Editing Spells

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== Overview ==
== Overview ==
Spells can range from simple tasks like lighting a fire or levitating an object to more complex and powerful abilities such as summoning creatures or creating a fortress of ice. Spellcasting differs from [Mage] to [Mage]: while [Mages] like [[Pisces Jealnet|Pisces]] and [[Typhenous]] utilize magical theory and numbers for casting, other classes such as [Elementalists] like [[Ceria Springwalker]] use visualization and willpower. Spells are powered by [[mana]]; while other forms of magic such as runes or enchantments draw from ambient mana or a power source, spells cast by [Mages] draw directly from their internal reserves. The amount of required mana for a spell depends on type and complexity, though wastage of mana can be minimized with practice.<ref name=":1" /> Furthermore, increasingly specialized [Mage] can lose the ability to cast other types of spells: after levelling her [Arctic Cryomancer] class, Ceria was unable to cast [Fireball].  
Spells can range from simple tasks like lighting a fire or levitating an object to more complex and powerful abilities such as summoning creatures or creating a fortress of ice. Spellcasting differs from [Mage] to [Mage]: while [Mages] like [[Pisces Jealnet|Pisces]] and [[Typhenous]] utilize magical theory and numbers for casting, other classes such as [Elementalists] like [[Ceria Springwalker]] use visualization and willpower. Spells are powered by [[mana]]; while other forms of magic such as runes or enchantments draw from ambient mana or a power source, spells cast by [Mages] draw directly from their internal reserves. The amount of required mana for a spell depends on type and complexity, though wastage of mana can be minimized with practice.<ref name=":1" />   


The main factors of a spell's output is is largely determined by talent and mana capacity. For instance, while a [[Mrsha du Marquin|low-level [Druid]]]  can cast the Tier 0 [Grow Grass] to cover the surface of a table, an [Archmage] casting the same spell can cover half a continent. The intensity of spells can be measured using 'magirite,' which is the standardized unit of measurement based on a sample of raw magicore.<ref>{{VERef|Chapter 9.48 BTIPRLJMWVRV}}</ref>
The main factors of a spell's output is is largely determined by talent and mana capacity. For instance, while a [[Mrsha du Marquin|low-level [Druid]]]  can cast the Tier 0 [Grow Grass] to cover the surface of a table, an [Archmage] casting the same spell can cover half a continent. The intensity of spells can be measured using 'magirite,' which is the standardized unit of measurement based on a sample of raw magicore.<ref>{{VERef|Chapter 9.48 BTIPRLJMWVRV}}</ref>
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==Tier Magic==
==Tier Magic==


Spells are organized into nine different Tiers based on effect, strength and complexity. Tier 0 or Tier 1 spells can usually be learned by any [Mage]. Tier 2 is more potent, requiring longer periods of study to learn it. Tier 3 magic is generally the bar for most [Mages], with most knowing only one or two spells of that capacity.<ref name=":0">[https://wanderinginn.wordpress.com/2016/11/23/1-05-r/ Chapter 1.05 R]</ref> Named Adventurers and titled Archmages can use Tier 4 through Tier 6 magic, though it varies from person to person. Tier 7 magic is largely considered a myth in a modern era,<ref>{{VERef|Chapter 1.22}}</ref> with only individuals such as [[Teriarch]] or the [[Silvenia Ettertree|Death of Magic]] being capable of casting them. Some major world powers possess Tier 7 in the form of scrolls or artifacts which are reserved for dire emergencies. Tier 9 spells require a tremendous amount of mana, to the point that even greater [Mages] end up dying after casting it once.<ref>{{VERef|Chapter 8.70 E}}</ref>
Spells are organized into different Tiers based on effect, strength and complexity.
 
A spell capable of being cast by all mages is generally thought of as Tier 0 or Tier 1 Magic, while a spell that belongs to Tier 2 is more potent, requiring a better mage and longer periods of study to learn it. Tier 3 magic is generally the bar for most mages, with most knowing only one or two spells of that level. Anything higher gets into the range of extremely powerful magic, becoming exponentially stronger and just as hard to learn.<ref name=":0">[https://wanderinginn.wordpress.com/2016/11/23/1-05-r/ Chapter 1.05 R]</ref>
 
To cast spells of specific tiers, it usually requires for the mage to have reached a certain level.
 
However, lower-level mages can cast higher Tier magic with enough practice and time. [[Ceria Springwalker|Ceria]] received the knowledge of how to cast [Fireball], a Tier 3 spell, when she reached Level 18 in her [Elementalist] class. It is not known, however, if all magic related classes gain a spell of that tier upon reaching said level.<ref>[https://wanderinginn.wordpress.com/2017/01/11/1-11-r/ Chapter 1.11 R]</ref>
 
According to Pisces, there are seven or eight Tiers of magic as well as a speculative ninth tier of magic, but no [Mage] has ever cast or discovered a Tier 9 spell and Tier 7 spells are a thing of myth to the average Innworlder in the modern era.  


==Leveling==
==Leveling==
[Mages] ''can'' level by solely casting spells, but it is not very efficient.<ref>[https://wanderinginn.wordpress.com/2017/08/08/3-02-h/ Chapter 3.02 H]</ref> Studying spells allows a mage to gain far more experience, making it far more likely to level up using that method.<ref>[https://wanderinginn.wordpress.com/2017/01/11/1-11-r/ Chapter 1.11 R]</ref> [Mages] usually depend on levelling to gain Skills that can augment their casting. However, lower-level mages can cast higher Tier magic with enough practice and time. [[Ceria Springwalker|Ceria]] learned to cast [Fireball], a Tier 3 spell, when she reached Level 18 in her [Elementalist] class.
[Mages] ''can'' level by solely casting spells, but it is not very efficient.<ref>[https://wanderinginn.wordpress.com/2017/08/08/3-02-h/ Chapter 3.02 H]</ref> Studying spells allows a mage to gain far more experience, making it far more likely to level up using that method.<ref>[https://wanderinginn.wordpress.com/2017/01/11/1-11-r/ Chapter 1.11 R]</ref>


==List of Spells ==
==List of Spells ==
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