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'''Spells''' are manifestations of magic that produce a specific effect. They are generally cast by [[Mages|[Mages]]] and other spellcasting classes, though non-magic-related classes can also gain them through levelling. == Overview == Spells can range from simple tasks like lighting a fire or levitating an object to more complex and powerful abilities such as summoning creatures or creating a fortress of ice. Spellcasting differs from [Mage] to [Mage]: while [Mages] like [[Pisces Jealnet|Pisces]] and [[Typhenous]] utilize magical theory and numbers for casting, other classes such as [Elementalists] like [[Ceria Springwalker]] use visualization and willpower. Spells are powered by [[mana]]; while other forms of magic such as runes or enchantments draw from ambient mana or a power source, spells cast by [Mages] draw directly from their internal reserves. The amount of required mana for a spell depends on type and complexity, though wastage of mana can be minimized with practice.<ref name=":1" /> Furthermore, increasingly specialized [Mage] can lose the ability to cast other types of spells: after levelling her [Arctic Cryomancer] class, Ceria was unable to cast [Fireball]. The main factors of a spell's output is is largely determined by talent and mana capacity. For instance, while a [[Mrsha du Marquin|low-level [Druid]]] can cast the Tier 0 [Grow Grass] to cover the surface of a table, an [[Archmage|[Archmage]]] casting the same spell can cover half a continent. The intensity of spells can be measured using 'magirite,' which is the standardized unit of measurement based on a sample of raw magicore.<ref>{{VERef|Chapter 9.48 BTIPRLJMWVRV}}</ref> For most modern [Mages] and other practitioner classes, spells are "boxes you fill with the right things." It is not necessary to use magic, but the boxed magic is far easier to learn, less mana intensive,<ref name=":1">[https://wanderinginn.com/2021/03/10/8-12-t/ Chapter 8.12 T]</ref> and safer to use. The Grand Design manages complex parts of the spell behind the scenes, which also results in the spell having standardized details regardless of who is casting it without factoring in Skills, like the speed of the spell. In contrast, casting a spell wholesale without aid from the system, called Freeform Magic, lets the caster modify every part of the spell, though it becomes more complex and many Skills fail to work on it.<ref>[https://wanderinginn.com/2023/06/27/9-49/ Chapter 9.49]</ref><ref>{{VERef|Heroes of Hraace (Pt. 2)}}</ref> ==Tier Magic== Spells are organized into nine different Tiers based on effect, strength and complexity. Tier 0 or Tier 1 spells can usually be learned by any [Mage]. Tier 2 is more potent, requiring longer periods of study to learn it. Tier 3 magic is generally the bar for most [Mages], with most knowing only one or two spells of that capacity.<ref name=":0">[https://wanderinginn.com/2016/11/23/1-05-r/ Chapter 1.05 R]</ref> Named Adventurers and titled Archmages can use Tier 4 through Tier 6 magic, though it varies from person to person. Tier 7 magic is largely considered a myth in a modern era,<ref>{{VERef|Chapter 1.22}}</ref> with only individuals such as [[Teriarch]] or the [[Silvenia Ettertree|Death of Magic]] being capable of casting them. Some major world powers possess Tier 7 in the form of scrolls or artifacts which are reserved for dire emergencies. Tier 9 spells require a tremendous amount of mana, to the point that even greater [Mages] end up dying after casting it once.<ref>{{VERef|Chapter 8.70 E}}</ref> ==Leveling== [Mages] ''can'' level by solely casting spells, but it is not very efficient.<ref>[https://wanderinginn.com/2017/08/08/3-02-h/ Chapter 3.02 H]</ref> Studying spells allows a mage to gain far more experience, making it far more likely to level up using that method.<ref>[https://wanderinginn.com/2017/01/11/1-11-r/ Chapter 1.11 R]</ref> [Mages] usually depend on levelling to gain Skills that can augment their casting. However, lower-level mages can cast higher Tier magic with enough practice and time. [[Ceria Springwalker|Ceria]] learned to cast [Fireball], a Tier 3 spell, when she reached Level 18 in her [Elementalist] class. [Mages] often gain spells alongside Skills when they level up. These spells cannot be forgotten even the caster neglects to study magic. Non-spellcaster classes are able to obtain spells by levelling up as well in the form of Bound Spells. These Bound Spells act similarly to Skills, with a cooldown period between uses.