System messages

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(Redirected from System announcements)

System messages or system announcements refer to announcements sent by the Grand Design system that governs the levels and classes of Innworld.

Overview[edit | edit source]

System messages serve to announce level ups, class changes, and other functions tracked by the Grand Design, such as Titles, Conditions, Aspects, and Quests. They are heard by an individual upon sleeping or losing consciousness. Selphids residing within a living host body can hear the announcements received by their host.[1]

Types[edit | edit source]

Class[edit | edit source]

  • New Class - [Healer Class Obtained!] or [Healer class obtained!]
  • Class lost
  • Class restored
  • Class Consolidation
  • Conditions Met

Skill[edit | edit source]

  • New Skill
  • Skill lost [Skill – Aroma of Spring Lost.]
  • Skill restored
  • Skill Change [Skill Change – Power Strike → Mirage Cut!] followed by [Skill – Mirage Cut Obtained!]
  • Temporary Skill

Skills come in a variety of modifiers to indicate what or who the Skill affects. They are suffixed with a :

 View known Skill modifiers.

  • [Skill – Legacy Whispers: Heartflame Set obtained!]
  • [Skill – Tribe: Scavenger Armor Obtained!]

Level[edit | edit source]

  • Level up - [Leader Level 6!]

Spell[edit | edit source]

Bound Spell[edit | edit source]

Condition[edit | edit source]

Quest[edit | edit source]

Title[edit | edit source]

  • New Title
    • Title Skill

Unconventional Messages[edit | edit source]

The following are messages from the Grand Design which do not neatly fit within a type above.

System Message Colors[edit | edit source]

General[edit source]

  • #99CC00 - Sheen Green (RGB values are 153, 204, 0) [2]
    • System indication for unique and newly created Skills.
  • #FF0000 - Pure Red (RGB values are 255, 0, 0) [3] [4]
  • #99CCFF - Baby Blue Eyes (RGB values are 153, 204, 255) [5] [6]
    • System indication for Class restoration and conviction Skills. Also used to indicate an active Skill when viewed via [Greater Appraisal].
  • #FFD700 - Gold (RGB values are 255, 215, 0) [7] [8] [9]
    • System indication for royal, divine or temporary Skills.
  • #FF9900 - Vivid Gamboge (RGB values are 255, 153, 0)
    • System indication for fame Skills and Titles. [10] [11] [12]
  • #CC99FF - Pale Violet (RGB values are 204, 153, 255) [13] [14] [15] [16]
    • System indication for authority-related Skills.

Quests[edit source]

  • #95E094 - Light Green (RGB values are 149, 224, 148) [15]
    • System indication for Rare Quests.
  • #F29B68 - Sandy Brown (RGB values are 242, 155, 104) [15] [17] [18] [19] [20]
    • System indication for Heroic Quests.
  • #EB81B1 - Charm Pink (RGB values are 235, 129, 177) [15] [21] [22]
    • System indication for Mythical Quests.

Trivia[edit | edit source]

  • As of Volume 9 there currently does not exist a proper name for announcements or messages sent by the Grand Design.
  • obtained/Obtained and class/Class capitalizations are both used in system messages throughout The Wandering Inn.

References[edit | edit source]