Aliases |
Arrema |
Species | |
Age |
18 |
Gender |
Female |
Status | |
Affiliation | |
Family |
Lyonette du Marquin (Adoptive Mother) |
Occupation | |
Residence | |
First Appearance |
An alternate Mrsha du Marquin from a simulated timeline in the [Palace of Fates], granted existance from a Faerie Flower root.
Appearance[edit | edit source]
She dyes her fur brown.[1]
Personality[edit | edit source]
In the years after Erin's "death," while most of The Wandering Inn's guests and friends have given up , Mrsha is still hell-bent on finding a resurrection method. She regularly suffers from anxiety and panic attacks, and self-medicates with Dreamleaf.
Being able to communicate verbally, Mrsha speaks with a common parlance.
Background[edit | edit source]
In a simulated timeline where Erin Solstice wasn't revived, Mrsha considers herself the only one that hasn't given up on reviving Erin, training herself obsessively for ten years since the [Innkeeper's] death.
At one point, she became enemies with Nanette Weishart, who in this timeline is a wanted criminal known as the Witch of Sorrow.
Chronology[edit | edit source]
Volume 10[edit | edit source]
On her 18th birthday, Mrsha was certified as a Silver-rank adventurer, which she was annoyed at, believing she should have been ranked as Gold.[1]
Powers and Abilities[edit | edit source]
Over the years, Mrsha has been trained in magic and adventuring by the guests and friends of The Wandering Inn. Thanks to advancements in magic, she was able to briefly overwhelm present-day Grimalkin in a [Mage's] duel.[2]
Classes/Levels[edit | edit source]
- [Lucky Survivor of the Promise] Lv. 31
- Advanced from [Last Survivor]
Consolidated Classes[edit | edit source]
- [Druid]
- [Warrior]
- [Mage]
- [Rogue]
Skills[edit | edit source]
- [Ambient Mana Gatherer]
- [Lesser Toughness]
- [Lucky Strike]
- [Muffled Movement]
- [My Flame Won't Die]
- [Natural Allies: Fortress Beavers]
- [Natural Concealment]
- [Natural Gift: Fur of the Fortress]
- [Peace of the Wild]
- Changed from [Wild Affinity]
- [Sleight of Hand: Wand]
Spells[edit | edit source]
- Tier 0:
- [Flashbang]
- [Grow Grass]
- [Thorn Paw]
- Tier 1:
- [Light Arrow]
- [Thorn Arrow]
- Tier 2:
- [Stone Dart]
- Tier 3:
- [Fire Resistance]
- [Flash Step]
- [Lightning Bolt]
- [Summon Mana Familiar]
- Tier 4:
- [Arcane Barrier]
- [Earthen Spire]
- [Lion’s Strength]
- [Siege Fireball]
- Tier 5:
- [Grand Lightning]
- [Hand of the Gale Elemental]
- Unknown Tier:
- [Appraisal]
- [Barrier of Air]
- [Bind Spell]
- [Burst of Air]
- [Calm the Land]
- [Casual Communication]
- [Dirt Spray]
- [Earthen Wall]
- [Flash Fire]
- [Grimalkin’s Physique]
- [Heat Null]
- [Illusory Mists]
- [Regrow Flesh]
- [Remove Paralysis]
- [Speed]
- [Stone Arrows: Volley]
- [Stoneskin]
- [Truthbreaker’s Tongue]
- [Wild Growth]
Conditions[edit | edit source]
- [Emberbody]