Spells/B

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B[edit | edit source]

Name Effect Reference Chapter(s)
[Babble] 8.72
[Ball Lightning]
[Bane] 9.63
[Barkskin] Enchants the caster's skin with a bark-like texture, providing durability and cold resistance. Also allows the caster to take in energy from light, like magical photosynthesis. 3.36
[Barrier Breach] Allows the Caster to pass through a magical barrier.
Does not work with every type of barrier.
Conversations
[Barrier of Air]
[Barrier of Light]
[Light Barrier]
[Barrier of Scintillation]
[Barrier of the Wind]/[Barrier of Winds]]
[Barrier of Thorns] Conjures a wall made of thorns.
[Bat’s Ears] Makes one's hearing as good as a bat's. 9.38 TV (Pt. 1)
[Battlefield of the Frozen World] All ice in the Caster's radius becomes deadly to their enemies. Spikes of ice grow from the frozen floor and walls, [Ice Walls] develop jagged edges as sharp as a razor, and traps form all over the frozen territory. 8.58 PFH
[Battlemage’s Focus]
[Beacon]
[Beam of Zillac] Conjures a destructive fiery-orange laser. 8.35
[Bear’s Strength]
[Beguiling Aroma]
[Berserk Wave]
[Bind Spell]
[Binding Cords]
[Binding Cords – Iron] Conjures a series of thin iron cords from the caster's fingertip that bind the target. 5.60
[Binding Ropes]
[Bitorm’s Lantern of Relumination]
[Black Burst]
[Black Shroud]
[Blackflame Fireball]
[Blackflame Wall]
[Blade of the Earth] Conjures a sword out of the ground.
[Blazing Hand]
[Blighted Bolt of the Forsaken Lands] Shoots a massive, putrid lightning bolt at the target. Upon impact, it corrupts with the pollution and toxins of Rhir's Blight. 9.35 O
[Blindness]
[Bliss] Removes negative feelings in the Target and replaces them with a nice feeling. 9.14 VM
[Blood Drain]
[Blood Lightning]
[Blood of Enemies, Boil] Hex spell that causes the Targets to attack those who they perceive as their future enemies. 8.28
[Bloodbat Swarm] Conjures a swarm of magical glowing black bats with red eyes, that fly to the target to tear and absorb their blood. 5.56 G
[Bloodcaller’s Curse] Enchantment that turns a weapon red and prevents cuts it causes from healing, even with a Healing Potion. 5.62
[Bloodfury] Enchantment that slightly grows people and creatures, and provokes in them a battle frenzy. 5.31 G
[Bloodglass Arrows]
[Bloodletter]
[Bloodseeds]
(Birevine, Toricel Shieldplant, Sendipe Bush)
A Spell that has variations with different effects, which are:
Birevine
Toricel Shieldplant
Sendipe Bush
[Blooming Fireball] 8.04 T
[Blue Blaze]
[Blue Bolt] Casts a blue bolt of magic. 8.64 K
[Blue Lightning] Conjures a blue lightning bolt. 7.58
[Blue Lightning Bolt]
[Blue Ray of Lesser Disintegration] Shoots a blue ray that vaporizes what it hits. 7.58
[Blur] Blurs the targeted area. The Hangover After
[Boar's Strength]
[Body of Diamond]
[Diamond Body]
[Body of Flames]
[Body of the Minotaur] The Caster doubles in size and grows muscles. 10.24 E
[Bolt of Spite]
[Bolt of the Ice Witch]
[Bolt of the Lightning Giant] Conjures a massive lightning strike at the targeted area. 8.28
[Bone Claws] The caster grows sharp, vicious talons.
[Bone Fracture] Fractures bones that the caster can physically touch.
Does not work on living people.
4.30
8.19 H
[Bone Rapier] Conjures a bone in the shape of a Rapier.
[Bone Shiv]
[Bone Wall]
[Wall of Bones]
Conjures a wall made of bones.
[Bone Wheel]
[Boosted Velocity] Boosts the speed of fired projectiles. 8.67
[Bound Fireball] Binds a complete [Fireball] spell for future use. 8.04 T
[Bound Compression] Binds a complete [Compression] spell on something so that it can be uncompressed later. 8.04 T
[Bound Spells] The caster prepares a spell, then binds it for future use.
A powerful caster can bind up to a hundred spells.
8.70 E
[Bountiful Air]
[Breath of Life – Extended]
[Bridge of Light] Conjures a bridge of solid light.
The design and features of the bridge can be altered by the caster. Examples include making it translucent, with yellow turning to green vine-like tendrils around the railings, orange where the bridge meets land, and blue light down the center.
8.04 T
[Brisk Breeze]
[Bubble of Air] Compresses air into a bubble before suddenly decompressing it in a burst at the target. 8.04 T
[Bubble of Displacement]
[Bubble of Purity] 8.28
[Bubble of Silence]
[Bugward] Prevents bugs from getting near.
[Buoyancy]
[Burning Blades] Enchantment that sets blades on fire. The flames last for at least 3 minutes. 5.47 G
[Burning Floor]
[Burning Lightning] Conjures lightning that both electrifies and ignites the target. 4.13 L
[Burst Arrows of Light]
[Burst of Air] 9.70 (Pt. 1)
[Burst Speed]
[Burst of Speed]
[Bursting Arrow]
Untiered Spell Navigation
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