Dwarves are one of the races of Innworld. They mainly live in Terandria.
Physiology[edit | edit source]
Appearance[edit | edit source]
Dwarves are Human-like, but shorter and stockier. Originally their average height was four feet, but due to mixing with Humans, the average Dwarf now often reaches a height of five feet.[1] Both males and females have beards, though most females opt out of it.
Physical Qualities[edit | edit source]
Lifespan[edit | edit source]
Dwarves have a longer lifespan than Humans, though shorter compared to half-Elves.[2]
Reproduction[edit | edit source]
Dwarves are capable of cross-breeding with other races, like Humans. However, doing so over the centuries has diluted their blood, resulting in them losing some of their heritage, like now being taller then they used to be. Those born like this are known as Half-Dwarves.[1]
Magical Qualities[edit | edit source]
Weaknesses[edit | edit source]
Seasickness[edit | edit source]
Dwarves are shown to be prone to getting seasick in too much water and boats[1]
Slow Smithing Level Up[edit | edit source]
Due to their long lifespan, they level up in their Smithing Classes slower than those who have shorter ones, such as Humans. In exchange over the decades, or even in centuries, they build up true skill in their crafts that surpass everyone else.[3]
Subraces[edit | edit source]
Part-Dwarves[edit | edit source]
Children of the now Half-Dwarves, whose blood is diluted so much that they are more Human like than Dwarves.
Behavior and Culture[edit | edit source]
Dwarves have literal mindsets; if they ask a question, they demand an answer.[4]They are incredibly grounded in the present, and this allows them to function in their extended lifespan. They can live normal lives among other species, though they sometimes retreat for a decade or two to process what they've gone through.[5] They are very organized amongst themselves.[6]
Dwarves are "rare enough on Terandria, never mind the other parts of the world."[7] One of the reasons being that they don’t like to travel, as they suffer from seasickness.[1]Despite this, they do still use ships, normally to trade and ferry goods rather than transport people. Their ships are heavy and squat, and in the absence of wind and currents can use oars that resemble water wheels. They can arm their prows with Dwarfsteel.[6]
Military[edit | edit source]
Dwarves favour heavy armor. They wear chainmail at the lightest, and many will have plate.[6]
Settlements[edit | edit source]
- Deríthal-Vel / Dwarfhome
- Dwarfhall's Rest
History[edit | edit source]
The Ture Dwarves were one of the original races of Innworld, who immigrated there in its inception.[8]
Dwarves once lived in Izril. Grunvel, the Walled City of Pacts, was built out of friendship between them and the Drakes.[9] They had another mountain city called Dwarfhall's Rest there as well. They left when Lesegoth, the City of Shields, had fallen and they had no more allies in northern Izril.[6]
After the events of the Days of Return, the Dwarves returned to Izril to re-settle Dwarfhalls Rest.[6]
Relations[edit | edit source]
Half-Elves[edit | edit source]
Dwarves don’t like half-Elves. The majority of them would not even travel with them.[1]
Part-Dwarves[edit | edit source]
Not much is known about each other relationship, but Dwarves seem to be on good terms with them, as they would raise them.[10]
Relations with other races[edit | edit source]
Trivia[edit | edit source]
- The city inside the mountain that Tremborag's Mountain City Tribe used to live in,[11] once belonged to the Dwarves.[12]
- In Baleros, the Dwarves had built towers that shine with the colors of a thousand glittering ores smelted into metal.[13]
- "Going home to Grandfather" was a term used for their decade-long retreats when they were more wide spread in the world.[5]