Spells/M
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| Name | Effect | Reference Chapter(s) |
|---|---|---|
| [Madrinel's Intrusion] | Hacking spell to intrude on scrying. | 10.31 (Pt. 1) |
| [Mage Armor] | ||
| [Mage Hand] | ||
| [Magic Anchor] | ||
| [Magic Bubble] | Creates a glowing prismatic bubble that can levitate things inside of it. | 10.24 E |
| [Magic Mirror] | Conjures a reflection of the Caster. | Interlude - Vernoue (Pt. 1) |
| [Magic of a Thousand Souls] | ||
| [Magic Parasol] | Foody Discussions | |
| [Magic Picture] | 9.43 L | |
| [Magic Rope] | ||
| [Magic Stone] | ||
| [Magic Tripwire] | 8.64 K | |
| [Magic Void] | 8.70 E | |
| [Magical Anchoring] | ||
| [Magical Arrow] | ||
| [Magical Chair] | ||
| [Magical Field: The Somber World of Blue] | Engulfed a radius of a thousand feet around the Caster into a Blue barrier, which renders any attacks into it that are not coloured Blue, be it from weapons and spells, ineffective. | 7.58 |
| [Magical Stool] | ||
| [Magma Spray] | ||
| [Magma Wave] | ||
| [Magnesis: Attraction Polarity] | 8.80 | |
| [Magnify Image] | 8.33 R | |
| [Magnify Spell] | ||
| [Mana Arrow] | ||
| [Mana Bubble] | ||
| [Mana Bullet] | ||
| [Mana Burst] | 8.28 | |
| [Mana Disruption] | ||
| [Mana Holder] | ||
| [Mana Purge] | Dispels spells. | 10.37 GDI (Pt. 1) |
| [Mana Shield] | 9.51 Z | |
| [Manasource Shield] | ||
| [Marking of the Archer's Star] | ||
| [Markings of Speed] | ||
| [Mass Calm] | A mass variation of the [Calm] Spell that is used on multiple people. Fails if their emotions are to strong. |
7.31 |
| [Mass Cleanse] | Like the [Cleanse] Spell but instead of cleaning a small area it cleanse a wider area. | |
| [Mass Corpse Detonation] | ||
| [Mass Deathward] | Applies [Deathward] to multiple targets. | 10.25 MG |
| [Mass Disjunction] | Nullifies a Skill in a radius. | 9.70 (Pt. 3) |
| [Mass Dispel Magic] | 9.68 | |
| [Mass Featherfall] | Slows down the descent of a group of people. | Adventurers (Pt. 3) |
| [Mass Haste] [Mass Enchantment: Haste] |
9.67 (Pt. 1) | |
| [Mass Illusion] | ||
| [Mass Invisibility] | ||
| [Mass Levitation] | Makes multiple Targets float in the air. | 9.38 TV (Pt. 2) |
| [Mass Paralysis] | ||
| [Mass Ray of Disintegrations] | ||
| [Mass Silence] | 7.36 C | |
| [Mass Silent Sickle] | ||
| [Mass Sleep] | 9.67 (Pt. 1) | |
| [Mass Slow] | ||
| [Mass Slow Time] (Minor) | ||
| [Mass Slumber] | ||
| [Mass Speed] | ||
| [Mass Spell: Transmute Air to Water] | ||
| [Mass Stone Lances] | ||
| [Mass Stoneskin] | ||
| [Mass Teleportation] [Mass Teleport] |
7.36 C | |
| [Mass Transmutation: Earth to Fire] | Converts a large volume of dirt into flames. | 10.43 – RNG (Pt. 1) |
| [Mass Transmutation: Water to Wyrm Acid] | Converts a large volume of water into acid. | 10.36 (Pt. 1) |
| [Maximus Forceorb] | ||
| [Measure Distance] | 9.14 VM | |
| [Meldat’s Burning Rings] | ||
| [Memory Search] | ||
| [Memory Transcription] | 9.22 GN | |
| [Mend] | ||
| [Mend Bones] | ||
| [Mend Flesh] | Repairs the flesh of an undead. | Gravesong Book One |
| [Mental Clarity] | ||
| [Merda’s Push] | ||
| [Metamagic: Spell Manipulation] | ||
| [Meteor] | ||
| [Meteor of Extinction] | ||
| [Meteor Shower] | ||
| [Meteor Strike] | Ghostsong Chapter 7 — Cara | |
| [Meteor Storm] | Creates hundreds of fiery masses of stone, and launches them at the target(s). | 8.82 (Pt.2) |
| [Meteor Swarm] | ||
| [Midnight Shard] | ||
| [Might of the Glomroath Beast] | ||
| [Mighty Cleaving] | Enchantment that bisects Targets that are cut by the enchanted item. | Heroes of Hraace (Pt. 3) |
| [Mind Blank] | ||
| [Mind of the Tranquil Monk] | ||
| [Mind Scene] | ||
| [Mindhaze] | ||
| [Minute of Speed] | ||
| [Mirror of the Heavens] | Ghostsong Chapter 8 — Digneral | |
| [Mists of Madness] | A Mental Spell that conjures an insanity-causing mists. | 4.30 |
| [Mites of Slumber] | A higher-Tier variation of the [Sleep] Spell that involves Mites as a living vector to use a partially magical and partially a magically-induced sickness as a soporific effect. This Spell is perfect to use on the unwary, and even Gold-rank adventurers are not unsusceptible to its effects. |
5.54 |
| [Mithril Body] [Body of Mithril] |
Turns ones body into a metallic one as hard as Mithril. As the body has now metallic properties it becomes vulnerable to metal weaknesses like electric attacks. |
8.80 8.82 (Pt. 2) |
| [Mithril Wall] | ||
| [Molten Ray] | Fires a beam that can melt Targets. | 10.08 (Pt. 1) |
| [Motionless Vortex] | ||
| [Move Earth] | ||
| [Mud Ball] [Mudball] |
Conjures and shoots a ball of mud. | |
| [Mud Pit] | ||
| [Mud to Stone] | ||
| [Muddy Ground] | Turns the ground into mud. | Adventurers (Pt. 2) |
| [Mudpit] | Conjures on the ground a deep pit full of muddy, heavy liquid. | Lifting Ants |
| [Mudscape] | Turn a lot of surfaces into unpleasant mud. Halting the spell before it actually mudified anything made of stone, can result in the rough stone becoming as smooth as polished marble. |
9.48 BTIPRLJMWVRV |
| [Muffle] | ||
| [Multi-Message Link] | Enables multiple individuals to link their [Message] Spells together like a computer network chatroom. | 8.60 |
| [Multiplied Stone Fists] | ||
| [Muscular Restructuring] | ||
| [My Soul Shall Forge New Magic] | 8.28 | |
| [Myflta’s Magical Sensor Spell] | ||
| [Mysterious Bubble] | ||
| [Mystic Arcane Lock] | Interlude - Vernoue (Pt. 2) | |
| [Mystical Spellsurge] | Interlude - Vernoue (Pt. 2) |
| Untiered Spell Navigation |
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