Spells/A

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Name Effect Reference Chapter(s)
[A Hundred Thousand Seeking Arrows of Deathlight] Interlude - Death and Stitches
[A Thousand Shooting Stars] Conjures miniature comets to strike the opponent. 8.28
[Absorb Life] 8.85
[Absorb Mana] The Caster takes in mana. 9.15 VM
[Absorb Recollections]
[Accelerate Spell]
[Accelerated Movement]
[Acid Orb Volley]
[Acid Rain] Conjures a rain of acid to fall on the Targets. 8.19 H
[Acid Spray]
[Acid Storm]
[Acid Wave]
[Acidic Blightwater] Death and Stitches
[Activate Greater Teleportation Rune] Death and Stitches
[Advanced Telekinesis]
[Aegis of Debilitation] Encircles the Targets with rings of red light that drain their vitality. 10.32 – Pt. 2
[Aegis of Saimune] 8.28
[Aegis of True Invincibility]
[Aerial Burst] Conjures a shockwave that blasts the target off their feet and into the air. 6.22 D
[Aerial Shield] A [Barrier] Spell that hovers in the air. 9.15 VM
[Age of Frost] Snap-freezes an entire area in a moment. Coats anyone and anything in its radius with frost. Paradigm Shift (Pt. 2)
[Ailendamus’ Lancearrows]
[Air Jet]
[Air Volt]
[Airless Box] Sucks the air out of the targeted area. Chapter 8.45 O
[Alarm]
[Almighty Regeneration] More powerful [Regeneration] spell. Able to regrow the limbs of Dragons. Of Dragons
[Alter Spell] 9.15 VM
[Alter Velocity] 8.28
[Amplify Hearing]
[Amplify Sound] Amplifies sounds.
[Analysis]
[Analysis: Mana Trace]
[Anchor Spell: Self]
[Ancient Form]
[Anti-Flame]
[Anti-Magic Ward]
[Animate Dead] Reanimates a dead body into a basic Undead.
[Animate Frostmarrow Behemoth] 8.78 F
[Animate Ghouls] Reanimates a dead body into a Ghoul. Gravesong Book One
[Animate Vermin]
[Annie’s Contemplation of the Mind] Delves into the caster's mind to contemplate specific knowledge.
The Spell is named after the [Mage] Annie, a mental magic specialist.
8.70 E
[Antigravity] Orients an object’s weight in the opposite direction. Innovation and Invention
[Apista’s Jetflame] Conjures a jet of flame to propel the caster.
[Appraisal] Allows the Caster to see someone's Classes, Levels and Skills. 7.07
[Appraisal of the World’s Eye]
[Aqua Lung] Allows the caster to breathe underwater. 9.34
[Aquatic Sinkhole] 8.70 E
[Arc of Midnight] Enchantment that turns a plain blade into a massive, pitch-black magical blade that can cut a person in half. 4.46
9.69 H (Pt. 1)
[Arced Grand Lightning]
[Arcane Barrier]
[Arcane Familiars] 9.25
[Arise, Forests of Estiphole] Sprouts giant trees from the earth. 9.06
[Arlell’s Articulation]
[Arm of the Stone Giant] Conjures a stone pillar. 9.70 (Pt. 2)
[Armor of Thorns] Conjures thorny vines that twist into armor around the caster or target. 5.08
[Army: [Firebolt]]
[Arrows of Filled Glass]
[Arrow of Fire]
[Arrow of Stone]
[Arrowform: Bird] 9.57 B
[Arrows of Flame] 8.85
[Arrows of Lightning]
[Arrows of the Lightning Queen] Fires 300 arrows as fast as electricity can move. 8.70 E
[Astral Binding]
[Astral Clock] Allows the Caster to check the time. 8.61
[Aura Binding: (Spell)]
[Aura Detection] An Aura-based detection spell that senses the presence of auras in the Caster's vicinity. 8.04 T
[Aura Mute] Hides the Caster's aura from Aura-based detection spells / Skills. 8.04 T
[Aura Reader] See the Target's Classes/Levels from their Aura. 8.04 T
[Aura Shield] Blocks the effects of Auras. 7.13 K
[Aura Tracers]
[Avalanche of the Stone Giant] Blasts out hundreds of boulders at the Target. Interlude – The Grove
Untiered Spell Navigation
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