Izril, also known as Issrysil, Dragonlands and the Unconquered, is a continent of Innworld. It is home to the Drakes, Gnolls, Humans, and Antinium.
Background[edit | edit source]
The two names the continent is called are used by different groups: Issrysil is the name used by Drakes, while Izril has seemingly been adopted by the other races, likely due to the difficulty of pronouncing the former one.[1]
Originally colonized by Drakes and Gnolls, they now mainly inhabit the southern half (except for the most southern region, which is inhabited by the Antinium) whilst the northern half is now occupied by Humans.
The Five Families are the first humans who settled on Izril. A few thousand years ago they fought against the original inhabitants and drove them to the southern half, therefore conquering the northern side.[2]
Currently, most of the inhabitants of the lower half consists of Drakes, while nearly a third of the population down there are Gnolls. Nevertheless, other races can also be found there, for instance, a few hundred Humans, some String People, Centaurs, or even Selphids. Those are just individuals, though, and not a community. Aside from them, a good amount of Minotaurs visit frequently.[3]
Geography[edit | edit source]
Izril is located south of Terandria. It is the third-largest continent, with an estimated North-South span of over 8,000 miles.[4]
- If that estimate is precise, Pirateaba's map suggests an East-West span of maybe 7,200 miles; and the land area of Izril (six huge lakes already excluded) can in that case be estimated to be roughly around 25,500,000 square miles. This corresponds with Ryoka's assumption that Izril is larger than even Eurasia, Earth's largest continent with 21 million square miles.
The center of the continent is shaped by a gigantic mountain range that cuts the continent in two. These mountains are either entirely or in parts called the High Passes. Less than a hundred miles away from them in their shadow lies Celum.[5]
The busiest parts of northern Izril are the northern port cities, where most of the nobility live and where the really important adventuring areas are located.[4]
A landmass the size of one-third of original Izril was added to Southern Izril following the events of the Meeting of the Tribes. The land was raised up from the sea by the three most powerful Gnoll ghosts, expanding the Great Plains and geographically displacing several Drake Cities such as Zeres, and covering in grasslands by Kishkeria's spell.
Izril Map, drawn by Pirateaba
Geographical Map of Izril (Artist's rendition)
Political Map of Izril (Artist's rendition, political borders as plausible speculation)
Topographic Map of Izril (Artist's rendition)
Izril map (Artist's rendition)
Izril map (Artist's rendition)
Izril map (Artist's rendition)
Locations[edit | edit source]
Cities and Towns of the North[edit | edit source]
Largest known Cities[edit | edit source]
- First Landing, City where the Human conquest started
- Invrisil / City of Adventurers
- Velsgreth, Terland Capital[6]
Lesser Cities and Towns[edit | edit source]
- Alnas[7]
- Altvil, port-city[8]
- Baepr, near Reizmelt[9]
- Balum, near Dwarfhalls Rest[10]
- Befton
- Bells, near Riverfarm[11]
- Blaiseford, near Reizmelt[12]
- Caves of Drums (former Dwarven city-fortress, now a Troll settlement)[13]