<ref>[[Huntsong]]</ref> ==List of Spells == {| class="article-table sortable" style="width: 100%" ! style="text-align: center;" |'''<u>Spell</u>''' ! style="text-align: center;" |'''<u>Tier #</u>''' ! style="text-align: center;" |'''<u>Effect</u>''' !'''<u>Reference Chapter(s)</u>''' |- bgcolor="#751B16" align="center" |[Cooling Breeze] |0 | | |- bgcolor="#751B16" align="center" |[Firespark] |0 | | |- bgcolor="#751B16" align="center" |[Flashbang] |0 | Casts a weaker version of a stun grenade. |[https://wanderinginn.com/2017/06/09/2-28/ 2.28] |- bgcolor="#751B16" align="center" |[Flashlight] |0 |Emits a cone of light that looks like any flashlight beam, from the caster's finger. |[https://wanderinginn.com/2017/05/28/2-25/ 2.25] |- bgcolor="#751B16" align="center" |[Grow Grass] |0 |Conjures a patch of magical grass on a surface.<br/> After a while, the grass disappears. |[https://wanderinginn.com/2018/07/27/5-06-m/ 5.06 M]<br />[https://wanderinginn.com/2018/12/04/5-43/ 5.43] |- bgcolor="#751B16" align="center" | [Heated Air] |0 |Generates enough heat to melt snow. |[https://wanderinginn.com/2024/02/04/10-00-l/ 10.00 L] |- bgcolor="#751B16" align="center" | [Hot Hands] |0 |Generates enough heat to boil a kettle of water.<br />With concentration, it can also ignite a stick. |[https://wanderinginn.com/2019/08/27/6-41-e/ 6.41 E] |- bgcolor="#751B16" align="center" |[Light] |0 |Conjures a ball of light to illuminate the surroundings. | |- bgcolor="#751B16" align="center" |[Light Bubble] | 0 |Conjures a bubble of light. | [https://wanderinginn.com/2023/08/30/9-55-pt-1/ 9.55 (Pt.1)] |- bgcolor="#751B16" align="center" |[Noise] |0 |Produces a warble sound. | |- bgcolor="#751B16" align="center" |[Spark] |0 |Conjures heat. | |- bgcolor="#751B16" align="center" |[Thorn Hand] |0 |Conjures thorns on the user's hand/paw. |[https://wanderinginn.com/2019/08/31/interlude-two-rats/ Two Rats] |- bgcolor="#751B16" align="center" |[Water Spray] |0 |Conjures water. | |- bgcolor="#545100" align="center" |[Bone Circle: Animate Undead] |1 |Summons undead through a prepared bone circle. Compared to [Animate Dead], the summoning is more controlled with less risk that the undead will cause something unexpected. |{{chl|Heroes of Hraace (pt. 3)}} |- bgcolor="#545100" align="center" |[Bone Dart] |1 | | |- bgcolor="#545100" align="center" |[Cooling Wind] |1 |Removes cold from one target, without generating heat, to create cold air. |[https://wanderinginn.com/2021/12/26/8-60/ 8.60] |- bgcolor="#545100" align="center" | [Detect Death] |1 |Detects the Death magic that frequently accumulates in corpses.<br />Can also be used on someone's body to verify if they are dead. |[https://wanderinginn.com/2020/12/13/7-62/ 7.62] |- bgcolor="#545100" align="center" |[Earth Clod] |1 | | |- bgcolor="#545100" align="center" |[Electric Jolt] |1 |Conjures a lightning jolt. | |- bgcolor="#545100" align="center" |[Everdawn’s Radiance] |1 |A Shaman mental spell that conjures a bright star with a calming and reassuring effect on anyone who sees it. |[https://wanderinginn.com/2019/01/26/interlude-krshia/ Krshia] |- bgcolor="#545100" align="center" |[Flare Burst]<br />[Flareburst] | 1 | |[https://wanderinginn.com/2022/11/05/9-24/ 9.24] |- bgcolor="#545100" align="center" |[Flick Fire] |1 | | |- bgcolor="#545100" align="center" |[Frozen Wind]<br />[Frozen Winds] |1<ref name="2.20" /> |Conjures a freezing breeze. |[https://wanderinginn.com/2016/10/19/1-22/ 1.22]<br />[https://wanderinginn.com/2022/05/03/8-84/ 8.84] |- bgcolor="#545100" align="center" |[Glitterfrost Gust] |1 |Sprays ice and water in a blinding sheet of snow particles laced with wind. |[https://wanderinginn.com/2021/11/21/8-53-fh/ 8.53 FH] |- bgcolor="#545100" align="center" |[Light Arrow] / [Arrow of Light] |1 |Conjures and projects an arrow made of light.<br />It is less powerful than an actual arrow, because it is a blunt impact, but it has the same force, like a hammer to the jaw at worst. |[https://wanderinginn.com/2020/02/23/7-09-k/ 7.09 K]<br />[https://wanderinginn.com/2019/06/04/6-22-d/ 6.22 D] |- bgcolor="#545100" align="center" |[Lucky Glimmer] |1 | | |- bgcolor="#545100" align="center" |[Mud Splatter] |1 | |[https://wanderinginn.com/2022/11/02/9-23-ggggggggg/ 9.23 GGGGGGGGG] |- bgcolor="#545100" align="center" |[Scribe Text] |1 | | |- bgcolor="#545100" align="center" |[Shock] | 1 | | |- bgcolor="#545100" align="center" |[Stone Shard] |1 | |[https://wanderinginn.com/2022/11/05/9-24/ 9.24] |- bgcolor="#545100" align="center" |[Thorn Arrow] |1 | |[https://wanderinginn.com/2024/08/11/the-roots-pt-2/ The Roots (Pt. 2)] |- bgcolor="#545100" align="center" |[Water Jet] / [Jet of Water] | 1 |Shoots a jet of concentrated water.