones can take up to a day.
|[https://wanderinginn.com/2021/10/31/8-50/ 8.50]
|[https://wanderinginn.com/2020/09/06/7-44/ 7.44]
|[Transfer Momentum: Ship]
| [https://wanderinginn.com/2023/03/29/interlude-the-spitoon/ The Spitoon]
|[Transformation: Goblinkind]
|[Trap: Masterful Concealment]
| Sense traps, and how dangerous they may be.
| [https://wanderinginn.com/2023/01/29/9-34/ 9.34]
|[Traveller’s Advancing Techniques]
|[Traveller’s Gift From Home]
|The User gifts to others a good from their home.
|[https://wanderinginn.com/2022/08/23/9-10-w/ 9.10 W]
| [https://wanderinginn.com/2021/04/25/8-18-h/ 8.18 H]
|[Tribute to the Bandit Queen]
|Takes whatever treasure the User send straight to some designated spot to be claim as a tribute by someone who has the [Bandit Queen] Class.
|[https://wanderinginn.com/2021/12/01/8-54-h/ 8.54 H]
|[Tribute: Hometown Gift]
|Gain a gift from the home of the person the User serviced.
|[https://wanderinginn.com/2022/09/21/9-16-r/ 9.16 R]
|[Trick Glass]<br/>(Alchemy)
|[Trinket Trade: Something Better, Something Worse]
|A rare Skill that enables the User to simultaneously strikes 3 times.
|[https://wanderinginn.com/2019/12/07/6-62-l/ 6.62 L]
|[Troops: Commoner’s Offensive]
|Allows damage to be transfered through the Target's proxies.
|[True Gaze of the Gorgon]
|[Truth is Never Certain]
|[https://wanderinginn.com/2021/10/24/8-48-h/ 8.48 H]
|A javelin or spear shot will spiral with such force and speed that it will tear into unenchanted armor and skin, and the rotation will splinter bone and flesh.
|[https://wanderinginn.com/2019/11/30/interlude-talia/ Talia]
|[Two Hundred Pound Stroke]
|Hit/Strike with the force of 200 pound.
|[https://wanderinginn.com/2021/11/14/8-51-d/ 8.51 D]
|Anyone effected with this Skill will not only just sleep as twice as quick, but they will also be getting twice as much sleep for the same time spent.<br />It can also keep people under its effect up long past normal people’s endurance.
|[https://wanderinginn.com/2020/03/09/interlude-the-hangover-after/ The Hangover After]<br />[https://wanderinginn.com/2020/05/27/7-25/ 7.25]