- Celers, near Celum[14]
- Celical, near First Landing[15]
- Celum[16]
- Colosset, harbor city[17]
- Dwarfhalls Rest (former Dwarven city-fortress, later Goblin settlement, currently reclaimed by the Dwarves)
- Elkhan, near Riverfarm[18]
- Ersenshire[19]
- Esthelm
- Feindel, near Invrisil[20]
- Filc[21] / Filk[22]; near Riverfarm
- Gaunt[23]
- Hazenbrad, Human port-city[24]
- Heldeim, near Riverfarm[25]
- Hewlat, near Riverfarm[26]
- Hoodlum, near Onononno[27]
- Invol[28]
- Jomsvaunt, subsidiary of Vaunt[29]
- Kabral[30]
- Keriwrel, port-city[31]
- Kevaunt, subsidiary of Vaunt[29]
- Laiss, 30 miles south of Reizmelt[32]
- Lanbasque[33]
- Lancrel, destroyed city near Riverfarm[25]
- Layyve[7]
- Leadenfurt[34]
- Lellisdam, 80 miles north of Celum[35]
- Lindol, near Celum[36]
- Lycit, hometown of House Radivaek[37]
- Malmerra, 2 days running distance from Reizmelt[38]
- Merendia, near Dwarfhalls Rest[10]
- Nonelmar[39]
- Ocre, near Celum
- Onononno[40] / City of Slimes
- Orefell, East of Celum near the High Passes[41]
- Ostegrast, near Dwarfhalls Rest[10]
- Oswen, border Vail Forest (Destroyed)[42]
- Ottopren (may be a larger city)[43]
- Port Isle, port on the eastern coast[44]
- Pelingor, near Celum[14]
- Phaust, Ulta lands[45]
- Rellowaters, coastal city[46]
- Romswicht[20]
- Rectes
- Reicch[45]
- Reizmelt[38]
- Remendia, near Celum[14]
- Renost[47]
- Romswicht, near Celum[48]
- Selic[7]
- Somegel, near the High Passes (Destroyed)[41]
- Sovvex, south of Invrisil[23]
- Tangecel, port city[49]
- Tenbault
- Toremn, east of Invrisil[28]
- Ultase[45]
- Vaunt / City of Rinds
- Veltaim, somewhere north of Ulta lands[45]
- Wales, near Celum[14]
- Walta, near Reizmelt[50]
- Weldorisa, port-city east of First Landing[51]
- Yaist, between Riverfarm and Walta[18]
- Yolta[43]
Villages and other small places[edit | edit source]
- Acran, near Riverfarm
- Ambault, near Celum[52]
- Batte, near Riverfarm
- Cimin, near Celum[53]
- Crimsal, near Ulta lands[45]
- Degaintel (Literally named after a Named Adventurer)[54]
- Embrie, near Invrisil[55]
- Enam, near Reizmelt[56]
- Gec, near Riverfarm[57]
- Greenforge, halfway between Liscor and Riverfarm[58]
- Fendele, near Riverfarm[59]
- Ingli, Reizmelt area[56]
- Kingscell, some distance to Riverfarm[58]
- Kinneld, in the Eastern Rise Ridgelands[60]
- Kiquel, near Riverfarm
- Kemse, near Riverfarm[61]
- Lanchestret, village at the border of Eldessale foothills to Ulta lands[45]
- Mafalt, near Riverfarm[62]
- Minarthe[63]
- Muerfurt, some distance to Riverfarm[58]
- Neunham, near Riverfarm[64]
- New Windrest, near Riverfarm[65]
- Nonsfru, Reizmelt area[56]
- Ranmeid[66]
- Rheirgest, some distance to Celum (Destroyed and relocated)[63]
- Riverfarm
- Ryhm[52]
- Salefenwool, east of Celum near the High Passes[67]
- Tabeil, near Riverfarm[68]
- Talizmet, near Invrisil[55]
- Trottvisk, near Riverfarm
- Tulntown, near Riverfarm[59]
- Tunslaven, near Riverfarm
- Velan’s Fall (Built near the place where Velan had died)[54]
- Verdun, east of Esthelm[69][70]
- Vitti, near Invrisil[55]
- Windrest, near Riverfarm[71] (Destroyed)
- Yissirain’s Rest, in the domain of House Byres[72]
Cities and Towns of the South[edit | edit source]
Walled Cities[edit | edit source]
- Fissival / City of Magic
- Manus / City of War