<br />The water jet can be accelerated and compressed to shoot out like a beam. |[https://wanderinginn.com/2021/08/15/8-36-h/ 8.36 H] |- bgcolor="#545100" align="center" |[Wind Jet] |1 | Shoots a jet of compressed air. |[https://wanderinginn.com/2023/02/15/9-37-ho/ 9.37 HO] |- bgcolor="#006600" align="center" |[Call Object] |2 |Moves an object to the caster. | |- bgcolor="#006600" align="center" |[Chameleon]<ref name="Wistr Pt.1" /> |2 | | |- bgcolor="#006600" align="center" |[Create Snow] |2 |Conjures snow. | |- bgcolor="#006600" align="center" |[Flame Bolt]<br />[Fire Bolt]<br />[Firebolt] |2 | | |- bgcolor="#006600" align="center" |[Flame Jet]<ref name="Wistr Pt.1" /> |2 |Conjures a jet of flames. | |- bgcolor="#006600" align="center" |[Flame Scythe]<ref name="6.57">[https://wanderinginn.com/2019/11/16/6-57/ Chapter 6.57]</ref> |2 |Conjures a scythe of flames. | |- bgcolor="#006600" align="center" |[Flame Spray]<br />[Flamespray] |2 |Conjures a spray of flames. | |- bgcolor="#006600" align="center" |[Flash] |2 |Generates a blinding light. | |- bgcolor="#006600" align="center" |[Ice Floor]<br />[Icy Floor]<br />[Frozen Floor]<br />[Floor of Frost] |2 |Covers the ground in slippery ice. |[https://wanderinginn.com/2017/06/04/2-00-h/ 2.00 H] |- bgcolor="#006600" align="center" |[Ice Shard]<br />[Icy Shard] |2<ref name="2.20" /> |Conjures and projects a dart made of ice. | |- bgcolor="#006600" align="center" |[Illumination] | 2 |Conjures orbs of light that illuminate over a hundred meters around the caster.<br />Also allows the caster to change the angle and intensity of the light.<br />It can only illuminate where the caster has been. |[https://wanderinginn.com/2017/01/22/1-37/ 1.37]<br />[https://wanderinginn.com/2018/11/17/5-38/ 5.38]<br />[https://wanderinginn.com/2017/02/12/1-00-h/ 1.00 H] |- bgcolor="#006600" align="center" |[Jet Spray] |2 |Conjures a jet of water. | |- bgcolor="#006600" align="center" |[Light Sconce] |2 | |[https://wanderinginn.com/2021/03/10/8-12-t/ 8.12 T] |- bgcolor="#006600" align="center" |[Lightning Jolt] |2 | | |- bgcolor="#006600" align="center" |[Lightning Orb] |2 |Conjures an orb of lightning. | |- bgcolor="#006600" align="center" |[Mud Slap] |2 |Conjures a splash of mud. | |- bgcolor="#006600" align="center" |[Shock Volt] |2 |Conjures a shock of electricity. |[https://wanderinginn.com/2017/06/04/2-00-h/ 2.00 H] |- bgcolor="#006600" align="center" |[Snowball] |2 |Conjures a snowball. | |- bgcolor="#006600" align="center" |[Steel Arrows] |2 |Conjures and projects an arrow made of steel. | |- bgcolor="#006600" align="center" |[Sticky Webs] | 2 |Conjures sticky threads for binding. | |- bgcolor="#006600" align="center" |[Stone Dart]<ref name="Wistr Pt.1" /> |2 |Conjures and projects a dart made of stone. | |- bgcolor="#006600" align="center" |[Stone Spray]<ref name="6.57" /> |2 |Conjures and projects razor-sharp stone shards. |[https://wanderinginn.com/2018/09/04/5-18-s/ 5.18 S] |- bgcolor="#006600" align="center" |[Tripgrass] |2 |Conjures grass that snags the target's legs to trip them. |[https://wanderinginn.com/2017/11/04/3-30/ 3.30] |- bgcolor="#3C5059" align="center" |[Acid Orb]<ref name="6.39">[https://wanderinginn.com/2019/08/20/6-39/ Chapter 6.39]</ref> |3 | | |- bgcolor="#3C5059" align="center" |[Arrows of Sand] |3 |Conjures and projects arrows made of magical sand out of the ground, that burst and release a stinging and blinding cloud of sand. |[https://wanderinginn.com/2020/03/18/7-13-k/ 7.13 K] |- bgcolor="#3C5059" align="center" |[Death's Ground] |3 |Necromantic area-denial spell that counters [Earth Mage] spells. |{{chl|Heroes of Hraace (Pt. 3)}} |- bgcolor="#3C5059" align="center" |[Detect Truth] |3<ref>[https://wanderinginn.com/2023/03/12/9-40-gg/ Chapter 9.40 GG]</ref> |Detect when someone is truthful. | |- bgcolor="#3C5059" align="center" |[Dome of Heat] |3 |Forms a heated dome.