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| style="text-align: center;" |[Door of Portals]<br />[Portal Door]<br />(''# Miles/Distance'') | | style="text-align: center;" |[Door of Portals]<br />[Portal Door]<br />(''# Miles/Distance'') | ||
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*Summons a [Portal Door] in a place under the User authority, like their Inn, that is connected to a location within the Skill range that the User had been before. Additionally the User must be familiar with the location for them to ‘anchor’ the door there. | *Summons a [Portal Door] in a place under the User authority, like their Inn, that is connected to a location within the Skill range that the User had been before. Additionally the User must be familiar with the location for them to ‘anchor’ the door there. | ||
*The [Portal Door] appear as a wooden door framed in a stone archway, with a glittering crystal knob and oval mirror of glass as a window that shows what lay on the other side of the destination. It also has a beautiful metal dial that swing from icon to icon of the available locations, for others to adjust. The icon symbols are burned into the wood and their looks are based on what the User feeling about the location are. | *The [Portal Door] appear as a wooden door framed in a stone archway, with a glittering crystal knob and oval mirror of glass as a window that shows what lay on the other side of the destination. It also has a beautiful metal dial that swing from icon to icon of the available locations, for others to adjust. The icon symbols are burned into the wood and their looks are based on what the User feeling about the location are. | ||
*In the connected available destinations, instead of a waiting [Portal Door] being there there is an engraved gateway stone that is unmovable without the Owner's permission, and even if permission is granted it is still very heavy to move. Additionally it can can only be moved around a little bit, not grabbing it and run to a different city. | *In the connected available destinations, instead of a waiting [Portal Door] being there there is an engraved gateway stone that is unmovable without the Owner's permission, and even if permission is granted it is still very heavy to move. Additionally it can can only be moved around a little bit, not grabbing it and run to a different city. | ||
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*Known limits; at Lv. 48 the Skill has a range of 500 Miles and can transits 200 people for 400 Miles before going down on cooldown for 2 hours. (Unknown if this limit is the same for everyone else or not.) | *Known limits; at Lv. 48 the Skill has a range of 500 Miles and can transits 200 people for 400 Miles before going down on cooldown for 2 hours. (Unknown if this limit is the same for everyone else or not.) | ||
* Other individuals can operate the [Portal Door] dial, and those dedicated to attend to it can obtain a Doorman-like Class with powers and Skills like making people wait in line, checking on how much mana the User had for it, and efficiently sending people to their destination. | * Other individuals can operate the [Portal Door] dial, and those dedicated to attend to it can obtain a Doorman-like Class with powers and Skills like making people wait in line, checking on how much mana the User had for it, and efficiently sending people to their destination. | ||
| style="text-align: center;" |[https://wanderinginn.com/2022/11/05/9-24/ 9.24]<br />[https://wanderinginn.com/2022/11/13/interlude-adventurers-pt-2/ Adventurers (Pt. 2)]<br />[https://wanderinginn.com/2022/12/14/9-28/ 9.28 | | style="text-align: center;" |[https://wanderinginn.com/2022/11/05/9-24/ 9.24]<br />[https://wanderinginn.com/2022/11/13/interlude-adventurers-pt-2/ Adventurers (Pt. 2)]<br />[https://wanderinginn.com/2022/12/14/9-28/ 9.28] | ||
|- align="center" | |- align="center" | ||
|[Double Arrow] | |[Double Arrow] |