Druids
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Druids are individuals who are connected with nature and channel its powers various in ways.
Requirements edit edit source
The class may be obtained in various ways, including but not limited to combining a spellcasting class such as [Mage] with a nature-aligned class such as [Beast Tamer] or [Gardener]. [1]
A [Druid] may lose their class if they take part in activities that are purely detrimental to the natural world or engage in animal cruelty. Note that activities such as the culling of animals to maintain the stability of an ecosystem don't lead to the loss of their class.[2][3]
Powers and Abilities edit edit source
Although their mage spell casting ability is weaker than a [Mage] of an equivalent level, they have access to their own school of magic that has strong ties to the natural world. They tend to have a talent for plant and earth magic but may also gain the abilities to summon plagues of insects or even heal wounds.[4]
It is common for a high-level druid to possess the ability to communicate to some extent with the living beings involved in whatever they choose to specialise in, be it animals, plants, or insects.
They have the ability to connect mentally with each other, allowing them to tell if an individual is a druid and communicate telepathically.[3]
Due to the stringent rules that they must follow to maintain their class - when compared to other classes - druids have the ability to enter nature-aliened domain/dimension skills, as long as they follow the rules of the area, without needing the skill owner's permission. An example of an applicable skill would be the [Garden of Sanctuary].[3]
Druid Classes edit edit source
- [Angry Druid]
- [Boneweaver Druid] - a [Druid] that heals the broken bones of animals
- [Druid of the Lucky World, Child of Omens; Ember of the Eternal Solstice]
- [Druid of the Old Ways]
- [Druidess] - class for a female [Druid]
- [Sea Druid]
- [Spiderweb Druid]
- [Tantric Druid]
- [Vinetender Druid]
- [Fatebreaker Child] (through consolidation, derived from [Emberbearer] along with [Scribblequill Student] and [Last Survivor]).
- [Lucky Survivor of the Promise] (through consolidation, derived from [Last Survivor] along with [Rogue], [Mage], [Warrior], and [Emberbearer])
Related Spells edit edit source
This is a list of spells associated with [Druids]. Note that most of these spells fall under earth or green magic, which druids find easy to learn rather than the subsection of magic referred to as "Druid magic".
Druid Magic = *
- Tier 0:
- [Grow Grass]
- [Thorn Hand] or [Thorn Paw]
- Tier 1:
- [Thorn Arrow]
- Tier 2:
- [Stone Dart]
- Tier 6:
- [Earthquake]
- Unknown Tier:
- [Calm the Land] *
- [Dirt Spray]
- [Hand of the Colossus of Diamonds, Auxmet's Fist] *
- [Mudball]
- [Regeneration]
- [Stinking Cloud]
- [Swarm of Insects]
- [Thorn of the World Tree: Bneiisrye] *
- [Tremor]
- [True Earthquake] *
- [Wild Growth]
Related Skills edit edit source
- [Barkfur]
- [Body: Ocean of Mana (Nature)]
- [Challenge of the Wilds]
- [Detect Life]
- [Earth's Gaze]
- [I Grew Luck Itself]
- [Lucky Rains, Fall!]
- [Manor Eimland of House Veltras]
- [Memory of the Earth]
- [Natural Allies: Fortress Beavers]
- [Natural Gift: Fur of the Fortress]
- [Origin Racdelbear Fur]
- [Peace of the Wild]
- [Supreme Authority of the Wild Circles]
- [Wild Call: Howl of the Continent]
Notable Druids edit edit source
Druid Circles edit edit source
According to Taletevirion, eleven [Druid] circles of note remain in the world. This list likely includes:
- Vail Forest Circle
- Circle of Oteslia
- The Sea Shepherds
- The [Druids] of Gaarh Marsh
- The Chandrarian [Druids] formerly of Tiqr
- [Druids] of Ailendamus who guard the forest of Fitern
- Circle of Tempered Metal[6]
- Circle of Nurturement[6]
- 3 other unknown circles
Trivia edit edit source
References edit edit source
- ↑ Chapter 5.06 M
- ↑ Interlude – Two Rats
- ↑ 3.0 3.1 3.2 [Invalid Chapter Reference (AMEETINGOFDRUIDS) see Template:Ref or Template:Chl ]
- ↑ 10.29 M
- ↑ Goblin Days (Pt. 7) – No Answers and Answers
- ↑ 6.0 6.1 10.47 S (Pt. 2)
- ↑ Interlude – The Grove