<br />Normally the dome has a radius of 10 feet around the caster, about 5 feet over their head, but with more efficacious mana the range can become bigger. |[https://wanderinginn.com/2023/03/01/9-38-tv-pt-1/ 9.38 TV (Pt. 1)] |- bgcolor="#3C5059" align="center" |[Fire Orbs] |3 | | |- bgcolor="#3C5059" align="center" |[Fire Resistance] |3 | | |- bgcolor="#3C5059" align="center" |[Fireball]<ref name="6.39" /><br />[Fireballs] |3 |Conjures and launches one or multiple balls of fire. | |- bgcolor="#3C5059" align="center" |[Flame Arrow] | 3<ref>[https://wanderinginn.com/2023/11/22/9-66/ Chapter 9.66]</ref> | | |- bgcolor="#3C5059" align="center" |[Flaming Swathe] |3 |Conjures a long stream of fire. | |- bgcolor="#3C5059" align="center" |[Flash Hooves] |3 | | |- bgcolor="#3C5059" align="center" |[Flash Step]<ref>[https://wanderinginn.com/2017/11/11/wistram-days-pt-3/ S02 – The Antinium Wars (Pt.3)]</ref> |3 | | |- bgcolor="#3C5059" align="center" |[Fox Fire] |3 | | |- bgcolor="#3C5059" align="center" |[Galewinds]<br />[Gale Winds] |3 |Produces strong winds. |[https://wanderinginn.com/2022/08/06/interlude-the-competition/ The Competition] |- bgcolor="#3C5059" align="center" |[Icy Spear] |3 | | |- bgcolor="#3C5059" align="center" |[Ice Spike]<ref name="2.20" /> |3 |Conjures and projects a spike of ice. | |- bgcolor="#3C5059" align="center" | [Karas Duststorm] | 3 |A dangerous multi-target battle spell that conjures and shoots a roaring blast of dust, sand, and stone at the targets, which can blind and tear skin off at close range. |[https://wanderinginn.com/2021/03/10/8-12-t/ 8.12 T] |- bgcolor="#3C5059" align="center" | [Lightning Bolt]<ref name="6.39" /> |3 | | |- bgcolor="#3C5059" align="center" |[Lightning Resistance] |3 | | |- bgcolor="#3C5059" align="center" |[Magipierce Bolts] |3 | | |- bgcolor="#3C5059" align="center" |[Message] |3 |Allows 2 casters who know this Spell to send each other messages across great distances. |[https://wanderinginn.com/2021/10/03/8-46-g/ 8.46 G] |- bgcolor="#3C5059" align="center" |[Razorwind] | 3 |Conjures and projects sharp winds. <br/>Casters may also compress the summoned winds into a shield. |[https://wanderinginn.com/2020/03/31/7-16-l/ 7.16 L] |- bgcolor="#3C5059" align="center" |[Rhinoceros Beetle’s Might] |3 | | |- bgcolor="#3C5059" align="center" |[Summon Mana Familiar] |3 |Creates a temporary elementless familar. Lasts 5 minutes on an unempowered, raw cast. |{{chl|10.29 M}} |- bgcolor="#3C5059" align="center" |[Stone Fist] |3 |Conjures rock around the caster's hand. It can be strong enough to crack a boulder like it was nothing. |[https://wanderinginn.com/2017/11/11/wistram-days-pt-3/ W.D (Pt.3)] |- bgcolor="#3C5059" align="center" |[Stone Spear]<ref name="6.39" /> |3 | | |- bgcolor="#3C5059" align="center" |[Stone Wall]<br />[Wall of Stone] |3<ref>{{VERef|10.19 E}}</ref> |Erects from the ground a thick wall of stone.<br />The Caster can keep widening the wall after erecting it. |[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T] |- bgcolor="#3C5059" align="center" |[Stun Spear] |3 | |[https://wanderinginn.com/2020/06/14/7-29-b/ 7.29 B] |- bgcolor="#3C5059" align="center" |[Ward of Preservation] | 3 | |[https://wanderinginn.com/2023/02/15/9-37-ho/ 9.37 HO] |- bgcolor="#3C5059" align="center" |[Ward of Purity] |3 | | |- bgcolor="#3C5059" align="center" |[Water Umbrella] |3 | |[https://wanderinginn.com/2022/10/02/9-19-e/ 9.18 E] |- bgcolor="#226666" align="center" |[Arcane Barrier]<ref name="6.62 L" /> |4 | | |- bgcolor="#226666" align="center" |[Call Lightning]<ref name="Glossary">[https://wanderinginn.com/guestbook/ Glossary]</ref> |4 |Summons lightning from the sky. | |- bgcolor="#226666" align="center" |[Calming Winds] |4 |Conjures a breeze that calms people down by making their hearts beat slower and draining them of emotions like worry, fear, and anxiety.<br />Does not work for those who have natural spell resistance or whose emotions are too strong. |[https://wanderinginn.com/2020/06/28/7-31/ 7.31] |- bgcolor="#226666" align="center" |[Chain Lightning]<ref name="6.58">[https://wanderinginn.com/2019/11/19/6-58/ Chapter 6.58]</ref> |4 | | |- bgcolor="#226666" align="center" |[Communication] |4 |Allows 2 casters who know this spell to talk with each other across great distances. |[https://wanderinginn.com/2021/10/03/8-46-g/ 8.46 G] |- bgcolor="#226666" align="center" |[Create Food] |4 | |[https://wanderinginn.com/2024/02/07/10-01-l/ 10.01 L] |- bgcolor="#226666" align="center" | [Deathbolt] |4<ref>[https://wanderinginn.com/2023/02/04/9-36-ho/ Chapter 9.36 HO]</ref> |Conjures and projects a black bolt of death magic.<br />Depending on the caster's strength, it can instantly kill anyone below Level 15 to 30.<br />Armor and Shielding Spells can't defend against this Magic. |[https://wanderinginn.com/2019/01/29/5-55-g/ 5.55 G]<br />[https://wanderinginn.com/2019/02/02/5-56-g/ 5.56 G] |- bgcolor="#226666" align="center" |[Delayed Fireball] |4 | |[https://wanderinginn.com/2020/08/13/7-41/ 7.41] |- bgcolor="#226666" align="center" |[Earthen Bulwark] |4<ref>[https://wanderinginn.com/2022/09/10/9-15-vm/ Chapter 9.15 VM]</ref> |Raises a defensive wall of earth. |[https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM] |- bgcolor="#226666" align="center" |[Earthen Pillar] |4 |Raises or conjures pillars of earth.