Zineryr/Quotes

From The Wandering Inn Wiki
Quotes








Quotes[edit | edit source]

Volume 8[edit | edit source]

  • To Erin:
    • “Hm. Good enough. It’s my job to find out. Tell me what happened from start to finish, Erin Solstice. Nevermind the time—and I’ll tell you. I’ve heard of you. [Innkeeper]? Not the class I’d have picked if we bought into their little game, but do what you want. Speaking of which—Pawn to E4."
    • “I hope you’re good. We stopped playing ages ago. Dragons throw the most unimaginable temper tantrums, and they’re not that good. Elves take too long choosing each move. King to E2.”
    • “That would be the worst one. Don’t worry. They have a finite limit. Those things you call Seamwalkers? They are like Norechl. But they were born of the blood of gods. Believe it or not—there used to be two more continents. Wait, you still have five?”
    • “Alright. Ready? We’re on Plan A, after all.”
  • To Erin:
    • “That’s a wonderfully fair answer. I would that Sprigaena could hear it. Her and all the others. It lacks context, but it makes me glad. I will admit—it certainly makes things easier. Something to bear in mind.”
    • “You’re thinking of Djinni, Dragons, even Elves, Erin. We’re Gnomes. We make things. If I had to fight, I’d make something to fight in. Besides, you know Norechl’s kin aren’t the real enemy. If they get loose, it will be one thing. Those six…that is our job.”
    • “Then you forget. Frankly, it’s a huge possibility. Death, trauma, someone eating you before we manage it. Don’t worry. You are not the only plan in motion. I’m the one out of eighteen devoted to you. We have a plan. So just listen and do what you think you can.”
    • “That’s how plans work. The best ones adapt for failure. For instance, we didn’t know Emerrhain had a backup way to access the design. We just suspected it was in his nature.”
    • “Ah, well, Kasigna could do it too, I bet. If Emerrhain didn’t succumb to fear, we’d have hoped Kasigna would restore that function once she started losing to that.
    • “Failing that? We’d tear a hole straight into the lands of the living. But that would escalate things. Our goal is to find the best outcome. Back to stories.”
    • “They were not dead when we killed them. They rotted. Starving. We hoped they would die out, but six must have clung to life. Here—we didn’t know they could come here. Eating each other, struggling to survive. Six…well. Six and a half.”
    • “Do you forget where you build a gigantic vault? What, did you think we’d give you two riddles and a puzzle box to open? What are we, faeries?
    • “…Winning takes many forms. It’s not just a chess game. This is a far more complicated battle. Yes, we have many plans. Some were more drastic than others. But they are still what they are, Erin. Gods. I am afraid we will not last; they will hunt us down, you see. Nothing like being responsible for killing them once to make them hold a grudge. Don’t worry—we’ll go out fighting.”
    • “You’ll figure it out. As we said—it’s never just you. There’s never a reason to give up. In the darkest hour, we can turn it around. When it’s pitch black, cast fireball.”
  • (Addressing the Ghosts) “Attention, everyone. Stay away from the six. You can’t hurt them unless you bear what you’d call something beyond most Relic-class weapons, or an object that has at least a partial connection to the real world. Weapons connected to a throne or bloodline. That kind of heirloom, Dragonfire, or what you’d call Tier 8 magic will hurt them. Temporarily. Devote your attention to the rot from the edge of the world. Make your stand where you want—and watch for them. But we must stop Norechl’s kin or they will begin to tear their way into the living world. If we need your help, we will ask. Otherwise? This is your chance. Do what you will.”
  • (To Xarkouth) “Yes, yes. I saw. You can’t access other dimensions here. Or else we’d all be able to leave. Teleportation is out or we wouldn’t need your slow wings. Take us away from that Seamwalker! Now!
  • (To himself) “We should have been cleverer. We have left you such a burden, you children of another world. My little cousins. The world has never been kind to the small.”
  • To Ilekrome:
    • “The Smallest Folk in the world have ever been the bravest. Little cousin, little cousin. I have a favor to ask you.”
    • “No. It’s a trick.
    • “I’m sorry, little cousin. We have been battling other things. Even we forget about you. But we left you these just in case. It will vanish—and the others probably won’t fall for the trick. But remember everything. Prepare for war. Tell all your kin—this is it. Oh—and look out for a Human named Erin Solstice, would you?”
    • “Silly cousins. Helping people never needed a reason. It was just fun.”
  • To Kasigna:
    • “Of all the gods, I did love you. Because you, for all the arrogance of the others, for all the cunning—even intelligence of some, the bravery of others, I knew that when I died, you would take my hand, and I would have meaning in the afterlife. Even if it was what you thought. I loved you all, but you had a vision for this world I could not countenance. I did weep when I chose to take arms against you. I did hesitate. But I loved you.”
    • “I am Zineryr, the first Gnome to fly into the stars. I am the last ghost of the Second-Furthest Travelers. I slew my gods, and I watched the ghosts of the world fight until their end. They fought with a glory and courage that has never faded from the days when I lived and breathed.”
    • The joke is this: the gods did defeat the dead. They ate every last ghost. Two gods fell, and two more were carried away, all by ghosts. A single [Innkeeper] escaped the gods, and the Faerie King drew his odd designs across fate itself. Then…then Kasigna said: we will surely win this time.