- Oteslia / City of Growth
- Pallass / City of Inventions
- Salazsar / City of Gems
- Zeres / City of Waves
Largest known Cities[edit | edit source]
- Nombernaught / Port of Eellen - Drowned Folk port city[73]
Lesser Cities and Towns[edit | edit source]
- Amwral, Drake City over 300 miles from Liscor[6]
- Beithstrel[74]
- Bentill, Drake City[75]
- Beresslars, Antinium incursion zone[76]
- Cabbenest, northernmost city on the west coast, south of the Hivelands[77]
- Cauldus, Drake city close to Hectval[78]
- Cellidel, Drake city[79]
- Comoller, Drake city a hundred and sixty miles south of Pallass[80]
- Covieke, port city[33]
- Dellek, Drake city close to Salazsar[81]
- Drisshia, south and close to Liscor[82]
- Eartiv, Drake city[83]
- Fillen, Drake city[84]
- Geir, Drake city[85]
- Goisedall, former Drake port city, bordering the New Lands[86]
- Grailhess, powerful Drake city in the southwest of Izril[87]
- Hectval, small Drake city closest to Liscor[82]
- Heidomat, Drake city[88]
- Herizz / City of Roofs / the Rooftop City[89]
- Illuice[90]
- Inserelad'reanum, Half-Elf port city in the New Lands[86]
- Kallisope, near Fissival[91]
- Lassil, probably close to Pallass[92]
- Lellesk[7]
- Lellwickee[74]
- Lequiss, Drake city that borders one of the Gnoll plains[93]
- Liscor, in the middle of the Continent
- Loeri / City of Ropes[94]
- Luldem, south and close to Liscor[82]
- Lyszen, city (relatively) close to Liscor[95]
- Marwsh, a cat-infested Drake city with a sizeable Gnoll population[96]
- Nasserous, Antinium incursion zone[76]
- Naughtl, Drake city[84]
- Pearlsia, Drake city[97]
- Rennerot, port city[98]
- Rheist, Drake city[99]
- Seenith, Drake city about 40 miles distant from Marwsh[100]
- Selmis, Drake city[81]
- Ssilvem, "lesser" Drake city[101]
- Selpysh, Drake city near the Gnoll Plains. Has strong links with Manus.[102]
- Talvasor, Antinium incursion zone[76]
- Teibault, "lesser" Drake city[101]
- Titem, port city[103]
- Ussls, Antinium incursion zone[76]
- Ustel[74]
- Veish, powerful Drake city in the southwest of Izril[87]
- Washaven, Antinium incursion zone[76]
- Wicess, south of Liscor/Bloodfields[104]
- Yoire, Drake city[105]
- Yolden, Drake border city, divided in 22 towns[84]
- Ys, Antinium incursion zone[76]
- Zedalien, coastal city south of the Hivelands[106]
Villages and other small places[edit | edit source]
Antinium Hives:[edit | edit source]
- Hive of the Free Antinium
- Hive of the Armored Antinium
- Hive of the Flying Antinium
- Hive of the Grand Hive
- Hive of the Silent Antinium
- Hive of the Twisted Antinium
Magical Dungeon and Ruins:[edit | edit source]
- Ruins of Albez
- Ruins of Liscor
- ? - First Landing's Magical Dungeon
- Liscor's Dungeon
- Geir's Ancient Dungeon
- Sepicus Delve
- Bug Caverns[108]
- Crawling Caverns[108]
- Meribeth’s Sanctum[109]
- Chalence[110]
Areas / Landmarks:[edit | edit source]
- Cape Heathshell
- Cooiland (Biggest Terland province)[111]
- Culondun Forest (Southern Izril, near Salazsar)[112]
- Deuse Valley, volcanic region (Northern Izril)
- Eastern Rise Ridgelands (Northern Izril)
- Eldessale Foothills (Northern Izril, stretching about 500 miles)[113]
- Great Plains / Gnoll Plains[114] (Southern Izril)
- Grassy Plains
- High Passes - Mountain range in Central Izril, the main feature of this part of the continent.