<br />Can be cast with the force of a battering ram. |[https://wanderinginn.com/2021/12/15/8-58-pfh/ 8.58 PFH] |- bgcolor="#226666" align="center" |[Earthen Spire]<ref name="6.16">[https://wanderinginn.com/2019/05/14/6-16/ Chapter 6.16]</ref> |4 |An Earth manipulation spell that shapes the earth into a huge solid rocky stalactite and projects it at high speed. |[https://wanderinginn.com/2019/05/14/6-16/ 6.16] |- bgcolor="#226666" align="center" |[Extended Lightning Bolt] | 4 | | |- bgcolor="#226666" align="center" |[Flame Strike] |4 |Hits the Target with a pillar of flames. |[https://wanderinginn.com/2024/04/06/10-10-e-pt-2/ 10.10 E (Pt. 2)] |- bgcolor="#226666" align="center" |[Force Barrier]<br />[Force Wall]<br />[Forcewall] |4 |Conjures a force-field barrier/wall. |[https://wanderinginn.com/2018/10/16/5-29/ 5.29] |- bgcolor="#226666" align="center" |[Haste] |4 | | |- bgcolor="#226666" align="center" |[Ice Lance]<ref name="Wistr Pt.1">[https://wanderinginn.com/2017/06/30/s03-wistram-days-pt-1/ S03 – Wistram Days (Pt. 1)]</ref> |4 |Conjures and projects a massive lance made of ice. | |- bgcolor="#226666" align="center" |[Ice Wall]<ref name=":4.27 H">[https://wanderinginn.com/2018/04/10/4-27-h/ Chapter 4.27 H]</ref> |4 |Conjures a wall made of Ice. | |- bgcolor="#226666" align="center" |[Icy Lance]<br />[Icy Lances] | 4 | | |- bgcolor="#226666" align="center" |[Invisibility]<ref name="2.20">[https://wanderinginn.com/2017/04/29/2-18/ Chapter 2.20]</ref> |4 |Renders oneself unseen. | |- bgcolor="#226666" align="center" |[Joyous Spirits] |4 |A Mood spell that positively increases the target's mood, even if they are at rock-bottom. |[https://wanderinginn.com/2021/06/12/8-27/ 8.27] |- bgcolor="#226666" align="center" |[Lion’s Strength] |4 | |[https://wanderinginn.com/2019/07/20/6-32/ 6.32]<br />[https://wanderinginn.com/2023/12/06/9-69-pt-1/ 9.69 H (Pt. 1)] |- bgcolor="#226666" align="center" |[Mana Barrier] |4 |A green barrier outlines the User and prevents contact. |[https://wanderinginn.com/2024/02/11/10-02-y/ 10.02 Y] |- bgcolor="#226666" align="center" |[Ray of Electrocution] |4 | | |- bgcolor="#226666" align="center" |[Ray of Incineration] |4 |Shoots an orange-red beam that instantly incinerates anything on contact. |[https://wanderinginn.com/2021/10/03/8-46-g/ 8.46 G]<br />[https://wanderinginn.com/2024/02/18/10-04-v/ 10.04 V] |- bgcolor="#226666" align="center" |[Razor Whirlwind] |4 | |[https://wanderinginn.com/2023/06/05/9-42-e/ 9.42 E] |- bgcolor="#226666" align="center" |[Shatterbolt] |4 |Conjures and projects a translucent silver bolt as thin as a needle with enough force to pierce through plate armor. |[https://wanderinginn.com/2017/12/09/3-36/ 3.36]<br />[https://wanderinginn.com/2019/05/25/6-19-h/ 6.19 H] |- bgcolor="#226666" align="center" |[Siege Fireball] |4<ref>[https://wanderinginn.com/2020/09/20/7-48-k/ Chapter 7.48 K]</ref> |Conjures and projects an overcharged version of the [Grand Fireball].<br />A ball of roiling flames as tall as a Human in every direction and as bright as the sun, producing a massive explosion. |[https://wanderinginn.com/2019/01/12/5-52/ 5.52]<br />[https://wanderinginn.com/2019/01/08/5-51-g/ 5.51 G] |- bgcolor="#226666" align="center" |[Spear of Light] |4<ref name=":7.41">[https://wanderinginn.com/2020/08/13/7-41/ Chapter 7.41]</ref> | | |- bgcolor="#226666" align="center" |[Valeterisa’s Complex Seeker Projectiles] |4<ref>[https://wanderinginn.com/2022/09/10/9-15-vm/ Chapter 9.15 VM]</ref> |An extremely complex spell that incorporates the [Measure Distance] Light spell to shoot hundreds of thin rays of light that bounce from place to place until one hits the Target(s) and marks their location. Then, once detected, the Caster fires dozens of Seeking Spells that bounce along the Light spell's vector until they hit the Target(s). During this time the light rays keep bouncing so that even if the Target(s) were to move, the projectiles are guided appropriately. |[https://wanderinginn.com/2022/09/10/9-15-vm/ 9.15 VM] |- bgcolor="#226666" align="center" |[Valmira's Comet] |4<ref>[https://wanderinginn.com/2022/11/16/interlude-adventurers-pt-3/ Interlude – Adventurers (Pt. 3)]</ref> |Conjures a single shining, multi-color, burning comet. Flies slowly. Comparable to [Valmira's Comet Storm], albeit only a single comet. |[https://wanderinginn.com/2022/11/16/interlude-adventurers-pt-3/ Interlude – Adventurers (Pt. 3)]> |- bgcolor="#226666" align="center" |[Void Air] | 4 |Removes the air in an area. | |- bgcolor="#224488" align="center" | [Arc Lightning] |5 |Conjures and projects a bolt of lightning that shoots up, then arcs downwards. Slower than regular lighting, it subdivides into dozens of bolts. |[https://wanderinginn.com/2020/03/18/7-13-k/ 7.13 K] |- bgcolor="#224488" align="center" |[Beam of Fire] |5 |Shoots a beam of fire that incinerates everything along its line of fire.