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Crystal Lights
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'''Crystal Lights''' are a type of glass [[Monsters|monster]] with a center eye. They inhabit the [[Glass Straits]] of [[Chandrar]].<ref name=":8.57 H">[https://wanderinginn.com/2021/12/12/8-57-h/ Chapter 8.57 H]</ref> == Appearance == They look like a shining, crawling, five-foot-tall monster, with six legs, glass ‘skin’, a single huge eye, an open maw below the eye, and two pincers. Behind the glass ‘skin’, their internal organs are exposed to the light without any harm. When exposed in sunlight, their body shines with a painful light.<ref name=":8.57 H" /> == Overview == TBA ==== Threat Assessment ==== While a single Crystal Light would probably rate in the high-Silver, a group of 60 could threaten a city. 60 of them could even take down a hundred plus Zombies and Ghouls without any trouble, or even kill six hundred people in the open if they got the chance to keep firing.<ref name=":8.57 H" /> == Powers/Abilities == ==== <u>Heat-Eye Beams</u> ==== Their most deadly attack which consists of shooting rays of concentrated sunlight hot enough to turn sand to glass. They do this by feeding on the light, by absorbing it with their glass ‘skin’, and focus it into their single eye. They have a range of a hundreds of feet away. Once a beam is shot they can shoot another in less than six seconds. While non-flammable materials, like bones, are somewhat the most immune to the beam, they can still be blasted apart in seconds, by heating them so fast that the bones crack from the sheer heat.<ref name=":8.57 H" /> ==== <u>Thermal Vision</u> ==== They can see someone's body heat, even if they were under the effect of an invisibility spell.<ref name=":8.57 H" /> ==== <u>Glass Armor</u> ==== Their glass ‘skin’ is quit durable, as cutting it with a blade is like trying to cut through iron armor, and can take down a powerful beating before the glass shatters.<ref name=":8.57 H" /> ==== <u>Heat Resistance</u> ==== They can withstand incredible heat without bother. Rather, the heat is focused into their single eye to power their Heat-Eye Beam attack.<ref name=":8.57 H" /> ==== <u>Bite</u> ==== They have an open maw below the eye that could tear and bite.<ref name=":8.57 H" /> ==== <u>Intelligence</u> ==== They have shown to be smart enough to actually forming a battle line and discharging beams of light at a single target.<ref name=":8.57 H" /> == Weaknesses == ==== <u>Slow Movements</u> ==== The are quite slow, being slower than horses. This allows others to outride them on horseback, even with wagons.<ref name=":8.57 H" /> ==== <u>Eye</u> ==== While the center eye is their most dangerous form of attack, it is also their most vulnerable spot, as stabbing them in the eye would injure them. Unfortunately this would not kill them as the brain isn’t behind the eye, instead suspended above it.<ref name=":8.57 H" /> It is unknown if the eye can heal with time or not? ==== <u>Lack of Sunlight</u> ==== As they need to be exposed in direct sunlight to be able to shoot the beam of heat ray, the luck of it, like during the night or being in a sandstorm would significantly weaken them.<ref name=":8.57 H" /> ==== <u>[Shatterbolt] Spell</u> ==== Being struck with a [Shatterbolt] Spell, even on the side of their body, is deadly as it will cause their entire glass body to break and their insides rupture.<ref name=":8.57 H" /> ==== <u>[Deathbolt] Spell</u> ==== Being hit by a [Deathbolt] Spell is effective on them as the Spell goes through their glass armor, and while a single hit would not kill a Crystal Light, it is enough to force it to retreat.<ref name=":8.57 H" /> == Trivia == == References == [[Category:Monsters]] [[Category:Chandrar]] [[Category:Glass Straits]]
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