Spells/T
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| Name | Effect | Reference Chapter(s) |
|---|---|---|
| [Telehop] | ||
| [Telekinesis] | Manipulates objects without touching them. | |
| [Telepathy] | ||
| [Teleport] [Teleportation] |
||
| [Teleportation Anchor] | Designates a spot to quickly teleport to. | 10.31 (Pt. 2) |
| [Teleportation Ray]/[Ray of Teleportation] | Shoots a ray that teleports whoever/whatever it hits wherever the caster can teleport. | 8.75 |
| [Tempest of the Lightning Giant] | ||
| [Tempest of Thunder] | ||
| [Temporary Holding: Water] | Dimensional Spell that temporarily stores a great amount of water. Can at least store up to 10,000 pounds of water, and then is able to unleash it immediately. |
8.36 H |
| [Ten Thousand Spriggan Stakes] | 8.70 E | |
| [Tenfold Homing Light Arrow] | ||
| [Tenfold Refraction Barrier] | ||
| [Terror] | A mental spell that paralyzes weak-willed targets in terror. | 1.02 H |
| [The Bane of Belavierr] | 8.28 | |
| [The Bindings of Belavierr] | Conjures unbreakable black thread of magic to ensnare the Target. The Spell is named after Belavierr. |
7.19 7.56 Paradigm Shift (Pt. 2) |
| [The Cerulean Eater Awakes] | ||
| [The Desiccation of Zeikhal] | Drains the victim's body of water until nothing but dust and bones are left. | |
| [The Dragonfly Net] | Constellation spell. Summons stars above that project their astral fire into a net of starfire to strike the Target. | 10.31 (Pt. 2) |
| [The Godslayer’s Arrow] | An unfinished spell meant to slay the Gods. Even in it's incomplete state it can still burn away some of Belavierr’s Immortality protections. |
8.28 |
| [The Light of Shali’vere] | ||
| [The Midnight Veil] | A Darkness Spell that erects a dark dome around the Caster that is able to absorb and negate attacks that hits it, even from a Tier 5 Spell like a comet from the [Valmira’s Comets] Spell. Light Spells like [Light Orb] crossed with some unknown other types of Spells, can take down this Spell. |
8.04 T |
| [The Red Thread of Destiny] | 8.80 | |
| [The Serpentine Shield of Queth] | ||
| [The Tangling Vine] | Summons a spectral length of plant matter to wrap around the Target. | 10.10 E (Pt. 1) |
| [The Tempest of the Six Wyrm Queens] | ||
| [The Vines of Oteslia] | Ghostsong Chapter 32 — Dalius | |
| [The Winding Lair of Solce’s Jellyfish] | ||
| [Thorn Spray] | Conjures and projects wooden thorns as large as a person's hand. | 5.29 |
| [Thorns of the World Tree: Bneiisrye] | 8.74 DR | |
| [Thorny Fist] | Conjures and engulfs someone's hand into a thick bramble of dark wood with dark and grey huge thorns. | 4.19 |
| [Threefold Arcane Barrier] | ||
| [Threefold Barrier] | ||
| [Threefold Extended Barrier of Air] | ||
| [Thresk’s Steel Warspears] | 9.38 TV (Pt. 2) | |
| [Thunder Step] | 7.03 | |
| [Thunder Volt] | ||
| [Thunderclap] | The caster claps their hands together so loudly that it temporarily deafens others. | 8.61 |
| [Thunderglass Spray] | ||
| [Thunderstrike Volley] | ||
| [Tidal Wave] | 7.35 C | |
| [Tidal Wave: Acid] | Conjures a wave of colorless acid. | 10.32 (Pt. 2) |
| [Tier Ascendant: (Spell)] | ||
| [Time Check] | ||
| [Time Slow] | 7.36 C | |
| [Time Stop] | 9.46 S | |
| [Timekeeper] | ||
| [Tongue of the Sphinx: Clarity] | Makes the target's speech understandable. | 8.81 |
| [Toxic Mists] | The Caster blows posionous purple fumes. | 10.32 (Pt. 2) |
| [Tracer Teleport] | ||
| [Transcription of Vision: Scribe Parchment] | Huntsong Chapter 3 — Digneral | |
| [Transfer Rune] | 9.39 | |
| [Transformation of Elements] | Turns an Elemental Spell into a different one, like lightning into water. | 8.64 K |
| [Translate] [Translation] |
Translates a foreign language into the caster's own language. It doesn’t work unless there are enough words to read at once. |
1.02 H |
| [Translation Field] | A Translation Spell that forms a semi-translucent bubble over a small field so that anyone inside will have their spoken language be overrode to one the others understands and vice versa. | 8.77 B |
| [Translation: Animalspeech] | Allows the Caster to understand animals. | 10.35 (Pt. 1) |
| [Transmutation: Flat Mudscape] | 9.48 BTIPRLJMWVRV | |
| [Transmutation: Water to Acid] | Interlude - Adventurers (Pt. 3) | |
| [Transmute: Truegold] | Ghostsong Chapter 12 — Digneral | |
| [Traps: Friendly Designator] | Makes spell traps not react to activate towards specific targets. | |
| [Tremor] | Saliss the Adventurer | |
| [Tremor Impact] | Shatter whatever the caster hits. | |
| [Tremor Wave] | ||
| [Trigger Runes] | Makes runes that automatically activate under conditions. | 9.07 |
| [Tripvines] | Conjures tripvines to restrain the Target. | 8.46 G |
| [True Earthquake] | ||
| [True Familiars] | Familiars able to communicate and do almost anything a person can. | 10.04 V |
| [True Lightning] | Conjures a bolt of lightning as powerful as the kind that struck from the heavens. | 7.42 M |
| [True Sight] [Truesight] [True Seeing] |
||
| [True Slow Time] | ||
| [True Stasis] | ||
| [True Time Slow] | Death and Stitches | |
| [True Translation] | 8.28 | |
| [Truth of the Heavens] | ||
| [Truthbreaker's Tongue] | Fools lie-detection spells. | 10.29 M |
| [Tserre's Polite Inquiry] | ||
| [Two Hundred Arrows of Stone] |
| Untiered Spell Navigation |
|---|
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