- Hills of Albez
- Himalt Swamplands (Northern Izril, near Reizmelt)[12]
- Hivelands, location of five of the Antinium Hives
- Hoshill, has higher-than-average gravity[115]
- Humpbacker Hills (Northern Izril, near Celum)[116]
- Izril’s Tail (Northern Izril, under Veltras rule)[68]
- Jessal Highlands
- Liscorian Floodplains (Central Izril, all around Liscor)
- Lookout Lookout Hill[117]
- Mount Sernis (Is 800 miles from the Great Plains)[118]
- Nameless Heights[119]
- New Lands (massive expanse in the southwest)
- Plains of Saltes
- Recles’ Ridge[74]
- Sserys’ Line - A pass that connect Salazsar via the trade roads to the entire west and center of Izril.[120]
- Seventeen Fingers (Ridgeline, Southern Izril)[117]
- Shivering Falls Pass (Southern Izril, dividing the Gnoll plains)
- Shivering Straits[121]
- Swamplands
- Taurrel Coast (Coastline, Northern Izril)
- Tauslech Woods / Veltras Forest (Northern Izril)[122]
- Congress of Root and Steel
- Ulta lands (Northern Izril, between Reizmelt and the Eldessale Foothills)
- Vail Forest (Northern Izril, under Veltras rule)[68]
- Vellir Fields
- Whitterbone Pass[123] (Southern Izril, between Blood Fields and Hectval)
- Yodemite, enchanted mountain with Pumice deposit.[84]
Death Zones[edit | edit source]
- Bloodfields
- Crossroads of Izril
- High Passes (Lower part middle dangerous, higher part extremely dangerous)
- Village of the Dead
Rivers[edit | edit source]
- Pebble River - Near Nonelmar[124]
- River Illel[74]
- Scrying River - Near Riverfarm. Also an Elemental.[125]
- Soieln[126] - Passes next to Zeres and the Great Plains[127]
Fortresses[edit | edit source]
- Gallam - Northern Izril[128]
Trivia[edit | edit source]
References[edit | edit source]
- ↑ Chapter 2.08
- ↑ Chapter 4.09
- ↑ Chapter 1.28
- ↑ 4.0 4.1 Chapter 2.09
- ↑ Chapter 3.01 E
- ↑ 6.0 6.1 10.23 LMGY
- ↑ 7.0 7.1 7.2 7.3 Chapter 9.38 TV (Pt. 2)
- ↑ Chapter 7.49
- ↑ Chapter 6.01
- ↑ 10.0 10.1 10.2 Chapter 3.29 G
- ↑ Chapter 3.00 E
- ↑ 12.0 12.1 Chapter 6.00
- ↑ Interlude – Songs and Stories
- ↑ 14.0 14.1 14.2 14.3 Chapter 1.01 R
- ↑ Chapter 7.42 M
- ↑ Chapter 1.00 R
- ↑ Interlude - Adventurers (Pt. 1)
- ↑ 18.0 18.1 Chapter 5.21 E
- ↑ Chapter 9.65
- ↑ 20.0 20.1 Chapter 9.54 C
- ↑ Chapter 5.22 G
- ↑ Chapter 5.31 G
- ↑ 23.0 23.1 Chapter 6.63 P
- ↑ Chapter 1.02 R
- ↑ 25.0 25.1 Chapter 5.23 G
- ↑ Chapter 6.36 E
- ↑ Interlude - Relationships
- ↑ 28.0 28.1 Chapter 9.09 P
- ↑ 29.0 29.1 10.19 E
- ↑ Chapter 8.40 CTV
- ↑ Chapter 7.54
- ↑ Chapter 6.68
- ↑ 33.0 33.1 Chapter 9.38 TV (Pt. 1)
- ↑ Chapter 4.26 M
- ↑ Chapter 6.08
- ↑ Chapter 1.05 R
- ↑ Chapter 5.30
- ↑ 38.0 38.1 Interlude - 5
- ↑ Chapter 4.47
- ↑ Chapter 8.09
- ↑ 41.0 41.1 Chapter 9.12
- ↑ Chapter 8.23
- ↑ 43.0 43.1 10.01 L
- ↑ Chapter 8.33 R
- ↑ 45.0 45.1 45.2 45.3 45.4 45.5 Interlude - Talia
- ↑ Chapter 9.61 G
- ↑ Chapter 8.53 FH
- ↑ Chapter 9.28
- ↑ 10.13
- ↑ Chapter 6.26
- ↑ Chapter 8.40 CTV
- ↑ 52.0 52.1 Chapter 6.16
- ↑ Chapter 7.25
- ↑ 54.0 54.1 Chapter 7.05 P
- ↑ 55.0 55.1 55.2 Chapter 6.27 M
- ↑ 56.0 56.1 56.2 Chapter 6.25
- ↑ Chapter 5.09 E
- ↑ 58.0 58.1 58.2 Chapter 6.34 E
- ↑ 59.0 59.1 Chapter 6.47 E
- ↑ Chapter 9.41 (Pt. 1)
- ↑ Chapter 9.31
- ↑ Chapter 4.20 E
- ↑ 63.0 63.1 Chapter 9.41 (Pt. 2)
- ↑ Chapter 4.38 B
- ↑ 10.19 E
- ↑ Chapter 9.53
- ↑ Chapter 9.41 (Pt. 3)
- ↑ 68.0 68.1 68.2 Chapter 6.45 E
- ↑ Chapter 3.15
- ↑ From the website's banner, showing Niers' map.
