Aliases |
Nerrhavia |
Species | |
Gender |
Female |
Status | |
Affiliation |
Sariant Lambs |
Occupation |
Pet |
Residence | |
First Appearance |
Nerry, short for Nerrhavia, is a Sariant Lamb who is her species' representative at The Wandering Inn.
Appearance[edit | edit source]
Like all Sariant Lambs, Nerry looks incredibly adorable. She is the size of a cat.
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Personality[edit | edit source]
Behind her cute and charming behavior, Nerry has extreme contempt and hatred towards people, to the point that Erin remarked that "Crelers are nicer" than the Sariant Lamb.[3] On her better days, she is disdainful and takes dark pleasure in the suffering of others.[4] She has tremendous resolve, evident by her willingness to self-asphyxiate as a tactic to prevent Erin and the others from sending her back to Riverfarm.[3] Furthermore, she is courageous and has gone into battles despite her small stature. Nerry is very resourceful, being able to build a harness mechanism to aim and control two wands, despite lacking hands or the ability to hold things.[5] She is highly knowledgeable about certain subjects in Innworld on par with an Opener, such as various [Spy] tactics or knowing about the immortals of Ailendamus. She presumably has access to the Sariant Lamb's network, who have agents imbedded as "pets" along the side of rulers and royal families.[6]
In a world where Sariant Lambs are considered adorable pets at best and food at worse, Nerry lives in constant danger from almost everything. While she regularly utilizes her cute appearance as a manipulation tactic, Nerry despises being thought of as "cute," and is extremely bitter over her physical frailness. She is determined to fulfill the Trials of Levelling and help her species become recognized as a people, even if it means her death.[7]
Nerry has a habit of defecating pellets after eating or when startled, which she is embarrassed about.[8]
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Background[edit | edit source]
Nerry trained since she was old enough to walk to be a Pathforger, a volunteer sariant lamb tasked with advancing the Trials of Levelling.[10]
Chronology[edit | edit source]
Volume 9[edit | edit source]

Volume 10[edit | edit source]
Powers and Abilities[edit | edit source]
Nerry is strong enough to push a wheelbarrow by herself a few dozen paces, which is impressive for a Sariant lamb.[10]
- Lucifen Warform: After Nerry and Paxere made a contract, exchanging pieces of their souls, Nerry gained the ability to transform into a Warform. In this state, she is stronger, being able to send an armored Gorgon flying with a kick, leaving a dent in the shape of a hoofprint in the armor. Her Authority is "charisma."
- Mana Circuits: Nerry has "below-average" mana circuits in her body, thanks to regularly imbibing mana potions.[4]
Temporary Skills[edit | edit source]
Temporary abilities[edit | edit source]
- Erin Solstice's chess skills
Trivia[edit | edit source]
- Nerry's name in Riverfarm was "Baroness Ichinee vel Tiena," which she disliked immensely. Erin named her after Nerrhavia, claiming they had a similar "vibe".[3]
- Other names considered for her:
- Erin: "Twoface," "Baala," "Capricorna," and "Satanbaah”
- Mrsha: "Numbornecorteva, Ruler of Clouds"
- Nanette: "Sidney"
- Tkrn Silverfang: "Koehne"
- Other names considered for her: