Innworld is inhabited by many sapient species.
For non-sapient species, see the Monsters page
Overview[edit | edit source]
Innworld has a diverse landscape of many sapient species all with unique backgrounds, rich cultures, and traditions. Throughout history, many have grown increasingly common or gone extinct. Some species, like humans, flourish on all continents while others have been driven to small hidden locations and live in small numbers.
List of Sapient Species[edit | edit source]
Known Species:[edit | edit source]
- Agelum
- Antinium
- True Antinium
- Antinium Queens
- Centenium
- Soldier
- Worker
- Apes and Monkeys[1]
- Jungleclad Gorilla
- Orangutan
- Vale Forest Tribes (Extinct)[2]
- Beastkin
- Centaurs
- Crelers
- Cyclopes
- Demons
- Djinni
- Jinn (Extinct)
- Dorhmin
- Dragons
- Lightning Dragons
- Stormheight Dragons
- Flame Dragons
- Brass Dragons?
- Earth Dragons
- Marsh Dragons
- Forest Dragons
- Gravity Dragons
- Stone Dragons
- Gemstone Dragons
- Venom Dragons
- Frost Dragons
- Wind Dragons
- Void Dragons
- Silver Dragons
- Blood Dragons
- Light Dragons
- Water Dragons
- Sea Dragons
- Long / Lung Dragons
- Lightning Dragons
- Drakes
- Oldblood Drakes
- Scorchlings, Frostlings, etc.
- Drowned People
- Part-Drowned People
- Dryads (extinct...?)
- Dullahans
- Dwarves
- Half-Dwarves
- Elementals
- Air Elementals
- Earth Elementals
- Flame Elementals
- Frost Elementals
- Glass Elementals
- Mask Elementals
- Law Elementals
- Lightning Elementals
- Swamp Elementals
- Water Elementals
- Greater Elementals
- Lesser Elementals
- Elemental Lords
- Elemental Lords of Stone
- Shamblers
- Elves (Extinct)
- Half-Elves
- Boreal Half-Elves
- Fraerlings
- Fae / Faeries
- Summer Fae
- Spring Fae
- Winter Fae / Frost Faeries
- Gargoyles
- Gargoyle Bossels
- Suzerains of Stone
- Garuda
- Gazers
- Giants
- Ash Giants
- Cloud Giants[5]
- Frost Giants[6]
- Half-Giants
- Part-Giants
- Gnomes (Extinct)
- Gnolls
- Goblins
- Hobgoblins
- Fomirelins
- Unknown other evolution(s)
- Cave Goblins
- Hobgoblins
- Gods
- Dead Gods
- Demigods
- Seamwalkers
- Golems
- Sentient-Class
- Cognizant-Class
- Truestone Golems
- Griffins
- Royal Griffins
- Halflings
- Harpies
- Royal Harpies
- Humans
- Kelpies
- Kitsune
- Kobolds (Extinct)
- Lizardfolk
- Lucifen
- Merfolk
- Minotaurs
- Orcmen (Extinct)[8]
- Ogres
- Phoenix (extinct?)
- Sariant Lambs
- Satyrs
- Selphids
- Soiretham (Magic silverfish; extinct)[9]
- Spiderfolk (Extinct)[10]
- String People
- Silk, Cotton, Hemp, etc.
- Titans
- Treants
- Trolls
- Half-Trolls
- Magma Trolls
- Undead
- Many variants
- Unicorns
- Vampires
- World Trees (extinct)[11]
- Wyrms
- Lindwyrms (extinct)
- Wyverns
- Frost Wyverns
- Jungle Wyverns
- Unnamed race of Psychic Crustaceans[12]
Leveling[edit | edit source]
Most sapient races of Innworld have the ability to level, though some lack that ability and others are as of yet unconfirmed as having levels; furthermore, some species have half-descendants that can level despite being unable to level themselves. Below are lists of each species that have and do not have classes/levels:
Leveling:[edit | edit source]
- Antinium
- Beastkin
- Centaurs
- Demons
- Drakes
- Drowned-folk
- Dullahans
- Dwarves
- Fraerlings
- Garuda
- Gazers
- Gnolls
- Goblins
- Harpies
- half-Elves
- half-Giants
- Humans
- half-Trolls
- Lizardfolk
- Minotaurs
- Selphids
- Stitchfolk
Non Leveling:[edit | edit source]
- Agelum (Excluded from the Trials of Leveling)
- Apefolk
- Monkeys
- Orangutans
- Jungleclad Gorillas
- Crelers
- Cyclopes
- Elves
- Djinni
- Dorhmin
- Dragons
- Dryads
- Elementals
- Fae / Faeries
- Giants
- Gnomes
- Golems
- Lucifen (Excluded from the Trials of Leveling)
- Merfolk
- Ogres
- Raskghar (Gnolls that sacrificed levels during the Age of Hiding)
- Sariant Lambs
- Titans
- Trolls
- Treants
- Undead (Can with the leveling formula)
- Vampires (Can steal levels if purified)
- Unicorns
- World Trees
- Wyrms
Unknown Leveling:[edit | edit source]
Currently unknown if these sapient races can/could level or not.
- Halflings
- Spiderfolk
- Orcmen
Trivia[edit | edit source]
- There are beings, like Djinn, that are highly magical and part spirit.[13] Most of these types of creatures are currently enslaved, particularly in Chandrar.
- In Izril, the most common interspecies marriage is between Gnolls and Drakes. This is due to their close proximity in the south and is despite the fact that there are many Humans in the north.[14]
- Some races are not able to level until a special criterion is met. Vampires, for instance, need to be purified and drink the blood of other leveling creatures to gain levels themselves.
- Selphids refer to any species other than them as the Manykind.[15]
References[edit | edit source]
- ↑ Interlude - Travel and Trade
- ↑ Interlude - The First and Last of Us
- ↑ 10.07
- ↑ Jump up to: 4.0 4.1 Chapter 9.40 GG
- ↑ Chapter 8.71
- ↑ Chapter 8.82 pt. 2
- ↑ Chapter 8.77 B
- ↑ 10.25 MG
- ↑ Interlude – Age and Tales
- ↑ Chapter 8.76 B
- ↑ Interlude – The Grove
- ↑ Interlude - Adventurers (Pt. 3)
- ↑ Chapter 3.35
- ↑ Chapter 8.27
- ↑ Chapter 9.40 GG