- ↑ Chapter 4.20 E
- ↑ Chapter 7.37
- ↑ Singing Ships
- ↑ 74.0 74.1 74.2 74.3 74.4 Chapter 8.42
- ↑ Chapter 8.52 MN
- ↑ 76.0 76.1 76.2 76.3 76.4 76.5 S02 - The Antinium Wars, Part 1
- ↑ Interlude - Adventurers (Pt. 3)
- ↑ Interlude - Hectval (Pt. 1)
- ↑ Chapter 7.30
- ↑ Chapter 9.30
- ↑ 81.0 81.1 Chapter 8.05 I
- ↑ 82.0 82.1 82.2 Chapter 7.27
- ↑ Chapter 6.11
- ↑ 84.0 84.1 84.2 84.3 Interlude – Hectval (Pt. 3)
- ↑ S02 - The Antinium Wars, pt. 2
- ↑ 86.0 86.1 10.02 Y
- ↑ 87.0 87.1 Chapter 6.49
- ↑ Goblin Days (Pt. 7) – No Answers and Answers
- ↑ Chapter 9.36 HO
- ↑ Chapter 9.02
- ↑ Chapter 9.15 VM
- ↑ Interlude – Numbtongue (Pt.1)
- ↑ Chapter 7.48 K
- ↑ Chapter 9.27 RC
- ↑ Chapter 1.28
- ↑ Chapter 8.39
- ↑ 10.17
- ↑ Chapter 9.56
- ↑ Chapter 5.01
- ↑ Chapter 9.34
- ↑ 101.0 101.1 Chapter 5.49
- ↑ Chapter 8.16
- ↑ Chapter 7.33 I
- ↑ Chapter 6.29
- ↑ Interlude – The Tribes of Izril
- ↑ Interlude - The Competition
- ↑ Chapter 5.07
- ↑ 108.0 108.1 Chapter 5.57
- ↑ Chapter 5.58
- ↑ Chapter 9.21
- ↑ 10.08 (Pt. 1)
- ↑ The Tribes of Izril
- ↑ Interlude – Talia
- ↑ Chapter 8.02
- ↑ Interlude – Perspective and Past
- ↑ Chapter 6.19 H
- ↑ 117.0 117.1 Interlude – Hectval (Pt. 2)
- ↑ Chapter 8.30
- ↑ Chapter 5.40
- ↑ Chapter 9.51 Z
- ↑ Chapter 5.44
- ↑ Interlude – The Grove
- ↑ Chapter 8.01
- ↑ Volume 9 - Epilogue
- ↑ Chapter 9.18 E
- ↑ Chapter 8.84
- ↑ Chapter 8.83
- ↑ Chapter 9.60
- ↑ Chapter 2.07
- ↑ Chapter 5.11 E
- ↑ Chapter 9.00
- ↑ Chapter 9.04