The Archmage's Isle of Heiste is one of the paradises of Innworld, located in Izril.
Overview[edit | edit source]
The island is larger than Feru's Paradise. The magic protects the island from attacks and predators, keeps it clean and pristine, prevents the residants from being harmed, and controls the climate. It has a beach of brilliant white sand,[1] an abundance of plant life, carefully selected to provide fruits and nourishment from around the world as well as floral blooms of surpassing beauty[2] and many reagents, and growing houses where food such as Sweetberries are grown.[3] Golems, familiars and other magical servants see to the resident's every needs.
Upon the island is a multi-layered mansion. Rooms in the mansion include:
- Room of Winnable Debates, where one can relieve an event and do it over on favorable terms.
- Bedroom that creates a rainstorm if the occupant is upset.
- A room filled with breakable objects with infinite [Reconstruction].
- Valmira's lab, where monsters in stasis used to be held.
- Library where a familiar reads out the books and recreates the scenes with illusion magic.
In the flying zone is a building atop a cloud raining water off to the side, where the area is enchanted with a permanent [Flight] spell. There is a cornucopia artifact that conjures whatever someone wanted to eat. There is a magical sandbar where one can walk anywhere they want, including on the water.
The island cannot support more than 2000 residents, and it is vulnerable to invasive species.[2]
History[edit | edit source]
The isle was created by Archmage Valmira, as her personal home. After her death, the magic kept functioning and others took up residence. In the modern era, Heiste is owned by House Wellfar, and is used as a resort for the wealthy and connected.
Tunneling beetles once caused notable harm to the utopia.[2]
During the Days of Return, the isle's magic sensed the destruction of Valmira's soul. Several systems began to malfunction and the monsters in the lab were released from stasis. Some of the monsters escaped the island, with the weakened monsters that remained being handled by the guards. Archmage Valeterisa was called to fix the enchantments. She arrived with an entourage, and stayed for two days.[1]