<br />As the beam is slower than a regular arrow, it is more easily dodgeable.<br />If its effects are reduced it becomes comparable to a Tier 4 Spell. |[https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E] |- bgcolor="#224488" align="center" |[Blackfire Fireball]<ref name="6.62 L">[https://wanderinginn.com/2019/12/07/6-62-l/ Chapter 6.62 L]</ref> |5 | | |- bgcolor="#224488" align="center" |[Deep Slumber] | 5 | | |- bgcolor="#224488" align="center" |[Denial of Observation] |5 |A specific spell that can fight off a higher-level scrying spell. |[https://wanderinginn.com/2019/04/27/6-11/ 6.11] |- bgcolor="#224488" align="center" |[Field of Deepest Slumber] |5 |Puts people within its area of effect to sleep. |[https://wanderinginn.com/2022/09/25/9-17-r/ 9.17 R] |- bgcolor="#224488" align="center" |[Five-Fold Arcane Barrier]<ref name="6.62 L" /> |5 | | |- bgcolor="#224488" align="center" |[Fortification of Mithril] |5 |Enchants an object with Mithril-grade toughness. |[https://wanderinginn.com/2022/03/27/8-76-b/ 8.76 B] |- bgcolor="#224488" align="center" |[Gateway] |5, 6 if cloaked | |[https://wanderinginn.com/2024/03/10/10-07/ 10.07] |- bgcolor="#224488" align="center" |[Grand Lightning] | 5 |Cast a grand bolt of lightning |[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K] |- bgcolor="#224488" align="center" |[Hand of the Gale Elemental] |5 |Hits and hauls the Target in a whirlwind of roaring winds. |{{chl|10.29 M}} |- bgcolor="#224488" align="center" |[Insanity] |5 | |[https://wanderinginn.com/2024/05/18/10-15/ 10.15] |- bgcolor="#224488" align="center" |[Personal Levitation] |5 | |[https://wanderinginn.com/2022/03/15/8-72/ 8.72] |- bgcolor="#224488" align="center" |[Pestilence’s Touch] |5 | |[https://wanderinginn.com/2019/11/02/6-54-k/ Chapter 6.54 K] |- bgcolor="#224488" align="center" |[Resonance] | 5 | |[https://wanderinginn.com/2023/06/04/interlude-trade-and-travel/ Trade and Travel] |- bgcolor="#224488" align="center" |[Rivet-Lance of Flames] |5 |Launches a jet of white-hot flames. Strong enough to break a magical barrier. |[https://wanderinginn.com/2022/09/06/9-14-vm/ 9.14 VM] |- bgcolor="#224488" align="center" |[Serpent of the Five Elements] | 5 | Creates a hundred-foot serpent made out of five different elements to strike the target. The elements it is made from may vary. For example: a body of light with an ice maw, lightning whiskers, fire scales, and trailing clouds of darkness. | [https://wanderinginn.com/2023/07/04/9-51-z/ 9.51 Z] |- bgcolor="#224488" align="center" |[Sphere of Inner Reflection] | 5 |Defensive spell that conjures a sphere around the Caster or a Target. Can take a Tier 7 mass-attack Spell without breaking. |[https://wanderinginn.com/2021/06/06/8-26-fk/ 8.26 FK] |- bgcolor="#224488" align="center" |[Thresk’s Seekers] |5 |Diffuses a beam-based spell into multiple short beams, and transforms them into writhing serpents that seek and attack their target.<br />The spell is named after [War Mage] [[Thresk]]. |[https://wanderinginn.com/2022/03/13/8-70-e/ 8.70 E] |- bgcolor="#224488" align="center" |[Valmira’s Comet Storm] |5 |Conjures multiple shining, multi-color, burning comets. Flies slowly. Similar to [Valmira's Comet], albeit more complex in that it conjures multiple comets. |[https://wanderinginn.com/2018/10/16/5-29/ 5.29] |- bgcolor="#283018" align="center" | [Arrows of Razzimir] |6 |A long-range light magic spell that casts an oversized, blinding [Arrow of Light] as large as a ship, which can be thrown across a thousand miles.<br />Strong enough to leave charred pits of glass on a sandy beach. |[https://wanderinginn.com/2022/04/10/8-78-f/ 8.78 F] |- bgcolor="#283018" align="center" |[Blessing of the Winter Warrior] |6 | | |- bgcolor="#283018" align="center" |[Disintegrate]<br />[Disintegration] |6<ref>[https://wanderinginn.com/2022/03/27/8-76-b/ Chapter 8.76 B]</ref> | | |- bgcolor="#283018" align="center" |[Earthquake] |6 | |[https://wanderinginn.com/2020/11/04/interlude-saliss-the-adventurer/ Saliss the Adventurer] |- bgcolor="#283018" align="center" |[Hand of Quiet Closure] |6 |Intercontinental spell that summons a hand of ashy lines from the sky towards the target, which makes whatever it touches vanish. |[https://wanderinginn.com/2023/12/23/9-70-pt-3/ 9.70 (Pt. 3)] |- bgcolor="#283018" align="center" |[Magic Null] |6 | | |- bgcolor="#283018" align="center" |[Storm Keep] | 6 |Gathers a massive amount of electricity into a ball of lightning in the sky, to rain down lightning at the opponents. |[https://wanderinginn.com/2018/01/23/4-05-k/ 4.05 K] |- bgcolor="#283018" align="center" |[Restoration]<ref name="1.05 R">[https://wanderinginn.com/2016/11/23/1-05-r/ Chapter 1.05 R]</ref> |6 |TBA<br /> It only assumes a set amount of damage. And it merely restores.