Spells/T

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T[edit | edit source]

Name Effect Reference Chapter(s)
[Telehop]
[Telekinesis] Manipulates objects without touching them.
[Telepathy]
[Teleport]
[Teleportation]

8.74 DR

[Teleportation Anchor] Designates a spot to quickly teleport to. 10.31 – Pt. 2
[Teleportation Ray]/[Ray of Teleportation] Shoots a ray that teleports whoever/whatever it hits wherever the caster can teleport. 8.75
[Tempest of the Lightning Giant]
[Temporary Holding: Water] Dimensional Spell that temporarily stores a great amount of water.
Can at least store up to 10,000 pounds of water, and then is able to unleash it immediately.
8.36 H
[Ten Thousand Spriggan Stakes] 8.70 E
[Tenfold Refraction Barrier]
[Terror] A mental spell that paralyzes weak-willed targets in terror. 1.02 H
[The Bane of Belavierr] 8.28
[The Bindings of Belavierr] Conjures unbreakable black thread of magic to ensnare the Target.
The Spell is named after Belavierr.
7.19
7.56
Paradigm Shift (Pt. 2)
[The Cerulean Eater Awakes]
[The Desiccation of Zeikhal] Drains the victim's body of water until nothing but dust and bones are left.
[The Dragonfly Net] Constellation spell. Summons stars above that project their astral fire into a net of starfire to strike the Target. 10.31 – Pt. 2
[The Godslayer’s Arrow] An unfinished spell meant to slay the Gods.
Even in it's incomplete state it can still burn away some of Belavierr’s Immortality protections.
8.28
[The Light of Shali’vere]
[The Midnight Veil] A Darkness Spell that erects a dark dome around the Caster that is able to absorb and negate attacks that hits it, even from a Tier 5 Spell like a comet from the [Valmira’s Comets] Spell.
Light Spells like [Light Orb] crossed with some unknown other types of Spells, can take down this Spell.
8.04 T
[The Red Thread of Destiny] 8.80
[The Serpentine Shield of Queth]
[The Tangling Vine] Summons a spectral length of plant matter to wrap around the Target. 10.10 E (Pt. 1)
[The Winding Lair of Solce’s Jellyfish]
[Thorn Spray] Conjures and projects wooden thorns as large as a person's hand. 5.29
[Thorns of the World Tree: Bneiisrye] 8.74 DR
[Thorny Fist] Conjures and engulfs someone's hand into a thick bramble of dark wood with dark and grey huge thorns. 4.19
[Threefold Arcane Barrier]
[Threefold Barrier]
[Thresk’s Steel Warspears] 9.38 TV (Pt. 2)
[Thunder Step]
[Thunderclap] The caster claps their hands together so loudly that it temporarily deafens others. 8.61
[Thunderglass Spray]
[Thunderstrike Volley]
[Tidal Wave] 7.35 C
[Tidal Wave: Acid] Conjures a wave of colorless acid. 10.32 – Pt. 2
[Tier Ascendant: (Spell)]
[Time Check]
[Time Slow] 7.36 C
[Time Stop] 9.46 S
[Timekeeper]
[Tongue of the Sphinx: Clarity] Makes the target's speech understandable. 8.81
[Toxic Mists] The Caster blows posionous purple fumes. 10.32 – Pt. 2
[Transfer Rune] 9.39
[Transformation of Elements] Turns an Elemental Spell into a different one, like lightning into water. 8.64 K
[Translate]
[Translation]
Translates a foreign language into the caster's own language.
It doesn’t work unless there are enough words to read at once.
1.02 H
[Translation Field] A Translation Spell that forms a semi-translucent bubble over a small field so that anyone inside will have their spoken language be overrode to one the others understands and vice versa. 8.77 B
[Transmutation: Flat Mudscape] 9.48 BTIPRLJMWVRV
[Transmutation: Water to Acid]
[Traps: Friendly Designator] Makes spell traps not react to activate towards specific targets.

9.64 BH

[Tremor] Saliss the Adventurer
[Tremor Impact] Shatter whatever the caster hits.
[Tremor Wave]
[Trigger Runes] Makes runes that automatically activate under conditions. 9.07
[Tripvines] Conjures tripvines to restrain the Target. 8.46 G
[True Earthquake]
[True Familiars] Familiars able to communicate and do almost anything a person can. 10.04 V
[True Lightning] Conjures a bolt of lightning as powerful as the kind that struck from the heavens. 7.42 M
[True Sight]
[Truesight]
[True Seeing]
[True Slow Time]
[True Time Slow] Death and Stitches
[True Translation] 8.28
[Truth of the Heavens]
[Truthbreaker's Tongue] Fools lie-detection spells. 10.29 M
[Two Hundred Arrows of Stone]
Untiered Spell Navigation
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