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Mister Soot

From The Wandering Inn Wiki
Mister Soot
Aliases

Mister Soot

Species

Drake

Gender

Male

Status
Deceased

Residence

Liscor

First Appearance

Chapter 6.61 L

Mister Soot a crime-lord in Liscor's underworld.

Appearance edit edit source

He has ashy colored scales.[1]

Personality edit edit source

An elusive person that knew how to cover their tracks so that no crime could be put on him. Zevara considered him sharp and smart but unable to adapt to all of the changes that where happening in Liscor.[2]

Background edit edit source

He controlled the southwest district of Liscor before its expansion, the poorest part of city with his gang and was known to be the person to not cross after the First Antinium War, but after the inclusion of the Free Antinium into Liscor after the Second Antinium War, the immigration of Gnolls from the Silverfang Tribe, and Zevara ousting the previous Watch Captain did his influence in the city began to dwindle.[2]

Chronology edit edit source

Volume 6 edit edit source

While his meeting with Bearclaw was interrupted by the Watch, he quickly decides to help Klbkch and the rest of the guards by giving information where the [Thief] who stole the Faerie Flowers might have went.[1]

Volume 7 edit edit source

With the Magical Door and the road halfway built through the Bloodfields towards Pallass, he smelled a huge opportunity coming his way to become a liaison of crime until he sees Bearclaw viciously beat a Senior Guardswoman in his safe room with no [Bodyguards] beside him. He informs her of the many job offers that surround The Wandering Inn with her taking the one to grab Mrsha and waiting on if to kill the Innkeeper or not until after grabbing her.[3] When the Watch tried to nab him for questioning for the death of two Senior Guardsman, he had gone missing.[4] After Bearclaw failed to grab any of her targets, she barges into Mister Soot's safe room only to find him dead and Nokha there waiting.[5]

Powers and Abilities edit edit source

He and his gang use disposable magical wands with three charges in them, leaving any magics they cast through them untraceable.

Classes/Levels edit edit source

  • [Fence] Lv. ?[1]
  • [Gang Mastermind] Lv. ?[3]

Trivia edit edit source

  • His people had deprived Zevara of an item she stole when she was a child, they tossed her down a manhole into the sewers which landed her in the Watch's lockup.[2]

Quotes edit edit source

References edit edit source