<br /> It has little to no effect on magical beings or damage. |[https://wanderinginn.com/2022/07/12/9-06/ 9.06] |- bgcolor="#283018" align="center" |[Room of Paradise] | 6 | |[https://wanderinginn.com/2021/12/26/8-60/ 8.60] |- bgcolor="#283018" align="center" |[The Flower of Anapulis] | 6 |Summons a giant flower whose petals can wrap around and restrain the Target. |{{chl|The Grove}} |- bgcolor="#283018" align="center" |[True Seeing]<ref name="6.50 I">[https://wanderinginn.com/2019/10/19/6-50-i/ Chapter 6.50 I]</ref> |6 |Capable of seeing through all but Tier 8 magics, and even they begin to fail with this spell. |[https://wanderinginn.com/2019/10/19/6-50-i/ 6.50 I] |- bgcolor="#283018" align="center" |[Valmira’s True Comet Storm] |6 |An army-killing spell that conjures an advanced version of [Valmira’s Comet], but instead of a single Tier 5 comet, the Caster continues to conjure more [Comets] until they can no longer channel power into the Spell.<br />Like its lesser version, the comets explode when they hit something big enough or with an equivalent amount of power, as anything lesser will not detonate them. |[https://wanderinginn.com/2021/01/27/8-04-t/ 8.04 T] |- bgcolor="#283018" align="center" | [Wave of Seething Acid] |6 | | |- bgcolor="#330066" align="center" |[Arrow of Winter: Glacius Pillar] |7 | |[https://wanderinginn.com/2020/07/15/7-35-c/ 7.35 C] |- bgcolor="#330066" align="center" |[Cage of Pallass] |7 |A city-wide defensive spell.<br />It is strong enough to resist hits from a regular [Mage] casting Tier 7 spells. |[https://wanderinginn.com/2020/01/29/7-03/ 7.03] |- bgcolor="#330066" align="center" |[Foundational Recreation of Mundanity] |7 |Recreates any non-magical item.<br />The more complex and technologically advanced an item is, the more mana it requires to reproduce. |[https://wanderinginn.com/2023/03/08/9-39/ 9.39]<br />[https://wanderinginn.com/2023/04/09/9-41-pt-1/ 9.41 (Pt. 1)] |- bgcolor="#330066" align="center" |[Hellfire Pillar] |7 | |[https://wanderinginn.com/2022/10/16/interlude-death-and-stitches/ Death and Stitches] |- bgcolor="#330066" align="center" |[Ray of Oblivion] |7 |Fires a beam of crimson light that kills what it hits. Potent enough to kill dragons and disperse clouds. |{{chl|10.31 (Pt. 2)}} |- bgcolor="#330066" align="center" |[The Thousand Gateways of Orlaey] |7 | |[https://wanderinginn.com/2020/07/19/7-36-c/ 7.36 C] |- bgcolor="#330066" align="center" |[Zone of Slow Time] |7 | |[https://wanderinginn.com/2022/11/02/9-23-ggggggggg/ 9.23 GGGGGGGGG] |- bgcolor="#AA336A" align="center" |[The Impartial Gaze of Isthekenous] |9 |An unavoidable spell that reveals everything about the target while being unseen and unnoticeable.<br />Only accessible to the [[Grand Design of Isthekenous]]. |[https://wanderinginn.com/2023/10/17/9-61-g/ 9.61] |- align="center" |[Detect Magic] |1<ref>[https://wanderinginn.com/2022/11/05/9-24/ Chapter 9.24]</ref> or 3<ref name="2.20">[https://wanderinginn.com/2017/04/29/2-18/ Chapter 2.20]</ref> |A sensory spell that detects magic.<br />The Casters can also allow others to see any detected magic by causing anything with magic to glow with a magical aura.<br />Casters with a more refined knowledge of magic are also able to gather more magical data, which allows them to sense the magic aura intensity, and even what nature/element the magic is. |[https://wanderinginn.com/2017/04/22/2-15/ 2.15]<br />[https://wanderinginn.com/2021/01/20/8-03/ 8.03] |- align="center" |[Blood Demon's Lightning] |5-6 |Melds a crimson-colored curse into a lightning bolt to strike an individual target. |[https://wanderinginn.com/2022/07/12/9-06/ 9.06] |- align="center" |[Bony Protrusion] |3 or lower |Necromancy spell that creates spikes of bone. |{{chl|Heroes of Hraace (Pt. 3)}} |- align="center" |[Burning Grand Lightning] |5 or 6 |Casts a bolt of [Grand Lightning] that ignites both the air along its path and the target it impacts. |[https://wanderinginn.com/2022/01/23/8-64-k/ 8.64 K] |- align="center" |[Efficient Teleportation] |5 or above | |[https://wanderinginn.com/2024/04/13/10-11-h/ 10.11 H] |- align="center" |[Empowered