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== Overview == | == Overview == | ||
Death Zones | Death Zones referred to places so lethal that even Named-rank Adventurers’ survival could not be guaranteed if they entered—let alone in them clearing or overcoming the challenges within. There were a number of these places in every part of the world. Some were simply regions of ecological or magical damage, like the [[Dyed Lands]] or the [[Bloodfields]], still valuable but inherently risky and without known treasure waiting to be seized. Other locations were lairs. Like the Kraken’s Pass. Some were dungeons. Magical relics, malevolent dungeons designed to slaughter, places where something died or waited.<ref name=":8.18 H">[https://wanderinginn.com/2021/04/25/8-18-h/ Chapter 8.18 H]</ref> | ||
== List of Known Death Zones == | == List of Known Death Zones == | ||
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== Trivia == | == Trivia == | ||
* The [[Valeterisa|Archmage of Izril]]’s mansion might have become a death-zone in time, if it | * The [[Valeterisa|Archmage of Izril]]’s mansion might have become a death-zone in time, if it had slaughtered ten or twenty times the population it already had and existed for decades as such.<ref name=":8.18 H" /> | ||
== References == | == References == | ||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Death Zones|*]] | [[Category:Death Zones|*]] |