Minion] |3 or lower |Boosts skeletons. |{{chl|Heroes of Hraace (Pt. 3)}} |- align="center" |[Field of Suppression] |5 or 6 | |[https://wanderinginn.com/2020/08/13/7-41/ 7.41] |- align="center" |[Lesser Barrier] |1 or 2 | | |- align="center" |[Playful Radiant Fishies] |3 (Assumed) |Conjures animated animals of colored light. When touched, they dissolve and who or whatever touched them has colored sparkles stuck to them akin to a Tier 2 enchantment. |[https://wanderinginn.com/2022/10/26/9-21/ 9.21] |- align="center" |[Sanctuary of Light] |1 or 2 | | |- align="center" |[Spiritwraith Orb] |3 or lower |Lower-tier version of [Deathbolt]. Conjures a fast-moving orb of angry death magic. |{{chl|Heroes of Hraace (Pt. 3)}} |} ===Unknown Tiers=== ====#==== {{#invoke:Transcluder|main|Spells/Numbers##}} ====A==== {{#invoke:Transcluder|main|Spells/A#A}} ====B==== {{#invoke:Transcluder|main|Spells/B#B}} ====C==== {{#invoke:Transcluder|main|Spells/C#C}} ====D==== {{#invoke:Transcluder|main|Spells/D#D}} ====E==== {{#invoke:Transcluder|main|Spells/E#E}} ====F==== {{#invoke:Transcluder|main|Spells/F#F}} ====G==== {{#invoke:Transcluder|main|Spells/G#G}} ====H==== {{#invoke:Transcluder|main|Spells/H#H}} ====I==== {{#invoke:Transcluder|main|Spells/I#I}} ====J==== {{#invoke:Transcluder|main|Spells/J#J}} ====K==== {{#invoke:Transcluder|main|Spells/K#K}} ====L==== {{#invoke:Transcluder|main|Spells/L#L}} ====M==== {{#invoke:Transcluder|main|Spells/M#M}} ====N==== {{#invoke:Transcluder|main|Spells/N#N}} ====O==== {{#invoke:Transcluder|main|Spells/O#O}} ====P==== {{#invoke:Transcluder|main|Spells/P#P}} ====Q==== {{#invoke:Transcluder|main|Spells/Q#Q}} ====R==== {{#invoke:Transcluder|main|Spells/R#R}} ====S==== {{#invoke:Transcluder|main|Spells/S#S}} ====T==== {{#invoke:Transcluder|main|Spells/T#T}} ====U==== {{#invoke:Transcluder|main|Spells/U#U}} ====V==== {{#invoke:Transcluder|main|Spells/V#V}} ====W==== {{#invoke:Transcluder|main|Spells/W#W}} ====Y==== {{#invoke:Transcluder|main|Spells/Y#Y}} ====Z==== {{#invoke:Transcluder|main|Spells/Z#Z}} ====Chinese Characters==== {{#invoke:Transcluder|main|Spells/Chinese Characters#Chinese Characters}} ===List of Boxless Spells=== {| class="article-table sortable" style="width: 100%" ! style="text-align: center;" |'''<u>Spell</u>''' ! style="text-align: center;" |'''<u>Effect</u>''' !'''<u>Reference Chapter(s)</u>''' |- align="center" |Gaze of the Medusa |Turns everything in the targeted area into stone. |[https://wanderinginn.com/2022/12/07/interlude-age-and-tales/ Age and Tales] |- align="center" |Lighted Arrow |Similar to [Light Arrow] |[https://wanderinginn.com/2021/08/22/8-38-h/ 8.38 H] |- align="center" |Řoçit |Magic of the [[Hag Queens of Aklat Vunn|Hag Queens]]. Removes all light from an area. |[https://wanderinginn.com/2024/07/08/10-20-e/ 10.20 E] |- align="center" |Sçæptiŝ |Magic of the [[Hag Queens of Aklat Vunn|Hag Queens]]. Shoots a glowing gree oily substance where the User points. The projectile vaporises a fist-sized hole in what it hits. |[https://wanderinginn.com/2024/07/21/10-21-e/ 10.21 E] |- align="center" |World’s End Permafrost |Produces a wave of cold to freeze the targeted area. |[https://wanderinginn.com/2022/12/07/interlude-age-and-tales/ Age and Tales] |} ==Trivia== *''“You fly through the air like the greatest of [Archmages] I am told.”''<ref>[https://wanderinginn.com/2017/06/18/2-30/ Chapter 2.30]</ref> This might mean that usually mages that can fly are rather restricted and only [Archmages] can fly as high and fast as a plane does. *“Long distance teleportations usually require a spell circle and time. If a person teleports instantly, it means that they haven't travelled very far, and are going to appear at a prearranged destination, making it rather easy to locate them.<ref>[https://wanderinginn.com/2017/09/19/3-14/ Chapter 3.14]</ref> *Platinum becomes a very powerful metal when used with enchantments and spells. It can also be used as a conductor for them.<ref>[https://wanderinginn.com/2017/12/09/3-36/ Chapter 3.36]</ref> *While the [Illumination] spell is technically only a Tier-2, in truth its complexity is around a Tier-3.<ref>[https://wanderinginn.com/2017/01/22/1-37/ Chapter 1.37]</ref> *[Lightning Bolt] and such lightning based Spells are a bit slower than actual lightning, which is so fast as to be instantaneous, which was why anyone had a chance of dodging them.<ref>[https://wanderinginn.com/2021/07/28/8-33-r/ Chapter 8.33 R]</ref> ==References== {{Refbox}} [[Category:Terminology]] [[Category:Magic]] [[Category:System]]
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